Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
2 | 7 | 7 | 10 | 5 | 5 | 7 | 10 |
d20 +13 to Attack Spirit Defense | +19 to Healing
- Basic Attack
- This is Crawling Claw's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Crawling Claw's Combat Maneuvers.
- Unrelenting Grip
- With a powerful grip you claw and tug at your foe for a short time lowering their abilities in combat.
- Attack -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
- Defenses -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
- Speed -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
- Any Body Part
- These nasty animated people parts is nothing more than that. They are often hands but can also be any other piece of the body.
- Origin
- These may be leftovers from some macabre experiment, results of a nasty magic accident, or even someone's gross idea of a practical joke. There are many uses and ways these might come into existence through magical or supernatural means.
- Stealthy Ambush
- These parts and pieces often lay in wait and attack at the most opportune time. They are easily notices when crawling around but cleverly hidden they generally wait until someone is within one Move before they strike. They are not often seen flopping and crawling distance to attack a target. With a bonus to Subterfuge and their strange nature they often get overlooked in the heat of the battle.
NPC Auto Assigned Bonuses
Crawling Claw's Equipped Items
Crawling Claw's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Unrelenting Grip
- With a powerful grip you claw and tug at your foe for a short time lowering their abilities in combat.
- Attack -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
- Defenses -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
- Speed -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
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