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10 | 7 | 5 | 2 | 5 | 5 | 2 | 2 |
d20 +13 to Attack Body Defense | +19 to Damage
- Basic Attack
- This is Mangy Dog's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Mangy Dog's Combat Maneuvers.
- Sudden Snap
- When forced to fight you can do so quickly. With a fast snap of your jaws you can take a chunk of out an enemy near you.
- Damage +3 Target: Creature (1) Range: 1 Space Duration: Instant
- 4d8 Damage (18) Target: Creature (1) Range: 1 Space Duration: Instant
- Wandering Life
- Mangy Dogs are usually homeless and travel from place to place looking for food. They will often hang out in an area where they are fed or where food is easily available.
- Easy To Befriend and Train
- Using food is a great way to befriend and train a Mangy Dog. After a few weeks the Mangy Dog will probably not be too mangy anymore. Instead, it will change to a better and more loyal type of dog.
- Pack Life
- Mangy Dogs often revert back to their pre-domestication roots and form packs with other dogs in the area. This is usually for survival. These packs can and often do get more and more aggressive the larger they get. It is for this reason that they are often hunted or dispersed due the danger they pose the local population.
NPC Auto Assigned Bonuses
Mangy Dog's Equipped Items
Mangy Dog's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Sudden Snap
- When forced to fight you can do so quickly. With a fast snap of your jaws you can take a chunk of out an enemy near you.
- Damage +3 Target: Creature (1) Range: 1 Space Duration: Instant
- 4d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
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