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Raver
Raver is a Generalist Neutral who is Focused
Character
Level
1
Tier
1
Range
Close
Target
Many
Body
4
Mind
1
Spirit
7
Durability
97%
Mobility
Reaction
9
Speed
4
Max Move
750
Weight Limit
300
Carried
17
Health
Hit Points
31
Death Limit
-10
Dying Rate
3
Revived HP
7
Defenses
Body
14
Mind
11
Spirit
17
Healing
Mystic
1
Generalist
8
Attacks
Body
4
Mind
1
Spirit
7
Damage
Combatant
4
Mystic
1
Add Detriment here?
Detriment ?
Raver's Skills : 7 / 17 / 27
Athletics
5
Crafting
8
Nature
8
Perception
8
Religion
2
Scholar
3
Social
9
Subterfuge
8
At Will Powers | Defensive Generalist
d20 +7 to Attack Spirit Defense | +8 to Healing
Basic Attack
This is Raver's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Raver's Combat Maneuvers.
Untcha Untcha Untcha Tchzz
You start beat boxing a deep strong beat that encourages your allies to greater heights.
  • Attack +2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Primary Discipline Powers | Defensive Generalist
d20 +7 to Attack Spirit Defense | +8 to Healing
Dance Off
Standing amongst your allies you begin to dance off against your enemies. Your wicked and almost inhuman moves inspire allies near you. This grants increased Defenses for a few rounds.
  • Defenses +1 Target: Creatures (2) Range: 4 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 18
Electro Dance
You break out into one of your most awesome dance moves. This strengthens your allies resolve because if you can dance now, they can keep dancing with the enemy! Space is a 1x2 area.
  • 1d4 Healing (3) Target: Spaces (2) Range: 1 Space Duration: Instant
  • Attack +2 Target: Spaces (2) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 18
Secondary Discipline Powers | Offensive Generalist
d20 +7 to Attack Spirit Defense | +8 to Healing
Flirtatious Flattery
In an outburst of flirting pour it on thick towards an enemy. This sudden and effective affection lowers their Defenses for a short time.
  • Defenses -2 Target: Spaces (2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
You Got Served
You taunt your enemy letting them know they just got served! This really strikes a nerve reducing their Damage for a short time.
  • Damage -6 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Tertiary Discipline Powers | Offensive Combatant
d20 +4 to Attack Body Defense | +4 to Damage
Fling Bling
You take off one of your many glow bracelets and chuck it at an enemy.
  • 1d4 Damage (3) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Startling Start
You know when it is most certainly on! You bust out your most sexy and startling move. This jump starts you into the action and leaves your enemies stunned for a short time slowing their Reactions. If an enemy is within 1 Space you can lower their Reaction roll with a successful Attack against Body Defense before their Reaction check is rolled.
  • Reaction +1 Target: Creature (1) Range: Self Duration: Instant
  • Reaction -2 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 7
Other Powers Available From Items
Pep Up Pill Grants:


Startling Start
You know when it is most certainly on! You bust out your most sexy and startling move. This jump starts you into the action and leaves your enemies stunned for a short time slowing their Reactions. If an enemy is within 1 Space you can lower their Reaction roll with a successful Attack against Body Defense before their Reaction check is rolled.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Roleplay Details for Raver
Physical
Hair Style
You Choose
Personality
Attitude
You Choose
Historical
Career
You Choose
Languages
Common
Raver's Character Notes
Missing RP Information
The RP information is missing so the player using this character can make up whatever they wish to describe their character.
Created: 0000-00-00 00:00:00 | Updated: 2016-04-27 13:52:19
Basic Thought Behind This Character
This character's main purpose is to give their allies bonuses. This Raver also has some Powers to give enemies penalties. The Raver also has a few support Powers to help out in finishing off enemies. The Raver also has fairly strong skills that allow them to help out in many different ways.
Created: 0000-00-00 00:00:00 | Updated: 2016-04-27 13:53:00
Raver's Wealth
Cash
Items
Assets
Total
Raver's Assets

Raver's Equipped Items

Portable Vinyl Spinning Case
You don't have to go to a rave because you bring a rave with you. You can make the music you love with this portable vinyl spinner briefcase. Spin up new tunes or replay old recorded ones, it's up to you. What matters is you can rave anywhere! The surprise given to spectators at your party preparedness gives you a bonus to Reaction.
Availability: Common | Item Type: Basic | Category: Standard Items |
Level to Use: 1st | Weight: 10 | Cost: 2,000
Effects
Reaction +1
This effect grants Reaction +1.

Raver's Unequipped Items

Pep Up Pill
When you need that little "pick me up", pop this pill to keep you going.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 20
Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6

    

Provisions Pack
This is a basic provisions kit for the on-the-move character. Stocked with the latest high nutrition, low weight gear it is just what someone needs away from home. This kit includes an auto-inflating mattress, blanket, 7 days of supplemental pill rations for 1, personal hydration recycler, and 10 spaces of braided climbing rope. All of this inside a form fitting backpack.
Availability: Common | Item Type: Mundane | Category: Tools and Kits |
Level to Use: 1st | Weight: 15 Carried | Cost: 250
Raver's Power Pools
At Will Powers
Defensive Generalist
Power Cap
9
Points Left
0
Primary Discipline Powers
Defensive Generalist
Total Points
37
Power Cap
18
Points Left
1
Secondary Discipline Powers
Offensive Generalist
Total Points
22
Power Cap
11
Points Left
0
Tertiary Discipline Powers
Offensive Combatant
Total Points
15
Power Cap
7
Points Left
1

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Raver's At Will Powers
Untcha Untcha Untcha Tchzz
You start beat boxing a deep strong beat that encourages your allies to greater heights.
  • Attack +2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Raver's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Raver's Primary Discipline Powers
Dance Off
Standing amongst your allies you begin to dance off against your enemies. Your wicked and almost inhuman moves inspire allies near you. This grants increased Defenses for a few rounds.
  • Defenses +1 Target: Creatures (2) Range: 4 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 18
Electro Dance
You break out into one of your most awesome dance moves. This strengthens your allies resolve because if you can dance now, they can keep dancing with the enemy! Space is a 1x2 area.
  • 1d4 Healing Target: Spaces (2) Range: 1 Space Duration: Instant
  • Attack +2 Target: Spaces (2) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 18
Raver's Secondary Discipline Powers
Flirtatious Flattery
In an outburst of flirting pour it on thick towards an enemy. This sudden and effective affection lowers their Defenses for a short time.
  • Defenses -2 Target: Spaces (2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
You Got Served
You taunt your enemy letting them know they just got served! This really strikes a nerve reducing their Damage for a short time.
  • Damage -6 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Raver's Tertiary Discipline Powers
Fling Bling
You take off one of your many glow bracelets and chuck it at an enemy.
  • 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Startling Start
You know when it is most certainly on! You bust out your most sexy and startling move. This jump starts you into the action and leaves your enemies stunned for a short time slowing their Reactions. If an enemy is within 1 Space you can lower their Reaction roll with a successful Attack against Body Defense before their Reaction check is rolled.
  • Reaction +1 Target: Creature (1) Range: Self Duration: Instant
  • Reaction -2 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 7
Raver's Level One Choices
Traits
Body
4
Mind
1
Spirit
7
Character Type
Archetype
Generalist
Style
Neutral
Focus
Focused
Skill 1
Scholar
Skill 2
Social
Disciplines
Primary Discipline
Defensive Generalist
Secondary
Offensive Generalist
Tertiary
Offensive Combatant
Range Tactics
Close
Target Tactics
Many
Level One Notes
This character was created for the Instant Play Fyxt RPG Quest (future). This Raver is designed to give allies bonuses, penalize enemies, and lastly assist in the battle.
Tags
Close Range, Focused, Futuristic, Generalist, Many Targets, Neutral, Reaction
Raver's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
0
Religion
0
Scholar
1
Social
1
Subterfuge
0
Raver's Specialty Choices
Level Gained
Specialty and Description
1
Minor Reaction
'Increase Reaction by 1.
Raver's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Raver's Cheater Stuff
Name and Description
Modification
Amount

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