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Marrow Scarabs
Marrow Scarabs is a Combatant Aggressor who is Focused
Character
Level
13
Tier
4
Range
Close
Target
Many
NPC Tier
Specialist
Difficulty
Difficult
Group Level
12
Group Size
6 - 8
Horde
2x2
Body
12
Mind
8
Spirit
4
Durability
106%
Mobility
Reaction
12
Speed
8
Max Move
1,100
Health
Hit Points
522
Defenses
Body
35
Mind
31
Spirit
27
Defense Bonus
5
Healing
Mystic
24
Generalist
20
Attacks
Body
26
Mind
22
Spirit
18
Damage
Combatant
41
Mystic
24
Add Dice
4
Add Detriment here?
Detriment ?
Marrow Scarabs's Skills : 22 / 32 / 42
Athletics
12
Crafting
12
Nature
4
Perception
12
Religion
8
Scholar
8
Social
4
Subterfuge
12
At Will Powers | Offensive Combatant
d20 +26 to Attack Body Defense | +41 to Damage
Basic Attack
This is Marrow Scarabs's Basic Attack.
  • 4d10 Damage Target: 2x2 AOE Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Marrow Scarabs's Combat Maneuvers.
Imbue With Fear
You strike fear into your enemies and their Defenses go down.
  • Defenses -3 Target: Creatures (4) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 61
Signature Powers | Offensive Combatant
d20 +26 to Attack Body Defense | +41 to Damage
Crushing Despair
An invisible cone of despair causes great sadness in the subjects. The area of this Power is a 16 Space cone.
  • Attack -2 Target: Spaces (16) Range: 1 Space Duration: 3 Rounds
  • Damage -3 Target: Spaces (16) Range: 1 Space Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 110
Swarm Over Foe
Freak out your foe by crawling all over them. Their will to continue wavers.
  • Hit Points -25 Target: AOE (2x2) Range: 1 Space Duration: 3 Rounds
  • Speed -4 Target: AOE (2x2) Range: 1 Space Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 119
Roleplay Details for Marrow Scarabs
Physical
Skin Color
Earthy Tones
Length
2 Inches
Height
1 Inch
Body Type
Tear Drop
Personality
Boldness
Very
Secondary Motivation
Reproduce
Primary Motivation
To Feed
Alignment
Neutral
Historical
Diseased
Immune
Alliances
Areas Where Things Die
Enemy
Day Light
Alliances
Predatory Animals
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Marrow Scarabs's Character Notes
Swarm Tactics
These Marrow Scarabs ignore most damage or threats to individual scarabs. When they get a sniff of food they pursue it doggedly until they feast.
Created: 0000-00-00 00:00:00 | Updated: 2016-10-31 14:44:51
Habitat
These Marrow Scarabs usually live in areas of death and decay. They often live close to predators that leave scraps around. They are also known to be in many cemeteries or other areas of mass death such as battlefields. Here they can feast and swell their numbers quickly.
Created: 0000-00-00 00:00:00 | Updated: 2016-10-31 14:46:04
Battle Tactics
They use little to no battle tactics. They usually just aggressively attack whatever they see as a source of food.
Created: 0000-00-00 00:00:00 | Updated: 2016-10-31 14:46:52
Marrow Scarab Uses
Marrow Scarabs are often used in traps in areas where they do not want the dead to be disturbed. They can be added to the area and go into a semi hibernation state. Once fresh food is detected they wake up quickly and will devour whatever is nearby.
Created: 0000-00-00 00:00:00 | Updated: 2016-10-31 14:48:06
Marrow Scarabs's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Marrow Scarabs's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
8
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Marrow Scarabs's Assets

Marrow Scarabs's Equipped Items

Marrow Scarabs's Unequipped Items

Marrow Scarabs's Power Pools
At Will Powers
Offensive Combatant
Power Cap
64
Points Left
3
Signature Powers
Offensive Combatant
Total Points
414
Power Cap
129
Points Left
185

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Marrow Scarabs's At Will Powers
Imbue With Fear
You strike fear into your enemies and their Defenses go down.
  • Defenses -3 Target: Creatures (4) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 61
Marrow Scarabs's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Marrow Scarabs's Signature Powers
Crushing Despair
An invisible cone of despair causes great sadness in the subjects. The area of this Power is a 16 Space cone.
  • Attack -2 Target: Spaces (16) Range: 1 Space Duration: 3 Rounds
  • Damage -3 Target: Spaces (16) Range: 1 Space Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 110
Swarm Over Foe
Freak out your foe by crawling all over them. Their will to continue wavers.
  • Hit Points -25 Target: AOE (2x2) Range: 1 Space Duration: 3 Rounds
  • Speed -4 Target: AOE (2x2) Range: 1 Space Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 119

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Marrow Scarabs's Level One Choices
Traits
Body
12
Mind
8
Spirit
4
Rank
Specialist
Difficulty
Difficult
Group Size
6
Auto Gear
Yes
NPC Bonus
8
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Subterfuge
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Many
Level One Notes
Swarm of bone hungry scarabs!
Tags
Aggressor, Close Range, Combatant, Enhanced Damage, Focused, Hit Points, Horde, Many Targets, Specialist, Stone Age
Marrow Scarabs's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
8
Religion
0
Scholar
0
Social
0
Subterfuge
8
Marrow Scarabs's Specialty Choices
Level Gained
Specialty and Description
13
Greater Enhanced Damage
'Add 4 dice to all powers that damage Hit Points.
13
Greater Hit Points
'Add 100 Hit Points.
Marrow Scarabs's Cheater Stuff
Name and Description
Modification
Amount

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