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Sniper - Instant Play
Sniper - Instant Play is a Mystic Neutral who is Focused
Character
Level
1
Tier
1
Range
Far
Target
Single
Body
2
Mind
6
Spirit
4
Durability
100%
Mobility
Reaction
6
Speed
4
Max Move
650
Weight Limit
260
Carried
17
Health
Hit Points
32
Death Limit
-10
Dying Rate
3
Revived HP
8
Defenses
Body
12
Mind
16
Spirit
14
Healing
Mystic
7
Generalist
4
Attacks
Body
3
Mind
7
Spirit
5
Add Range
2
Damage
Combatant
2
Mystic
6
Sniper - Instant Play's Skills : 7 / 17 / 27
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
3 7 5 6 7 7 5 6
Sniper - Instant Play's Advanced Atomic RPG Options
At Will Powers | Offensive Mystic
d20 +7 to Attack Mind Defense | +6 to Damage | +7 to Healing
Basic Attack
This is Sniper - Instant Play's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Sniper - Instant Play's Combat Maneuvers.
Point and Shoot
In a blur of motion you sight in and fire a round at your enemy.
  • 1d4 Damage (3) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Primary Discipline Powers | Offensive Mystic
d20 +7 to Attack Mind Defense | +6 to Damage | +7 to Healing
Grazing Shot
You carefully line up a wicked shot grazing your enemy. The long open wound continues to bleed damaging your enemy for another round.
  • 1d4 Damage (3) Target: Creature (1) Range: 6 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Spray Rounds
Unleashing a flurry of rounds at your enemies feet you force them to dance out of the way.
  • Move Enemy 3 Target: AOE (3x3) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Secondary Discipline Powers | Offensive Generalist
d20 +5 to Attack Spirit Defense | +4 to Healing
Hole In The Foot
You shoot a round through your enemies boot, reducing their speed for a short time.
  • Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Weaken Armor
You shoot a weak spot in your enemy's armor reducing their Defenses for a short time.
  • Defenses -2 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Tertiary Discipline Powers | Defensive Generalist
d20 +5 to Attack Spirit Defense | +4 to Healing
Boost of Confidence
With a smile and a thumbs up you boost your target's confidence for their next attack.
  • Attack +2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Something Tasty
You eat a treat you have been saving. It is tasty! Plus, it heals you some.
  • 1d6 Healing (4) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 7
Other Powers Available From Items
Pep Up Pill Grants:
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Pep Up Pill Grants:
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Roleplay Details for Sniper - Instant Play
Physical
Physique
Use Your Own Ideas
Personality
Hobby
Use Your Own Ideas
Historical
Alliances
Use Your Own Ideas
Languages
Common
Sniper - Instant Play's Character Notes
Missing RP Information
The RP information is missing so the player using this character can make up whatever they wish to describe their character.
Created: 0000-00-00 00:00:00 | Updated: 2016-04-20 16:00:36
Basic Thought Behind This Character
This Archer character is designed as a Mystic. They use their Mind, their guile and wit, versus their Body. This character also had some investment in Generalist for the penalties they can impose on enemies. They can also give bonuses to themselves. Having a Neutral Character Focus grants this character a bonus equal to their Character Tier to all Skills. This should help this character sneak, see, climb, and many other things that may be required as a scout sniper.
Created: 0000-00-00 00:00:00 | Updated: 2016-04-20 16:02:15
Sniper - Instant Play's Wealth
Cash
Items
Assets
Total
Sniper - Instant Play's Assets

Sniper - Instant Play's Equipped Items

Rifle of Accuracy +1
A sniper rifle is a man-portable, high precision, shoulder-fired rifle, for military or law enforcement use, designed to ensure more accurate shooting at longer ranges than other small arms. A typical sniper rifle is built for high levels of accuracy, fitted with a telescopic sight and chambered for a military centerfire cartridge.
Availability: Common | Item Type: Basic | Category: Weapon |
Level to Use: 1st | Weight: 9 | Cost: 2,000
Effects
Attack +1
This effect grants Attack +1.

Sniper - Instant Play's Unequipped Items

Pep Up Pill
When you need that little "pick me up", pop this pill to keep you going.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 20
Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Pep Up Pill
When you need that little "pick me up", pop this pill to keep you going.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 20
Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Provisions Pack
This is a basic provisions kit for the on-the-move character. Stocked with the latest high nutrition, low weight gear it is just what someone needs away from home. This kit includes an auto-inflating mattress, blanket, 7 days of supplemental pill rations for 1, personal hydration recycler, and 10 spaces of braided climbing rope. All of this inside a form fitting backpack.
Availability: Common | Item Type: Mundane | Category: Tools and Kits |
Level to Use: 1st | Weight: 15 Carried | Cost: 250
Sniper - Instant Play's Power Pools
At Will Powers
Offensive Mystic
Power Cap
9
Points Left
2
Primary Discipline Powers
Offensive Mystic
Total Points
37
Power Cap
18
Points Left
3
Secondary Discipline Powers
Offensive Generalist
Total Points
22
Power Cap
11
Points Left
2
Tertiary Discipline Powers
Defensive Generalist
Total Points
15
Power Cap
7
Points Left
1

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Sniper - Instant Play's At Will Powers
Point and Shoot
In a blur of motion you sight in and fire a round at your enemy.
  • 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Sniper - Instant Play's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Sniper - Instant Play's Primary Discipline Powers
Grazing Shot
You carefully line up a wicked shot grazing your enemy. The long open wound continues to bleed damaging your enemy for another round.
  • 1d4 Damage Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Spray Rounds
Unleashing a flurry of rounds at your enemies feet you force them to dance out of the way.
  • Move Enemy 3 Target: AOE (3x3) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Sniper - Instant Play's Secondary Discipline Powers
Hole In The Foot
You shoot a round through your enemies boot, reducing their speed for a short time.
  • Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Weaken Armor
You shoot a weak spot in your enemy's armor reducing their Defenses for a short time.
  • Defenses -2 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Sniper - Instant Play's Tertiary Discipline Powers
Boost of Confidence
With a smile and a thumbs up you boost your target's confidence for their next attack.
  • Attack +2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Something Tasty
You eat a treat you have been saving. It is tasty! Plus, it heals you some.
  • 1d6 Healing Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 7
Sniper - Instant Play's Level One Choices
Traits
Body
2
Mind
6
Spirit
4
Character Type
Archetype
Mystic
Style
Neutral
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Primary Discipline
Offensive Mystic
Secondary
Offensive Generalist
Tertiary
Defensive Generalist
Range Tactics
Far
Target Tactics
Single
Level One Notes
This character designed for use with the sci-fi Instant Play Fyxt RPG Quest. The Sniper is a character that likes to fight single targets at range with weapons. The Sniper also has some stealth skill to sneak around and get into position for battle.
Tags
Far Range, Focused, Futuristic, Mystic, Neutral, Ranged Combat, Single Target
Sniper - Instant Play's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
1
Religion
0
Scholar
0
Social
0
Subterfuge
1
Sniper - Instant Play's Specialty Choices
Level Gained
Specialty and Description
1
Minor Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 2 Spaces.
Sniper - Instant Play's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Sniper - Instant Play's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

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