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Meowl
Meowl is a Generalist Neutral who is Focused
Character
Level
2
Tier
1
Range
Close
Target
Single
NPC Tier
Grunt
Difficulty
0
Group Level
3
Group Size
3 - 5
Body
2
Mind
3
Spirit
5
Durability
102%
Mobility
Reaction
5
Speed
6
Move Type
Fly
Max Move
550
Health
Hit Points
21
Defenses
Body
16
Mind
17
Spirit
19
Defense Bonus
2
Healing
Mystic
5
Generalist
9
Attacks
Body
4
Mind
5
Spirit
7
Damage
Combatant
4
Mystic
5
Meowl's Skills : 8 / 18 / 28
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
1 2 2 14 2 2 2 9
At Will Powers | Offensive Generalist
d20 +7 to Attack Spirit Defense | +9 to Healing
Basic Attack
This is Meowl's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Meowl's Combat Maneuvers.
Find Weakness
You study your enemy to find a weakness. Next round you will have a bonus to Attack.
  • Attack +2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Signature Powers | Offensive Generalist
d20 +7 to Attack Spirit Defense | +9 to Healing
Spooky Noises
You let out a strange unearthly who. The sound unnerves your enemy. Their Defenses lower for a short time. This makes them easy prey.
  • Defenses -2 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 14
Roleplay Details for Meowl
Physical
Weight
4
Movement
Quiet
Skin Color
Brown and Tan
Personality
Primary Motivation
Hungry
Enjoyments
Night Time is the Right Time
Catch Phrase
Who-eow!
Historical
Witnessed Event
Wizard Experiment Gone Wrong
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Meowl's Character Notes
Hunting By Night
The meowl hunts at night with a variety of techniques. It utilizes both stocking and ambush methods but always seems to attack in silence.
Created: 2015-09-29 18:16:42 | Updated: 2015-09-29 18:16:42
Meowl's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Meowl's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
2
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Meowl's Assets

Meowl's Equipped Items

Meowl's Unequipped Items

Meowl's Power Pools
At Will Powers
Offensive Generalist
Power Cap
10
Points Left
3
Signature Powers
Offensive Generalist
Total Points
66
Power Cap
20
Points Left
52

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Meowl's At Will Powers
Find Weakness
You study your enemy to find a weakness. Next round you will have a bonus to Attack.
  • Attack +2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Meowl's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Meowl's Signature Powers
Spooky Noises
You let out a strange unearthly who. The sound unnerves your enemy. Their Defenses lower for a short time. This makes them easy prey.
  • Defenses -2 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 14

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Meowl's Level One Choices
Traits
Body
2
Mind
3
Spirit
5
Rank
Grunt
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
2
Character Type
Archetype
Generalist
Style
Neutral
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Generalist
Range Tactics
Close
Target Tactics
Single
Level One Notes
The cunning of a feline, the wisdom of an owl, and the wings of an archangel. This a meowl. "Whooooooeeeeeeeooooooow!"
Tags
Close Range, Focused, Generalist, Grunt, Neutral, Single Target, Speed, Stone Age
Meowl's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
1
Religion
0
Scholar
0
Social
0
Subterfuge
1
Meowl's Specialty Choices
Level Gained
Specialty and Description
2
Minor Speed
'Increase Speed by 1.
Meowl's Cheater Stuff
Name and Description
Modification
Amount

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