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Elemental Tornado (F4)
Elemental Tornado (F4) is a Mystic Aggressor who is Balanced
Character
Level
20
Tier
5
Target
Many
NPC Tier
Boss
Difficulty
Deadly
Group Level
14
Group Size
8 - 10
Horde
8x8
Body
10
Mind
15
Spirit
12
Durability
117%
Mobility
Reaction
15
Speed
9
Move Type
Fly
Max Move
1,000
Health
Hit Points
23,470
Defenses
Body
48
Mind
53
Spirit
50
Defense Bonus
13
Healing
Mystic
70
Generalist
67
Attacks
Body
38
Mind
43
Spirit
40
Crit Roll
17
Add Range
10
Damage
Combatant
65
Mystic
90
Add Detriment here?
Detriment ?
Elemental Tornado (F4)'s Skills : 30 / 40 / 50
Athletics
10
Crafting
15
Nature
27
Perception
27
Religion
15
Scholar
15
Social
12
Subterfuge
12
Elemental Tornado (F4)'s Advanced Atomic RPG Options
Elemental Tornado (F4)'s Active Abilities
Uses
Name and Description
Superior Change Power Target
Allows a character to change the affected Target(s) of an ongoing Power 5 times during Battle Time.
Superior Damaging Power Duration Increase
Powers with a Duration of 2 or greater last 5 more rounds doing 10% of the original Damage. No other effects are extended.
At Will Powers | Offensive Mystic
d20 +43 to Attack Mind Defense | +90 to Damage | +70 to Healing
Basic Attack
This is Elemental Tornado (F4)'s Basic Attack.
  • 5d12 Damage This is an offensive effect that applies to enemies. Target: 8x8 AOE Range: 20 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Elemental Tornado (F4)'s Combat Maneuvers.
Eye of a Tornado
Enemies are hit with the funnel of a tornado. They chaotic eye of the tornado slows enemies and reduces all d20 rolls do to the hostile environment. Use the rules from the Game Master section Game Rules for Major Environmental Effects. The shape of this area is a 3x3 spot with the center unaffected.
  • Major Hostile Environment This is an offensive effect that applies to enemies. Target: Spaces (9) Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 112
Signature Powers | Offensive Mystic
d20 +43 to Attack Mind Defense | +90 to Damage | +70 to Healing
Flying Cows
Incredibly strong wind picks up nearby objects and toss them at your enemies.
  • 3d16 Damage (26) This is an offensive effect that applies to enemies. Target: Spaces (36) Range: 15 Spaces Duration: Instant
  • Move Enemy 3 This is an offensive effect that applies to enemies. Target: Spaces (36) Range: 15 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 221
Hail Storm
Out of nowhere hail begins to fall from the sky and begin to pummel an area.
  • 1d6 Damage (4) This is an offensive effect that applies to enemies. Target: AOE (6x6) Range: 18 Spaces Duration: 3 Rounds
  • Weaken Teleporting -6 This is an offensive effect that applies to enemies. Target: AOE (6x6) Range: 18 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT Cost: 243
Supercharged Storm
Stormy weather around you begins to build a supercharge of electricity. It becomes more than can be contained in the clouds and is suddenly and violently unleashed on your enemies.
  • 8d16 Damage (68) This is an offensive effect that applies to enemies. Target: Creatures (3) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 222
Whims of the Wind
The wind buffets and pushes enemies exactly where you want them.
  • 1d8 Damage (5) This is an offensive effect that applies to enemies. Target: Creatures (4) Range: 3 Spaces Duration: 2 Rounds
  • Move Enemy 10 This is an offensive effect that applies to enemies. Target: Creatures (4) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 220