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Mangy Dog
Mangy Dog is a Combatant Aggressor who is Focused
Character
Level
9
Tier
3
Range
Close
Target
Single
NPC Tier
Minion
Difficulty
Easy
Group Level
11
Group Size
3 - 5
Body
7
Mind
5
Spirit
2
Durability
107%
Mobility
Reaction
7
Speed
7
Max Move
1,000
Health
Hit Points
1 Hit
Defenses
Body
25
Mind
23
Spirit
20
Defense Bonus
5
Healing
Mystic
8
Generalist
5
Attacks
Body
13
Mind
11
Spirit
8
Damage
Combatant
19
Mystic
8
Mangy Dog's Skills : 17 / 27 / 37
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
10 7 5 2 5 5 2 2
At Will Powers | Offensive Combatant
d20 +13 to Attack Body Defense | +19 to Damage
Basic Attack
This is Mangy Dog's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Mangy Dog's Combat Maneuvers.
Sudden Snap
When forced to fight you can do so quickly. With a fast snap of your jaws you can take a chunk of out an enemy near you.
  • Damage +3 Target: Creature (1) Range: 1 Space Duration: Instant
  • 4d8 Damage (18) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 30
Roleplay Details for Mangy Dog
Physical
Smell
Stinky
Hair Color
Any Muted or Earthy Color
Cleanliness
Dirty
Amputation
Some Missing Tail or Leg
Personality
Friends Attitude
Loyal
Flexibility
Does Whatever Is Need to Survive
Emotional Disposition
Chaotic
Boldness
Very Bold When Food is Involved
Historical
Enemy
Rats and Vermin
Wanted
Depending on Local Laws
Alliances
Anyone That Feeds It
Ally
Other Canines
Languages
Understands Basic Common Dog Commands
Mangy Dog's Character Notes
Wandering Life
Mangy Dogs are usually homeless and travel from place to place looking for food. They will often hang out in an area where they are fed or where food is easily available.
Created: 2016-01-02 22:25:34 | Updated: 2016-01-02 23:25:34
Easy To Befriend and Train
Using food is a great way to befriend and train a Mangy Dog. After a few weeks the Mangy Dog will probably not be too mangy anymore. Instead, it will change to a better and more loyal type of dog.
Created: 2016-01-02 22:27:04 | Updated: 2016-01-02 23:27:04
Pack Life
Mangy Dogs often revert back to their pre-domestication roots and form packs with other dogs in the area. This is usually for survival. These packs can and often do get more and more aggressive the larger they get. It is for this reason that they are often hunted or dispersed due the danger they pose the local population.
Created: 2016-01-02 22:28:58 | Updated: 2016-01-02 23:28:58
Mangy Dog's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Mangy Dog's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
3
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Mangy Dog's Assets

Mangy Dog's Equipped Items

Mangy Dog's Unequipped Items

Mangy Dog's Power Pools
At Will Powers
Offensive Combatant
Power Cap
35
Points Left
5

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Mangy Dog's At Will Powers
Sudden Snap
When forced to fight you can do so quickly. With a fast snap of your jaws you can take a chunk of out an enemy near you.
  • Damage +3 Target: Creature (1) Range: 1 Space Duration: Instant
  • 4d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 30
Mangy Dog's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Mangy Dog's Level One Choices
Traits
Body
7
Mind
5
Spirit
2
Rank
Minion
Difficulty
Easy
Group Size
3
Auto Gear
Yes
NPC Bonus
3
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Nature
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
This dirty dog obviously has mange and is a sad sight to be sure. A glob of drool falls from it's mouth as it looks to you for it's next meal.
Tags
Aggressor, Close Range, Combatant, Focused, Minion, Single Target, Stone Age
Mangy Dog's Skill Point Distribution
Athletics
3
Crafting
0
Nature
3
Perception
0
Religion
0
Scholar
0
Social
0
Subterfuge
0
Mangy Dog's Specialty Choices
Level Gained
Specialty and Description
Mangy Dog's Cheater Stuff
Name and Description
Modification
Amount

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