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18 | 12 | 4 | 4 | 8 | 8 | 4 | 10 |
- Lesser Damage Roll Minimum
- Damage die rolls equal to or less than 2 increase to 3.
d20 +23 to Attack Body Defense | +30 to Damage
- Basic Attack
- This is Jason Voorhees's Basic Attack.
- 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Jason Voorhees's Combat Maneuvers.
- Chop
- You viciously and aggressively chop away at your enemy!
- 7d6 Damage (25) Target: Creature (1) Range: 2 Spaces Duration: Instant
d20 +23 to Attack Body Defense | +30 to Damage
- Axe Barrage
- You deliver a barrage of attacks with an axe! This barrage weakens and unsettles your enemy for a short time.
- Attack +3 Target: Creature (1) Range: Self Duration: Instant
- 5d8 Damage (23) Target: Creature (1) Range: 2 Spaces Duration: 1 Round
- Damage -10 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
- Defenses -2 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
- Brutal Chop
- Throwing all your weight into your swing you attempt to chop something off your enemy.
- 9d8 Damage (41) Target: Creature (1) Range: 1 Space Duration: Instant
- Hat Trick
- Blur into motion and slash your enemy three times!
- 7d6 Damage (25) Target: AOE (2x2) Range: 1 Space Duration: Instant
- Terrified Trip
- You strike terror into your enemy! They trip as they attempt to flee making it all to easy to catch up to them.
- Speed -5 Target: Creature (1) Range: 7 Spaces Duration: 1 Round
- Long History
- Jason Voorhees is the main protagonist in the long line of Friday the 13th movies. He makes a great villain and can be added to almost any game.
- Doggedly Stalks
- Jason doggedly stalks his victims and attempts to get them separated. He is patient and more cunning than most give him credit for. If he can cull a victim from the group they are with he will often chase and torment them before finally hacking them to pieces.
NPC Auto Assigned Bonuses
Jason Voorhees's Equipped Items
- Attack +3
- This effect grants Attack +3.
- Primary Power Points +10
- This effect will add 10 Power Points to the Primary Power Point pool.
Jason Voorhees's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Chop
- You viciously and aggressively chop away at your enemy!
- 5d6 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
- Axe Barrage
- You deliver a barrage of attacks with an axe! This barrage weakens and unsettles your enemy for a short time.
- Attack +3 Target: Creature (1) Range: Self Duration: Instant
- 3d8 Damage Target: Creature (1) Range: 2 Spaces Duration: 1 Round
- Damage -10 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
- Defenses -2 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
- Brutal Chop
- Throwing all your weight into your swing you attempt to chop something off your enemy.
- 7d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Hat Trick
- Blur into motion and slash your enemy three times!
- 5d6 Damage Target: AOE (2x2) Range: 1 Space Duration: Instant
- Terrified Trip
- You strike terror into your enemy! They trip as they attempt to flee making it all to easy to catch up to them.
- Speed -5 Target: Creature (1) Range: 7 Spaces Duration: 1 Round
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Lesser Damage Increase
- 'Add 5 Damage to all offensive Powers that Damage Hit Points.
- Lesser Damage Roll Minimum
- 'Damage die rolls equal to or less than 2 increase to 3.
- Lesser Enhanced Damage
- 'Add 2 dice to all powers that damage Hit Points.
- Lesser Recovery
- 'Recover 6 Hit Points per turn. GM dictates rate during Real Time.
- Lesser Speed
- 'Increase Speed by 2.
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