d20 +24 to Attack Body Defense | +33 to Damage
- Basic Attack
- This is Twisted Blade Prowler's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Twisted Blade Prowler's Combat Maneuvers.
- Not Done With You Yet
- When enemies try to evade you, you remind them that you are not done with them yet. You know how to push their buttons and they come right back over to you. This forces your enemy over to you and tries to keep them there.
- 4d10 Damage (22) Target: Creature (1) Range: 6 Spaces Duration: 1 Round
- Move Enemy 5 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
- Speed -4 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
d20 +24 to Attack Body Defense | +33 to Damage
- Furious Strike
- Swings dead ahead with unrelenting fury in an attempt to inflict as much pain as possible.
- Damage +6 Target: Creature (1) Range: Self Duration: 3 Rounds
- Defenses +3 Target: Creature (1) Range: Self Duration: 3 Rounds
- 4d4 Damage (10) Target: Aura 2 Range: Self Duration: 3 Rounds
- Shackled By Pain
- Knowing the most vital pressure points your hand darts in and activates your enemies pain center weakening them.
- Hit Points -50 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Resistance -15 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Speed -2 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Street Life
- These Twisted Blade Prowlers spend their lives on the street. Sometimes being used by the higher ups in the guild for jobs. However, most of the time they just say they are working for them and shakedown the locals. Most crimes are petty as they spend most of their time just stealing whatever they immediately need.
NPC Auto Assigned Bonuses
Twisted Blade Prowler's Equipped Items
Twisted Blade Prowler's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Not Done With You Yet
- When enemies try to evade you, you remind them that you are not done with them yet. You know how to push their buttons and they come right back over to you. This forces your enemy over to you and tries to keep them there.
- 1d10 Damage Target: Creature (1) Range: 6 Spaces Duration: 1 Round
- Move Enemy 5 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
- Speed -4 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- Furious Strike
- Swings dead ahead with unrelenting fury in an attempt to inflict as much pain as possible.
- Damage +6 Target: Creature (1) Range: Self Duration: 3 Rounds
- Defenses +3 Target: Creature (1) Range: Self Duration: 3 Rounds
- 1d4 Damage Target: Aura 2 Range: Self Duration: 3 Rounds
- Shackled By Pain
- Knowing the most vital pressure points your hand darts in and activates your enemies pain center weakening them.
- Hit Points -50 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Resistance -15 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Speed -2 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Improved Enhanced Damage
- 'Add 3 dice to all powers that damage Hit Points.
- Improved Ignore Damage
- 'Ignore 30% of the Hit Point damage taken from an attack 1 time during Battle Time.
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