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Hill Giant Savage
Hill Giant Savage is a Combatant Aggressor who is Devoted
Character
Level
14
Tier
4
NPC Tier
Specialist
Difficulty
Difficult
Group Level
13
Group Size
6 - 8
Body
17
Mind
4
Spirit
4
Durability
93%
Mobility
Reaction
17
Speed
8
Max Move
1,750
Health
Hit Points
616
Defenses
Body
35
Mind
22
Spirit
22
Healing
Mystic
12
Generalist
12
Attacks
Body
29
Mind
16
Spirit
16
Damage
Combatant
59
Mystic
32
Add Detriment here?
Detriment ?
Hill Giant Savage's Skills : 23 / 33 / 43
Athletics
25
Crafting
17
Nature
4
Perception
12
Religion
4
Scholar
4
Social
4
Subterfuge
4
Hill Giant Savage's Active Abilities
Uses
Name and Description
Greater Resist Forced Move
Powers that force you to Move are reduced by 4.
At Will Powers | Offensive Combatant
d20 +29 to Attack Body Defense | +59 to Damage
Basic Attack
This is Hill Giant Savage's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Hill Giant Savage's Combat Maneuvers.
Savage Beating
In a hail of fists and feet you deliver a savage beating to an enemy you.
  • 10d12 Damage (65) Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 85
Signature Powers | Offensive Combatant
d20 +29 to Attack Body Defense | +59 to Damage
Limb from Limb
You grab ahold of your target and attempt to literally tear their limbs off. The damage and pain from this attack lingers for several rounds.
  • 5d10 Damage (28) Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Attack -5 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Defenses -5 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Speed -4 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 170
Pine Javelin
You snatch up a smaller pine tree and throw it like a javelin! The massive projectile slams into your enemies and sends them tumbling.
  • 5d12 Damage (33) Target: Spaces (9) Range: 10 Spaces Duration: Instant
  • Move Enemy 5 Target: Spaces (9) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 166
Topple
You crash down onto your enemies around you. Careful, as this Power can hurt you as well with the accidently brush against a blade. This Power is a great Death Throe for large NPCs such as giants.
  • 5d10 Damage (28) Target: AOE (3x3) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 76
Roleplay Details for Hill Giant Savage
Physical
Cleanliness
Filthy
Skin Color
Various Dark Shades
Weight
1000
Height
10 Feet
Race
Hill Giant
Age
10
Body Type
Overweight
Personality
Alignment
Chaotic
Alignment
Evil
Voice Pitch
Deep Sickly Voice
Primary Motivation
Terrorize Creatures
Historical
Enemy
Anything They Can Make Scream
Moved
Nomadic
Ally
Other Giants
Enemy
Dragons
Languages
Common
Hill Giant Savage's Character Notes
Death Throes
When a Hill Giant Savage is defeated it immediately uses the Power Topple, as a Death Throe.
Created: 0000-00-00 00:00:00 | Updated: 2016-03-11 11:17:36
Leader of the Weak
Hill Giant Savages are not smart but they will use their strength to dominate small groups of weaker creatures to help them do their bidding. This is usually helping to collect shiny things, food, and other random things.
Created: 0000-00-00 00:00:00 | Updated: 2016-05-01 22:17:39
Life of Raiding
Hill Giant Savages are very stupid and do not have the mental capacity to form any kind of real self contained society. So they sustain their small bands through raiding almost exclusively. They raid both good and evil, they really don't care. They target the weakest and easiest victims and settlements to raid. They rarely kill many in these raids as they know that if they leave some alive, they can come back later to get more things.
Created: 0000-00-00 00:00:00 | Updated: 2016-05-01 22:19:42
Shock Troops
Hill Giant Savages are often used as shock troops and gate crashers for larger forces. They are just smart enough to follow simple orders and are happy to bash things for plunder and loot. It takes very little to really motivate them to soldier for larger armies.
Created: 0000-00-00 00:00:00 | Updated: 2016-05-01 22:21:16
Hill Giant Savage's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Hill Giant Savage's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
8
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Hill Giant Savage's Assets

Hill Giant Savage's Equipped Items

Hill Giant Savage's Unequipped Items

Hill Giant Savage's Power Pools
At Will Powers
Offensive Combatant
Power Cap
85
Points Left
0
Signature Powers
Offensive Combatant
Total Points
519
Power Cap
171
Points Left
107

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Hill Giant Savage's At Will Powers
Savage Beating
In a hail of fists and feet you deliver a savage beating to an enemy you.
  • 10d12 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 85
Hill Giant Savage's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Hill Giant Savage's Signature Powers
Limb from Limb
You grab ahold of your target and attempt to literally tear their limbs off. The damage and pain from this attack lingers for several rounds.
  • 5d10 Damage Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Attack -5 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Defenses -5 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Speed -4 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 170
Pine Javelin
You snatch up a smaller pine tree and throw it like a javelin! The massive projectile slams into your enemies and sends them tumbling.
  • 5d12 Damage Target: Spaces (9) Range: 10 Spaces Duration: Instant
  • Move Enemy 5 Target: Spaces (9) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 166
Topple
You crash down onto your enemies around you. Careful, as this Power can hurt you as well with the accidently brush against a blade. This Power is a great Death Throe for large NPCs such as giants.
  • 5d10 Damage Target: AOE (3x3) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 76

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Hill Giant Savage's Level One Choices
Traits
Body
17
Mind
4
Spirit
4
Rank
Specialist
Difficulty
Difficult
Group Size
6
Auto Gear
Yes
NPC Bonus
8
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Devoted
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Both
Target Tactics
Both
Level One Notes
Hill Giant Savages are some of the dumbest of the primitive hill giant species. Hill Giant Savages are slow and easily tricked. They are evil and enjoy bring pain, misery, and suffering to just about anything they can. Often found in groups they usually do not have many minions as they are prone to torturing and eating anything but other Hill Giants. However, they can be found in larger groups of more organized giants.
Tags
Aggressor, Combatant, Damage Increase, Devoted, Resist Forced Move, Specialist, Stone Age
Hill Giant Savage's Skill Point Distribution
Athletics
8
Crafting
0
Nature
0
Perception
8
Religion
0
Scholar
0
Social
0
Subterfuge
0
Hill Giant Savage's Specialty Choices
Level Gained
Specialty and Description
14
Greater Damage Increase
'Add 20 Damage to all offensive Powers that Damage Hit Points.
14
Greater Resist Forced Move
'Powers that force you to Move are reduced by 4.
Hill Giant Savage's Cheater Stuff
Name and Description
Modification
Amount
Too Dumb To Die
Hill Giant Savages are so dumb that it takes them awhile to realize they should be dead. This slowness grants them additional Hit Points.
Bonus to Hit Points
100

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