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Orc Grunt Swarm
Orc Grunt Swarm is a Combatant Aggressor who is Focused
Character
Level
13
Tier
4
Range
Close
NPC Tier
Grunt
Difficulty
0
Group Level
14
Group Size
3 - 5
Horde
3x3
Body
9
Mind
7
Spirit
5
Durability
112%
Mobility
Reaction
9
Speed
8
Max Move
1,650
Health
Hit Points
197
Defenses
Body
34
Mind
32
Spirit
30
Defense Bonus
9
Healing
Mystic
25
Generalist
23
Attacks
Body
22
Mind
20
Spirit
18
Damage
Combatant
60
Mystic
45
Orc Grunt Swarm's Skills : 22 / 32 / 42
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
23 3 1 16 2 2 1 1
At Will Powers | Offensive Combatant
d20 +22 to Attack Body Defense | +60 to Damage
Basic Attack
This is Orc Grunt Swarm's Basic Attack.
  • 4d10 Damage Target: 3x3 AOE Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Orc Grunt Swarm's Combat Maneuvers.
Base Power AOE Target Close Damage
This is a template for a close range AOE Damaging Power. Add it and then edit the name and description to fit your creation.
  • 2d6 Damage (7) Target: AOE (5x5) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 53
Signature Powers | Offensive Combatant
d20 +22 to Attack Body Defense | +60 to Damage
Strike of Orcus
Calling out to your foul god Orcus you attack your enemies near you. Hearing the call if feels as if Orcus guides the punishing strikes to land true.
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 9d10 Damage (50) Target: AOE (2x2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 107
Roleplay Details for Orc Grunt Swarm
Physical
Movement
Hurried
Skin Color
Greenish
Eye Color
Yellow and Orange
Body Type
Muscular
Personality
Secondary Motivation
Move up the ranks.
Primary Motivation
Gain wealth and strength.
Hated Things
Goodly Beings
Catch Phrase
Meat's back on the menu!
Alignment
Chaotic Evil
Historical
Enemy
Goodly Races
Enemy
Especially Hate Elves
Career
Raiders
Alliances
Goblinoids
Ally
Evil Giants
Languages
Common
Orc Grunt Swarm's Character Notes
Battle Tactics
This is a Horde style NPC so it is considered 1 single NPC even though it consists of 10-12 orcs. As far as tactics go they don't really use much. They just charge in and do as much damage as possible as fast as they can. If a single PC is giving them a lot of trouble they may focus on them but other than that they are chaotic, not very smart combatants.
Created: 2020-11-16 18:06:46 | Updated: 2020-11-16 22:06:46
Orc Swarm Use
Use as one of many different Orc Grunt Swarms. They can serve as the first wave of an army or raid. Since each NPC counts as 1 but represents 10, you can easily use these to attack the PCs with "50 orcs" without having to actually control 50 individual NPCs, instead just 5. This is easier, faster, and better way to handle mass combat. Even though there are "10 per" they are only Grunt NPCs so they die easily. This can be part of a great Encounter where the PCs just mow through bad guys.
Created: 2020-11-16 18:08:30 | Updated: 2020-11-17 06:17:53
Good Random Encounter
These Orc Grunt Swarms can be used as random encounters. They can easily make up a patrol, small raiding party, or other group that the PCs can just happen upon. Toss in a giant as a leader and you are good to go. Though one isn't needed to use them.
Created: 2020-11-16 18:09:57 | Updated: 2020-11-16 22:09:57
Dumb and Easily Manipulated
These orc swarms are not made up of the smarted of the orcs, which is saying a lot. So if the PCs see them before they are spotted they can easily draw them into traps. They are easy to scout because they are loud and not real observant. Even in battle they can be goaded into acting how the PC might want them too.
Created: 2020-11-16 18:11:45 | Updated: 2020-11-16 22:11:45
Orc Grunt Swarm's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Orc Grunt Swarm's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Orc Grunt Swarm's Assets

Orc Grunt Swarm's Equipped Items

Orc Grunt Swarm's Unequipped Items

Orc Grunt Swarm's Power Pools
At Will Powers
Offensive Combatant
Power Cap
64
Points Left
11
Signature Powers
Offensive Combatant
Total Points
414
Power Cap
129
Points Left
307

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Orc Grunt Swarm's At Will Powers
Base Power AOE Target Close Damage
This is a template for a close range AOE Damaging Power. Add it and then edit the name and description to fit your creation.
  • 2d6 Damage Target: AOE (5x5) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 53
Orc Grunt Swarm's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Orc Grunt Swarm's Signature Powers
Strike of Orcus
Calling out to your foul god Orcus you attack your enemies near you. Hearing the call if feels as if Orcus guides the punishing strikes to land true.
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 9d10 Damage Target: AOE (2x2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 107

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Orc Grunt Swarm's Level One Choices
Traits
Body
9
Mind
7
Spirit
5
Rank
Grunt
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Both
Level One Notes
This swarm of nearly a dozen orcs is in a frenzy and looking for blood. They attack and work together as a group.
Tags
Aggressor, Close Range, Combatant, Damage Increase, Fantasy, Focused, Grunt, Horde, Medieval, Orc, Stone Age
Orc Grunt Swarm's Skill Point Distribution
Athletics
6
Crafting
0
Nature
0
Perception
6
Religion
0
Scholar
0
Social
0
Subterfuge
0
Orc Grunt Swarm's Specialty Choices
Level Gained
Specialty and Description
13
Greater Damage Increase
'Add 20 Damage to all offensive Powers that Damage Hit Points.
Orc Grunt Swarm's Cheater Stuff
Name and Description
Modification
Amount

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