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Meowl
Meowl is a Generalist Neutral who is Focused
Character
Level
2
Tier
1
Range
Close
Target
Single
NPC Tier
Grunt
Difficulty
0
Group Level
3
Group Size
3 - 5
Body
2
Mind
3
Spirit
5
Durability
102%
Mobility
Reaction
5
Speed
6
Move Type
Fly
Max Move
550
Health
Hit Points
21
Defenses
Body
16
Mind
17
Spirit
19
Defense Bonus
2
Healing
Mystic
5
Generalist
9
Attacks
Body
4
Mind
5
Spirit
7
Damage
Combatant
4
Mystic
5
Add Detriment here?
Detriment ?
Meowl's Skills : 8 / 18 / 28
Athletics
1
Crafting
2
Nature
2
Perception
14
Religion
2
Scholar
2
Social
2
Subterfuge
9
At Will Powers | Offensive Generalist
d20 +7 to Attack Spirit Defense | +9 to Healing
Basic Attack
This is Meowl's Basic Attack.
  • 1d4 Damage This is an offensive effect that applies to enemies. Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Meowl's Combat Maneuvers.
Find Weakness
You study your enemy to find a weakness. Next round you will have a bonus to Attack.
  • Attack +2 This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Signature Powers | Offensive Generalist
d20 +7 to Attack Spirit Defense | +9 to Healing
Spooky Noises
You let out a strange unearthly who. The sound unnerves your enemy. Their Defenses lower for a short time. This makes them easy prey. This Power's name and description (rp) have been edited.
  • Defenses -2 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 14