d20 +7 to Attack Spirit Defense | +8 to Healing
- Basic Attack
- This is Raver's Basic Attack.
- 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Raver's Combat Maneuvers.
- Untcha Untcha Untcha Tchzz
- You start beat boxing a deep strong beat that encourages your allies to greater heights.
- Attack +2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
d20 +7 to Attack Spirit Defense | +8 to Healing
- Dance Off
- Standing amongst your allies you begin to dance off against your enemies. Your wicked and almost inhuman moves inspire allies near you. This grants increased Defenses for a few rounds.
- Defenses +1 Target: Creatures (2) Range: 4 Spaces Duration: 2 Rounds
- Electro Dance
- You break out into one of your most awesome dance moves. This strengthens your allies resolve because if you can dance now, they can keep dancing with the enemy! Space is a 1x2 area.
- 1d4 Healing (3) Target: Spaces (2) Range: 1 Space Duration: Instant
- Attack +2 Target: Spaces (2) Range: 1 Space Duration: 1 Round
d20 +7 to Attack Spirit Defense | +8 to Healing
- Flirtatious Flattery
- In an outburst of flirting pour it on thick towards an enemy. This sudden and effective affection lowers their Defenses for a short time.
- Defenses -2 Target: Spaces (2) Range: 2 Spaces Duration: 1 Round
- You Got Served
- You taunt your enemy letting them know they just got served! This really strikes a nerve reducing their Damage for a short time.
- Damage -6 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
d20 +4 to Attack Body Defense | +4 to Damage
- Fling Bling
- You take off one of your many glow bracelets and chuck it at an enemy.
- 1d4 Damage (3) Target: Creature (1) Range: 3 Spaces Duration: Instant
- Startling Start
- You know when it is most certainly on! You bust out your most sexy and startling move. This jump starts you into the action and leaves your enemies stunned for a short time slowing their Reactions. If an enemy is within 1 Space you can lower their Reaction roll with a successful Attack against Body Defense before their Reaction check is rolled.
- Reaction +1 Target: Creature (1) Range: Self Duration: Instant
- Reaction -2 Target: Creature (1) Range: 1 Space Duration: Instant
- Startling Start
- You know when it is most certainly on! You bust out your most sexy and startling move. This jump starts you into the action and leaves your enemies stunned for a short time slowing their Reactions. If an enemy is within 1 Space you can lower their Reaction roll with a successful Attack against Body Defense before their Reaction check is rolled.
- 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
- Missing RP Information
- The RP information is missing so the player using this character can make up whatever they wish to describe their character.
- Basic Thought Behind This Character
- This character's main purpose is to give their allies bonuses. This Raver also has some Powers to give enemies penalties. The Raver also has a few support Powers to help out in finishing off enemies. The Raver also has fairly strong skills that allow them to help out in many different ways.
Raver's Equipped Items
- Reaction +1
- This effect grants Reaction +1.
Raver's Unequipped Items
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Untcha Untcha Untcha Tchzz
- You start beat boxing a deep strong beat that encourages your allies to greater heights.
- Attack +2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
- Dance Off
- Standing amongst your allies you begin to dance off against your enemies. Your wicked and almost inhuman moves inspire allies near you. This grants increased Defenses for a few rounds.
- Defenses +1 Target: Creatures (2) Range: 4 Spaces Duration: 2 Rounds
- Electro Dance
- You break out into one of your most awesome dance moves. This strengthens your allies resolve because if you can dance now, they can keep dancing with the enemy! Space is a 1x2 area.
- 1d4 Healing Target: Spaces (2) Range: 1 Space Duration: Instant
- Attack +2 Target: Spaces (2) Range: 1 Space Duration: 1 Round
- Flirtatious Flattery
- In an outburst of flirting pour it on thick towards an enemy. This sudden and effective affection lowers their Defenses for a short time.
- Defenses -2 Target: Spaces (2) Range: 2 Spaces Duration: 1 Round
- You Got Served
- You taunt your enemy letting them know they just got served! This really strikes a nerve reducing their Damage for a short time.
- Damage -6 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
- Fling Bling
- You take off one of your many glow bracelets and chuck it at an enemy.
- 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
- Startling Start
- You know when it is most certainly on! You bust out your most sexy and startling move. This jump starts you into the action and leaves your enemies stunned for a short time slowing their Reactions. If an enemy is within 1 Space you can lower their Reaction roll with a successful Attack against Body Defense before their Reaction check is rolled.
- Reaction +1 Target: Creature (1) Range: Self Duration: Instant
- Reaction -2 Target: Creature (1) Range: 1 Space Duration: Instant
- Minor Reaction
- 'Increase Reaction by 1.
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