Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
3 | 7 | 5 | 6 | 7 | 7 | 5 | 6 |
d20 +7 to Attack Mind Defense | +6 to Damage | +7 to Healing
- Basic Attack
- This is Sniper - Instant Play's Basic Attack.
- 1d4 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Sniper - Instant Play's Combat Maneuvers.
- Point and Shoot
- In a blur of motion you sight in and fire a round at your enemy.
- 1d4 Damage (3) Target: Creature (1) Range: 3 Spaces Duration: Instant
d20 +7 to Attack Mind Defense | +6 to Damage | +7 to Healing
- Grazing Shot
- You carefully line up a wicked shot grazing your enemy. The long open wound continues to bleed damaging your enemy for another round.
- 1d4 Damage (3) Target: Creature (1) Range: 6 Spaces Duration: 2 Rounds
- Spray Rounds
- Unleashing a flurry of rounds at your enemies feet you force them to dance out of the way.
- Move Enemy 3 Target: AOE (3x3) Range: 6 Spaces Duration: Instant
d20 +5 to Attack Spirit Defense | +4 to Healing
- Hole In The Foot
- You shoot a round through your enemies boot, reducing their speed for a short time.
- Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
- Weaken Armor
- You shoot a weak spot in your enemy's armor reducing their Defenses for a short time.
- Defenses -2 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
d20 +5 to Attack Spirit Defense | +4 to Healing
- Boost of Confidence
- With a smile and a thumbs up you boost your target's confidence for their next attack.
- Attack +2 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Something Tasty
- You eat a treat you have been saving. It is tasty! Plus, it heals you some.
- 1d6 Healing (4) Target: Creature (1) Range: 2 Spaces Duration: Instant
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
- Missing RP Information
- The RP information is missing so the player using this character can make up whatever they wish to describe their character.
- Basic Thought Behind This Character
- This Archer character is designed as a Mystic. They use their Mind, their guile and wit, versus their Body. This character also had some investment in Generalist for the penalties they can impose on enemies. They can also give bonuses to themselves. Having a Neutral Character Focus grants this character a bonus equal to their Character Tier to all Skills. This should help this character sneak, see, climb, and many other things that may be required as a scout sniper.
Sniper - Instant Play's Equipped Items
- Attack +1
- This effect grants Attack +1.
Sniper - Instant Play's Unequipped Items
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Point and Shoot
- In a blur of motion you sight in and fire a round at your enemy.
- 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
- Grazing Shot
- You carefully line up a wicked shot grazing your enemy. The long open wound continues to bleed damaging your enemy for another round.
- 1d4 Damage Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
- Spray Rounds
- Unleashing a flurry of rounds at your enemies feet you force them to dance out of the way.
- Move Enemy 3 Target: AOE (3x3) Range: 4 Spaces Duration: Instant
- Hole In The Foot
- You shoot a round through your enemies boot, reducing their speed for a short time.
- Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
- Weaken Armor
- You shoot a weak spot in your enemy's armor reducing their Defenses for a short time.
- Defenses -2 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
- Boost of Confidence
- With a smile and a thumbs up you boost your target's confidence for their next attack.
- Attack +2 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Something Tasty
- You eat a treat you have been saving. It is tasty! Plus, it heals you some.
- 1d6 Healing Target: Creature (1) Range: 2 Spaces Duration: Instant
- Minor Ranged Combat
- 'Increase Power Effects with a Range of 4 or higher by 2 Spaces.
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