d20 +23 to Attack Body Defense | +29 to Damage
- Basic Attack
- This is Fate Cursed Undead Warriors's Basic Attack.
- 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Fate Cursed Undead Warriors's Combat Maneuvers.
- Lash Out
- You lash out at your enemy with whatever weapons you have available.
- 10d10 Damage (55) Target: Creature (1) Range: 1 Space Duration: Instant
d20 +23 to Attack Body Defense | +29 to Damage
- Wild Swings
- You swing wildly into the area of your enemies hoping to provoke counter attacks.
- Attack +3 Target: AOE (2x2) Range: 2 Spaces Duration: Instant
- 12d8 Damage (54) Target: AOE (2x2) Range: 2 Spaces Duration: Instant
- Seeking True Death
- These bizarre undead creature come from the fallen warriors in great battles mostly, but nearly any conflict may produce them. When a warrior dies in battle from being stabbed in the back, a freak accident, or other unfortunate event a Fate Cursed Undead Warrior may appear that night. This undead warrior seeks out its final fate and destiny by trying to die in a battle. When they are slain in battle under these circumstances they do it with a smile.
- Religious Ferver
- These Fate Cursed Warriors can easily come into existence around temples or followers of gods that focus on battle and combat.
- Spontaneous Rise
- These warriors can arise immediately after a battle or come back days later.
- Lack of Tactics
- These warriors want to die gloriously in battle. Due to this desire they purposely make them selves known in combat and do not bother with good tactics.
NPC Auto Assigned Bonuses
Fate Cursed Undead Warriors's Equipped Items
Fate Cursed Undead Warriors's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Lash Out
- You lash out at your enemy with whatever weapons you have available.
- 10d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
- Wild Swings
- You swing wildly into the area of your enemies hoping to provoke counter attacks.
- Attack +3 Target: AOE (2x2) Range: 2 Spaces Duration: Instant
- 12d8 Damage Target: AOE (2x2) Range: 2 Spaces Duration: Instant
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Greater Attack Accuracy
- 'Add 4 to all attacks.
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