Empowering Tabletop RPG Gamers to create and play any custom game they can imagine.

Join our New Discord Server!

Guardian
Guardian is a Combatant Protector who is Focused
Character
Level
1
Tier
1
Range
Close
Target
Single
Body
4
Mind
4
Spirit
4
Durability
106%
Mobility
Reaction
4
Speed
4
Max Move
700
Weight Limit
280
Carried
20
Health
Hit Points
39
Death Limit
-13
Dying Rate
3
Revived HP
9
Defenses
Body
21
Mind
21
Spirit
21
Defense Bonus
5
Healing
Mystic
4
Generalist
4
Attacks
Body
4
Mind
4
Spirit
4
Damage
Combatant
5
Mystic
4
Add Detriment here?
Detriment ?
Guardian's Skills : 7 / 17 / 27
Athletics
4
Crafting
4
Nature
4
Perception
5
Religion
5
Scholar
4
Social
4
Subterfuge
4
At Will Powers | Offensive Combatant
d20 +4 to Attack Body Defense | +5 to Damage
Basic Attack
This is Guardian's Basic Attack.
  • 1d4 Damage This is an offensive effect that applies to enemies. Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Guardian's Combat Maneuvers.
Titanium Assault
You pick a target and unleash a brutal assault on it with your titanium reinforced fists!
  • Attack +1 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage (4) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 9
Primary Discipline Powers | Offensive Combatant
d20 +4 to Attack Body Defense | +5 to Damage
Grapple Claw
A three pronged grapple shoots out of your chest at your enemy. It attempts to latch on and drag them closer.
  • Attack +2 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage (4) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Locked In Battle
You engage your enemy and lock them into battle with you. This reduces their Speed while increasing your Defenses for a short time.
  • Defenses +1 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: 1 Round
  • 1d4 Damage (3) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Speed -2 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Secondary Discipline Powers | Defensive Combatant
d20 +4 to Attack Body Defense | +5 to Damage
Get Into Position
You urge your allies to hurry up and get into position for combat. Their Defenses increase and they are able to Move a few Spaces.
  • Defenses +1 This is a defensive effect that applies to allies. Target: Space (1) Range: Self Duration: 1 Round
  • Move Ally 3 This is a defensive effect that applies to allies. Target: Spaces (2) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 10
Hold The Line
Determined to hold the battle line where it is you summon your defensive abilities and toughen up for a short time.
  • Defenses +1 This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Hit Points +5 This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 10
Tertiary Discipline Powers | Defensive Mystic
d20 +4 to Attack Mind | +4 to Damage | +4 to Healing
Can't Be Stopped
When the enemy tries to stop you from getting to your intended target you can get by their barricade in a blink of an eye.
  • Teleport Ally 6 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Emergency Injection
You inject you or your ally with an emergency injection to keep you going through the fight. This heals the Hit Points of the target some. This Power's name and description (rp) have been edited.
  • 1d6 Healing (4) This is a defensive effect that applies to allies. Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 7
Other Powers Available From Items
Pep Up Pill Grants:


Emergency Injection
You inject you or your ally with an emergency injection to keep you going through the fight. This heals the Hit Points of the target some. This Power's name and description (rp) have been edited.
  • 1d6 Healing (4) This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6