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Wraith
Wraith is a Combatant Aggressor who is Focused
Character
Level
14
Tier
4
Range
Close
Target
Single
NPC Tier
Specialist
Difficulty
Difficult
Group Level
13
Group Size
6 - 8
Body
13
Mind
8
Spirit
4
Durability
105%
Mobility
Reaction
13
Speed
8
Move Type
Ethereal
Max Move
1,150
Health
Hit Points
584
Resistance
20
Defenses
Body
39
Mind
34
Spirit
30
Defense Bonus
4
Healing
Mystic
16
Generalist
12
Attacks
Body
25
Mind
20
Spirit
16
Damage
Combatant
35
Mystic
16
Add Detriment here?
Detriment ?
Wraith's Skills : 23 / 33 / 43
Athletics
13
Crafting
13
Nature
4
Perception
12
Religion
8
Scholar
8
Social
4
Subterfuge
12
At Will Powers | Offensive Combatant
d20 +25 to Attack Body Defense | +35 to Damage
Basic Attack
This is Wraith's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Wraith's Combat Maneuvers.
Wraith Touch
A cold shadowed hand reaches out and chills the enemy to the core.
  • Hit Points -50 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 66
Signature Powers | Offensive Combatant
d20 +25 to Attack Body Defense | +35 to Damage
Shadow Shift
You slide through nearby shadows to position yourself for an attack.
  • Move Ally 5 Target: Creature (1) Range: 1 Space Duration: Instant
  • 14d12 Damage (91) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 121
Shadow Shroud
You are enveloped with a shroud of shadow that protects you and hastens your movements.
  • Defenses +5 Target: Creature (1) Range: 1 Space Duration: 5 Rounds
  • Speed +3 Target: Creature (1) Range: 1 Space Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 122
Roleplay Details for Wraith
Physical
Eye Color
Glowing Green, Blue, or White
Body Type
Wispy Cloud of Smoky Shadow
Weight
0
Height
6 Feet
Accoutrement
Ghostly Artifacts From its Former Life
Personality
Affinity
Dead and Dark Places
Primary Motivation
Driven to Destroy Life
Voice Pitch
Almost Inaudibly Soft Murmer
Hated Things
Living Intelligent Creatures
Historical
Alliances
Necromancers
Ally
Undead
Enemy
Living Creatures
Died
A Long Time Ago
Languages
Whatever They Spoke In Life
Wraith's Character Notes
Create Wraiths
Any intelligent creature the wraiths kills becomes a wraith itself. Even if the creature is brought back from the dead the new wraith persists. If the newly created wraith is not slain it then haunts the victim until it is.
Created: 0000-00-00 00:00:00 | Updated: 2016-02-25 13:13:36
Ancient and Old Presence
The hate and malevolence of this creature is tangible. It is dimmer when this creature is near. Natural animals flee it's presence. And a cool and foreboding feeling often is felt by any intelligent creature that is nearby.
Created: 0000-00-00 00:00:00 | Updated: 2016-02-25 13:14:01
Emanating Darkness
Wraiths are creatures of shadow and death. They lower the light in the in an area making it difficult to see and move. This can cause Minor Environmental penalties to the players that are near. The cloud of dimness reaches out about 10 spaces in all directions. This darkness can be combined and with Dread Wraiths or other powerful shadow creature to create Major Elemental penalties. This can be a nasty and effective combat technique.
Created: 0000-00-00 00:00:00 | Updated: 2016-02-28 18:46:51
Shadow Tactics
Wraiths use hit and run tactics bouncing in and out of shadows. They avoid bright light but can enter it if they want too. Once it goes dark they move about making it very difficult to track and attack. They will generally wait to attack and ambush their targets when they enter naturally dark areas.
Created: 0000-00-00 00:00:00 | Updated: 2016-02-28 18:52:41
Wraith's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Wraith's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
8
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Wraith's Assets

Wraith's Equipped Items

Wraith's Unequipped Items

Wraith's Power Pools
At Will Powers
Offensive Combatant
Power Cap
73
Points Left
7
Signature Powers
Offensive Combatant
Total Points
469
Power Cap
146
Points Left
226

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Wraith's At Will Powers
Wraith Touch
A cold shadowed hand reaches out and chills the enemy to the core.
  • Hit Points -50 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 66
Wraith's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Wraith's Signature Powers
Shadow Shift
You slide through nearby shadows to position yourself for an attack.
  • Move Ally 5 Target: Creature (1) Range: 1 Space Duration: Instant
  • 14d12 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 121
Shadow Shroud
You are enveloped with a shroud of shadow that protects you and hastens your movements.
  • Defenses +5 Target: Creature (1) Range: 1 Space Duration: 5 Rounds
  • Speed +3 Target: Creature (1) Range: 1 Space Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 122

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Wraith's Level One Choices
Traits
Body
13
Mind
8
Spirit
4
Rank
Specialist
Difficulty
Difficult
Group Size
6
Auto Gear
Yes
NPC Bonus
8
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Subterfuge
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
A sinister spectral shroud of darkness is about human in size. Much of this creature lacks detail as the shadows blend and twist together. Its red glowing eyes are the only thing that catches your notice as they peer hungrily at your soul.
Tags
Aggressor, Close Range, Combatant, Damage Resistance, Defenses, Focused, Single Target, Specialist, Stone Age
Wraith's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
8
Religion
0
Scholar
0
Social
0
Subterfuge
8
Wraith's Specialty Choices
Level Gained
Specialty and Description
14
Greater Damage Resistance
'Reduce damage by 20 anytime damage is taken.
14
Greater Defenses
'Add 4 to all Defenses.
Wraith's Cheater Stuff
Name and Description
Modification
Amount

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