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Hill Giant People Paster
Hill Giant People Paster is a Combatant Aggressor who is Devoted
Character
Level
15
Tier
4
NPC Tier
Boss
Difficulty
Deadly
Group Level
13
Group Size
6 - 8
Body
19
Mind
5
Spirit
5
Durability
92%
Mobility
Reaction
19
Speed
8
Max Move
2,050
Health
Hit Points
1,886
Defenses
Body
41
Mind
27
Spirit
27
Healing
Mystic
17
Generalist
17
Attacks
Body
35
Mind
21
Spirit
21
Crit Roll
18
Damage
Combatant
46
Mystic
17
Crit Bonus
40
Detriment ?
Hill Giant People Paster's Skills : 24 / 34 / 44
Athletics
31
Crafting
19
Nature
5
Perception
17
Religion
5
Scholar
5
Social
5
Subterfuge
5
Hill Giant People Paster's Advanced Atomic RPG Options
Hill Giant People Paster's Active Abilities
Uses
Name and Description
Greater Damaging Critical
Critical Hits do 40 extra damage.
At Will Powers | Offensive Combatant
d20 +35 to Attack Body Defense | +46 to Damage
Basic Attack
This is Hill Giant People Paster's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Hill Giant People Paster's Combat Maneuvers.
Man Masher
You try to mash the people around into mush.
  • 4d12 Damage (26) Target: Creatures (3) Range: 5 Spaces Duration: Instant
  • Move Enemy 2 Target: Creatures (3) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 115
Signature Powers | Offensive Combatant
d20 +35 to Attack Body Defense | +46 to Damage
Born to Battle
You were born for battle! Your Defenses and Damage increase.
  • Damage +10 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Defenses +4 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 48
Drop A Mountain
You rain down a mountain's worth of stone onto your enemies.
  • 5d12 Damage (33) Target: Creatures (4) Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 189
Get The Goo Inside You
You grab ahold of your enemy with ironlike fists and begin to squeeze. You squeeze and twist them trying to get out every bit of their insides. This holds them firm doing Hit Point Damage and reducing their Defenses.
  • 5d12 Damage (33) Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Defenses -3 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Speed -8 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 171
Pasterize
You pummel your enemies to paste! This brutal attack rattles them for a short time reducing Speed and Attack.
  • 1d10 Damage (6) Target: Aura 3 Range: Self Duration: Instant
  • Speed -4 Target: Aura 3 Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 176
Roleplay Details for Hill Giant People Paster
Physical
Body Type
Over Weight
Height
12 Foot
Weight
900
Scar
Many Random Scars From Battle
Personality
Primary Motivation
Dominate Weaker Giants
Temper
Very Short
Voice Pitch
Deep and Loud
Enjoyments
Torturing the Weak
Alignment
Chaotic Evil
Historical
Recognition
Gets Name From Terrorizing Local Population
Enemy
Humanoids
Enemy
Dragons
Alliances
Other Giants
Languages
Common
Hill Giant People Paster's Character Notes
Brutal Rule
These giants are brutal and cruel. They usually dominate larger groups of weaker giants and other creatures. They are not too focused on any specific goals other that finding victims for their cruel nature.
Created: 0000-00-00 00:00:00 | Updated: 2016-04-03 13:45:05
Allies
They have been known to be lieutenants in larger armies as their cruel nature keeps troops and line and motivates them follow orders. They are not very smart and can usually be easily manipulated by more intelligent leaders.
Created: 0000-00-00 00:00:00 | Updated: 2016-04-03 13:46:53
Dragon Enemies
As with most giants these giants hate dragons or other creatures related to them. They will attack them whenever they are encountered.
Created: 0000-00-00 00:00:00 | Updated: 2016-04-03 13:49:03
Battle Tactics
This Hill Giant People Paster loves combat and wants to be in the thick of it. He will move into the thickest group of enemies and use his Signature Powers that hit lots of targets at once. The Hill Giant People Paster has no problems with calling in reinforcements or using lesser creatures he commands to weaken tough foes.
Created: 0000-00-00 00:00:00 | Updated: 2016-05-01 20:14:03
Hill Giant People Paster's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Hill Giant People Paster's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
12
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Hill Giant People Paster's Assets

Hill Giant People Paster's Equipped Items

Hill Giant People Paster's Unequipped Items

Hill Giant People Paster's Power Pools
At Will Powers
Offensive Combatant
Power Cap
96
Points Left
1
Signature Powers
Offensive Combatant
Total Points
584
Power Cap
193
Points Left
0

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Hill Giant People Paster's At Will Powers
Man Masher
You try to mash the people around into mush.
  • 4d12 Damage Target: Creatures (3) Range: 5 Spaces Duration: Instant
  • Move Enemy 2 Target: Creatures (3) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 115
Hill Giant People Paster's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Hill Giant People Paster's Signature Powers
Born to Battle
You were born for battle! Your Defenses and Damage increase.
  • Damage +10 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Defenses +4 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 48
Drop A Mountain
You rain down a mountain's worth of stone onto your enemies.
  • 5d12 Damage Target: Creatures (4) Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 189
Get The Goo Inside You
You grab ahold of your enemy with ironlike fists and begin to squeeze. You squeeze and twist them trying to get out every bit of their insides. This holds them firm doing Hit Point Damage and reducing their Defenses.
  • 5d12 Damage Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Defenses -3 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Speed -8 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 171
Pasterize
You pummel your enemies to paste! This brutal attack rattles them for a short time reducing Speed and Attack.
  • 1d10 Damage Target: Aura 3 Range: Self Duration: Instant
  • Speed -4 Target: Aura 3 Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 176

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Hill Giant People Paster's Level One Choices
Traits
Body
19
Mind
5
Spirit
5
Rank
Boss
Difficulty
Deadly
Group Size
6
Auto Gear
Yes
NPC Bonus
12
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Devoted
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Both
Target Tactics
Both
Level One Notes
Hill Giant Savages are some of the dumbest of the primitive hill giant species. Hill Giant Savages are slow and easily tricked. They are evil and enjoy bring pain, misery, and suffering to just about anything they can. Often found in groups they usually do not have many minions as they are prone to torturing and eating anything but other Hill Giants. However, they can be found in larger groups of more organized giants.
Tags
Aggressor, Boss, Combatant, Damaging Critical, Devoted, Enhanced Critical Attack, Stone Age, Vicious Critical
Hill Giant People Paster's Skill Point Distribution
Athletics
12
Crafting
0
Nature
0
Perception
12
Religion
0
Scholar
0
Social
0
Subterfuge
0
Hill Giant People Paster's Specialty Choices
Level Gained
Specialty and Description
15
Greater Damaging Critical
'Critical Hits do 40 extra damage.
15
Greater Vicious Critical
'Optional Critical Hit table roll increased by 4.
15
Improved Enhanced Critical Attack
'Critical Attacks become a 18 or higher if the Attack hits. Only 20's auto-hit.
Hill Giant People Paster's Cheater Stuff
Name and Description
Modification
Amount

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