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Elemental Tornado (F4)
Elemental Tornado (F4) is a Mystic Aggressor who is Balanced
Character
Level
20
Tier
5
Target
Many
NPC Tier
Boss
Difficulty
Deadly
Group Level
14
Group Size
8 - 10
Horde
8x8
Body
10
Mind
15
Spirit
12
Durability
117%
Mobility
Reaction
15
Speed
9
Move Type
Fly
Max Move
1,000
Health
Hit Points
23,470
Defenses
Body
48
Mind
53
Spirit
50
Defense Bonus
13
Healing
Mystic
70
Generalist
67
Attacks
Body
38
Mind
43
Spirit
40
Crit Roll
17
Add Range
10
Damage
Combatant
65
Mystic
90
Add Detriment here?
Detriment ?
Elemental Tornado (F4)'s Skills : 30 / 40 / 50
Athletics
10
Crafting
15
Nature
27
Perception
27
Religion
15
Scholar
15
Social
12
Subterfuge
12
Elemental Tornado (F4)'s Advanced Atomic RPG Options
Elemental Tornado (F4)'s Active Abilities
Uses
Name and Description
Superior Change Power Target
Allows a character to change the affected Target(s) of an ongoing Power 5 times during Battle Time.
Superior Damaging Power Duration Increase
Powers with a Duration of 2 or greater last 5 more rounds doing 10% of the original Damage. No other effects are extended.
At Will Powers | Offensive Mystic
d20 +43 to Attack Mind Defense | +90 to Damage | +70 to Healing
Basic Attack
This is Elemental Tornado (F4)'s Basic Attack.
  • 5d12 Damage Target: 8x8 AOE Range: 20 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Elemental Tornado (F4)'s Combat Maneuvers.
Eye of a Tornado
Enemies are hit with the funnel of a tornado. They chaotic eye of the tornado slows enemies and reduces all d20 rolls do to the hostile environment. Use the rules from the Game Master section Game Rules for Major Environmental Effects. The shape of this area is a 3x3 spot with the center unaffected.
  • Major Hostile Environment Target: Spaces (9) Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 112
Signature Powers | Offensive Mystic
d20 +43 to Attack Mind Defense | +90 to Damage | +70 to Healing
Flying Cows
Incredibly strong wind picks up nearby objects and toss them at your enemies.
  • 3d16 Damage (26) Target: Spaces (36) Range: 15 Spaces Duration: Instant
  • Move Enemy 3 Target: Spaces (36) Range: 15 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 221
Hail Storm
Out of nowhere hail begins to fall from the sky and begin to pummel an area.
  • 1d6 Damage (4) Target: AOE (6x6) Range: 18 Spaces Duration: 3 Rounds
  • Weaken Teleporting -6 Target: AOE (6x6) Range: 18 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT Cost: 243
Supercharged Storm
Stormy weather around you begins to build a supercharge of electricity. It becomes more than can be contained in the clouds and is suddenly and violently unleashed on your enemies.
  • 8d16 Damage (68) Target: Creatures (3) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 222
Whims of the Wind
The wind buffets and pushes enemies exactly where you want them.
  • 1d8 Damage (5) Target: Creatures (4) Range: 3 Spaces Duration: 2 Rounds
  • Move Enemy 10 Target: Creatures (4) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 220
Roleplay Details for Elemental Tornado (F4)
Physical
Body Type
Funnel
Cleanliness
Makes a mess everywhere!
Height
50 Feet
Movement
Erratic
Skin Color
Gray Clouds
Personality
Primary Motivation
Blast Things Apart
Authority Attitude
Nature is the only Authority
Emotional State
Emotionless
Alignment
Neutral
Voice Pitch
Low Rumble with High Pitched Whine
Historical
Nickname
Twister
Nickname
Cyclone
Birthday
Today
Nickname
Nature's Furry
Nickname
The Big Blowhard
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Elemental Tornado (F4)'s Character Notes
Tactics
This tornado chases the nearest enemy and uses it's At-Will every other round. Between these uses it uses its Signature Powers on other random targets.
Created: 0000-00-00 00:00:00 | Updated: 2018-01-24 13:54:46
Thirst for Destruction
This seems to have a thirst for destruction and seeks out flimsy and easy to wreck structures such as mobile homes. Many would swear that they go out of there way to wreck vulnerable buildings.
Created: 0000-00-00 00:00:00 | Updated: 2018-01-24 13:56:15
Powerful Elementalist Control
It's is possible for powerful creatures that can control the elements and weather to take control and use this tornado for their own gains. However, control is difficult to be both gain and maintain. Hard Skill checks should be used. (45 Skill Check)
Created: 0000-00-00 00:00:00 | Updated: 2018-01-24 13:59:28
Uses
This is a great NPC to use as a boss/monster that doesn't necessarily come from an enemy faction. It can be used before or during a storm or even as a fluke of nature. This can also be used in just about any genre or setting.
Created: 0000-00-00 00:00:00 | Updated: 2018-01-24 14:01:39
Additional Enemies
This NPC can also be used to increase the difficulty of an encounter with other enemies. It can also be used as a semi-sentient elemental type creature which is controlling lesser elemental creatures.
Created: 0000-00-00 00:00:00 | Updated: 2018-01-24 14:03:10
Elemental Tornado (F4)'s Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Elemental Tornado (F4)'s Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
15
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Elemental Tornado (F4)'s Assets

Elemental Tornado (F4)'s Equipped Items

Elemental Tornado (F4)'s Unequipped Items

Elemental Tornado (F4)'s Power Pools
At Will Powers
Offensive Mystic
Power Cap
126
Points Left
14
Signature Powers
Offensive Mystic
Total Points
938
Power Cap
252
Points Left
32

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Elemental Tornado (F4)'s At Will Powers
Eye of a Tornado
Enemies are hit with the funnel of a tornado. They chaotic eye of the tornado slows enemies and reduces all d20 rolls do to the hostile environment. Use the rules from the Game Master section Game Rules for Major Environmental Effects. The shape of this area is a 3x3 spot with the center unaffected.
  • Major Hostile Environment Target: Spaces (9) Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 112
Elemental Tornado (F4)'s Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 5d12 Damage Target: Creature (1) Range: 10 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 6 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +5 Target: 5 Creatures Range: 20 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Elemental Tornado (F4)'s Signature Powers
Flying Cows
Incredibly strong wind picks up nearby objects and toss them at your enemies.
  • 3d16 Damage Target: Spaces (36) Range: 5 Spaces Duration: Instant
  • Move Enemy 3 Target: Spaces (36) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 221
Hail Storm
Out of nowhere hail begins to fall from the sky and begin to pummel an area.
  • 1d6 Damage Target: AOE (6x6) Range: 8 Spaces Duration: 3 Rounds
  • Weaken Teleporting -6 Target: AOE (6x6) Range: 8 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT Cost: 243
Supercharged Storm
Stormy weather around you begins to build a supercharge of electricity. It becomes more than can be contained in the clouds and is suddenly and violently unleashed on your enemies.
  • 8d16 Damage Target: Creatures (3) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 222
Whims of the Wind
The wind buffets and pushes enemies exactly where you want them.
  • 1d8 Damage Target: Creatures (4) Range: 3 Spaces Duration: 2 Rounds
  • Move Enemy 10 Target: Creatures (4) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 220

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Elemental Tornado (F4)'s Level One Choices
Traits
Body
10
Mind
15
Spirit
12
Rank
Boss
Difficulty
Deadly
Group Size
8
Auto Gear
Yes
NPC Bonus
15
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Balanced
Skill 1
Perception
Skill 2
Nature
Disciplines
Signature
Offensive Mystic
Range Tactics
Both
Target Tactics
Many
Level One Notes
A tornado is a violently rotating column of air that is in contact with both the surface of the earth and a cumulonimbus cloud or, in rare cases, the base of a cumulus cloud.
Tags
Aggressor, Balanced, Boss, Change Power Target , Damaging Power Duration Increase, Enhanced Critical Attack, Horde, Many Targets, Mystic, Primary Power Point Increase, Ranged Combat, Stone Age
Elemental Tornado (F4)'s Skill Point Distribution
Athletics
0
Crafting
0
Nature
15
Perception
15
Religion
0
Scholar
0
Social
0
Subterfuge
0
Elemental Tornado (F4)'s Specialty Choices
Level Gained
Specialty and Description
20
Superior Change Power Target
'Allows a character to change the affected Target(s) of an ongoing Power 5 times during Battle Time.
20
Superior Damaging Power Duration Increase
'Powers with a Duration of 2 or greater last 5 more rounds doing 10% of the original Damage. No other effects are extended.
20
Superior Enhanced Critical Attack
'Critical Attacks become a 17 or higher if the Attack hits. Only 20's auto-hit.
20
Superior Primary Power Point Increase
'Increase Primary Power Pool by 50 points.
20
Superior Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 10 Spaces.
Elemental Tornado (F4)'s Cheater Stuff
Name and Description
Modification
Amount

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