d20 +21 to Attack Body Defense | +30 to Damage
- Basic Attack
- This is Lobstrosity's Basic Attack.
- 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Lobstrosity's Combat Maneuvers.
- Confusing Question
- You ask your enemy a confusing and nonsensical question, "Dad-a-chum? Dum-a-chum?". This leaves them baffled and open to easy attack.
- Defenses -4 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
- Hit Points -5 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
- Speed -1 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
d20 +21 to Attack Body Defense | +30 to Damage
- Swipe a Bite
- You reach out at try to carve off a piece of your enemy. Perhaps it would make a tasty morsel. The wound you leave is poisoned and painful!
- 3d10 Damage (17) Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
- Athletics -4 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
- Habitat
- Lobtrosity's live on the waterlines between the beach and the ocean. They spend most of their day just inside the waterline. They come out of the water at night. They do not wander far from the water's edge.
- Diet
- Lobtrosity's will eat just about anything they can get their claws in, even their own when they die. They have surprisingly good aim and are quite fast when trying to snatch food.
- Mutted Intelligence
- They seem to have some rudimentary intelligence. They constantly chatter and seem to ask questions "Dud uh chum? Dad did chum?". Though they seem to have some kind of intelligence it is slow to react and muted. They seem fairly single minded focused on feeding at all times.
- Poisonous But Tasty
- Their claws secrete a poison but the meat inside is quite tasty. As long as someone is careful when killing, cleaning, and preparing them they can be a great source of easily gathered food. This is of course as long as one stays alert while they hunt them.
NPC Auto Assigned Bonuses
Lobstrosity's Equipped Items
Lobstrosity's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Confusing Question
- You ask your enemy a confusing and nonsensical question, "Dad-a-chum? Dum-a-chum?". This leaves them baffled and open to easy attack.
- Defenses -4 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
- Hit Points -5 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
- Speed -1 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
- Swipe a Bite
- You reach out at try to carve off a piece of your enemy. Perhaps it would make a tasty morsel. The wound you leave is poisoned and painful!
- 3d10 Damage Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
- Athletics -4 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Greater Attack Accuracy
- 'Add 4 to all attacks.
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