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Lobstrosity
Lobstrosity is a Combatant Protector who is Focused
Character
Level
13
Tier
4
Range
Close
Target
Single
NPC Tier
Grunt
Difficulty
Medium
Group Level
13
Group Size
6 - 8
Body
11
Mind
3
Spirit
7
Durability
106%
Mobility
Reaction
11
Speed
8
Max Move
1,350
Health
Hit Points
233
Defenses
Body
36
Mind
28
Spirit
32
Defense Bonus
5
Healing
Mystic
9
Generalist
13
Attacks
Body
21
Mind
13
Spirit
17
Damage
Combatant
30
Mystic
9
Add Detriment here?
Detriment ?
Lobstrosity's Skills : 22 / 32 / 42
Athletics
17
Crafting
11
Nature
13
Perception
7
Religion
3
Scholar
3
Social
7
Subterfuge
7
At Will Powers | Offensive Combatant
d20 +21 to Attack Body Defense | +30 to Damage
Basic Attack
This is Lobstrosity's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Lobstrosity's Combat Maneuvers.
Confusing Question
You ask your enemy a confusing and nonsensical question, "Dad-a-chum? Dum-a-chum?". This leaves them baffled and open to easy attack.
  • Defenses -4 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
  • Hit Points -5 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
  • Speed -1 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 64
Signature Powers | Offensive Combatant
d20 +21 to Attack Body Defense | +30 to Damage
Swipe a Bite
You reach out at try to carve off a piece of your enemy. Perhaps it would make a tasty morsel. The wound you leave is poisoned and painful!
  • 3d10 Damage (17) Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
  • Athletics -4 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT TT RT Cost: 121
Roleplay Details for Lobstrosity
Physical
Skin Color
Deep Red Hues
Body Type
Cross Between Scorpion and Lobster
Weight
80
Length
4 Feet
Personality
Voice Pitch
Almost Human
Quirks
Constantly Chatter Outside of Water
Boldness
Do Not Move Far From Beach
Enjoyments
Eating Animals Near Beach
Catch Phrase
Dad-a-chum? Dum-a-chum?
Catch Phrase
Ded-a-chek? Did-a-chick?
Historical
Enemy
Anything Edible
Alliances
Other Lobtosity's
Birth Place
Coral Near Beach
Wanted
Good Source of Food
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Lobstrosity's Character Notes
Habitat
Lobtrosity's live on the waterlines between the beach and the ocean. They spend most of their day just inside the waterline. They come out of the water at night. They do not wander far from the water's edge.
Created: 0000-00-00 00:00:00 | Updated: 2016-02-19 13:21:21
Diet
Lobtrosity's will eat just about anything they can get their claws in, even their own when they die. They have surprisingly good aim and are quite fast when trying to snatch food.
Created: 0000-00-00 00:00:00 | Updated: 2016-02-19 13:22:29
Mutted Intelligence
They seem to have some rudimentary intelligence. They constantly chatter and seem to ask questions "Dud uh chum? Dad did chum?". Though they seem to have some kind of intelligence it is slow to react and muted. They seem fairly single minded focused on feeding at all times.
Created: 0000-00-00 00:00:00 | Updated: 2016-02-19 13:24:25
Poisonous But Tasty
Their claws secrete a poison but the meat inside is quite tasty. As long as someone is careful when killing, cleaning, and preparing them they can be a great source of easily gathered food. This is of course as long as one stays alert while they hunt them.
Created: 0000-00-00 00:00:00 | Updated: 2016-02-19 13:26:18
Lobstrosity's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Lobstrosity's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Lobstrosity's Assets

Lobstrosity's Equipped Items

Lobstrosity's Unequipped Items

Lobstrosity's Power Pools
At Will Powers
Offensive Combatant
Power Cap
64
Points Left
0
Signature Powers
Offensive Combatant
Total Points
414
Power Cap
129
Points Left
293

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Lobstrosity's At Will Powers
Confusing Question
You ask your enemy a confusing and nonsensical question, "Dad-a-chum? Dum-a-chum?". This leaves them baffled and open to easy attack.
  • Defenses -4 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
  • Hit Points -5 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
  • Speed -1 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 64
Lobstrosity's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Lobstrosity's Signature Powers
Swipe a Bite
You reach out at try to carve off a piece of your enemy. Perhaps it would make a tasty morsel. The wound you leave is poisoned and painful!
  • 3d10 Damage Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
  • Athletics -4 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT TT RT Cost: 121

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Lobstrosity's Level One Choices
Traits
Body
11
Mind
3
Spirit
7
Rank
Grunt
Difficulty
Medium
Group Size
6
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Combatant
Style
Protector
Focus
Focused
Skill 1
Athletics
Skill 2
Nature
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
Lobstrosities are bizarre creatures that live near ocean beaches. They look like a cross between scorpions and giant lobsters measuring about four feet long,1 and a half foot wide, with sharp serrated beaks, and eyes on stalks.
Tags
Attack Accuracy, Close Range, Combatant, Focused, Grunt, Protector, Single Target, Stone Age
Lobstrosity's Skill Point Distribution
Athletics
6
Crafting
0
Nature
6
Perception
0
Religion
0
Scholar
0
Social
0
Subterfuge
0
Lobstrosity's Specialty Choices
Level Gained
Specialty and Description
13
Greater Attack Accuracy
'Add 4 to all attacks.
Lobstrosity's Cheater Stuff
Name and Description
Modification
Amount

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