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Wagonload of Fireworks
Wagonload of Fireworks is a Mystic Aggressor who is Balanced
Character
Level
17
Tier
5
NPC Tier
Champion
Difficulty
Very Hard
Group Level
15
Group Size
6 - 8
Body
10
Mind
11
Spirit
10
Durability
120%
Mobility
Reaction
11
Speed
9
Max Move
1,000
Health
Hit Points
1,968
Defenses
Body
48
Mind
49
Spirit
48
Defense Bonus
15
Healing
Mystic
24
Generalist
23
Attacks
Body
28
Mind
29
Spirit
28
Add Range
10
Exclude Targets
5
Damage
Combatant
23
Mystic
41
Add Dice
5
Wagonload of Fireworks's Skills : 27 / 37 / 47
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
10 11 10 22 23 11 10 10
Wagonload of Fireworks's Advanced Atomic RPG Options
Wagonload of Fireworks's Active Abilities
Uses
Name and Description
Superior Exclude Target
Exclude 5 targets from Area of Effect or Space targeted Powers.
At Will Powers | Offensive Mystic
d20 +29 to Attack Mind Defense | +41 to Damage | +24 to Healing
Basic Attack
This is Wagonload of Fireworks's Basic Attack.
  • 5d12 Damage Target: 1 Space Range: 20 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Wagonload of Fireworks's Combat Maneuvers.
Big Blue and Green Explosive Plumes
The wagon launches a series of mortars into an area. They explode in beautiful blue, green, and sparkling purple shower of sparks.
  • 6d16 Damage (51) Target: AOE (5x5) Range: 23 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 98
Signature Powers | Offensive Mystic
d20 +29 to Attack Mind Defense | +41 to Damage | +24 to Healing
Acid Fog
A billowing mass of thick sulfuric smoke wafts away from the fireworks. The smoke burns the eyes of any creature inside the cloud. Creatures within also hack and cough struggling for a clean breath of air.
  • 7d6 Damage (25) Target: AOE (4x4) Range: 20 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 197
Fountain of Sparks
Fountains of all kinds erupt! They shower a large area around the firework wagon is sparks and crackling bits of molten metal! The shape of the Spaces is hollow square that is 5x5x1.
  • 6d12 Damage (39) Target: Spaces (25) Range: Self Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 186
Saturn Missiles
With screaming fury a barrage of whistling bottle rockets shoot out and fly at several different creatures.
  • 10d12 Damage (65) Target: Creatures (4) Range: 23 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 196
Roleplay Details for Wagonload of Fireworks
Physical
Movement
Rolls
Skin Color
All Colors of the Rainbow
Physique
Piled High
Length
15 Feet
Height
8 Feet
Personality
Boldness
No Stopping For Anyone
Enjoyments
Lighting Things Up
Alignment
None
Affinity
Fire
Quirks
Chaotic Behavior
Historical
Nickname
Grand Finale
Enemy
Party Poopers
Enemy
Water
Ally
Thrill Seekers
Ally
Pyromaniacs
Alliances
Wealth People
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Wagonload of Fireworks's Character Notes
RP Flexibility
This can be utilized in many different ways. As a single random encounter, as something tied to a larger plot such as an assassination. Or as a tool of other nefarious creatures to cause destruction and distractions. Let your imagination go wild just like these crazy fireworks!
Created: 0000-00-00 00:00:00 | Updated: 2016-07-03 16:35:51
Spawns Other Menaces
The Wagonload of Fireworks can be an encounter on its own or the source of many more firework or fire elemental based creatures. Search for Sparks or Bloomers for some good accompanying NPCs to this NPC.
Created: 0000-00-00 00:00:00 | Updated: 2016-07-03 16:35:54
Extreme Range
Under normal circumstances the Wagonload of Fireworks will not need to move, instead it utilizes its great ranged capabilities to rain destruction down on its victims.
Created: 0000-00-00 00:00:00 | Updated: 2016-07-03 16:35:55
Mobility
If the GM wants it to move it can do so easily. Either just happens to roll on its own. More spectacularly its fountains may fall over and act like jets propelling it into the area the GM wants.
Created: 0000-00-00 00:00:00 | Updated: 2016-07-03 16:35:58
Mind of Their Own
This pile of fireworks seems to have a mind of it's own. Blasting off its pyrotechnics at whoever is in the area. It can be controlled or manipulated by those of evil intent for specific purposes. Usually though it is simply a firework display gone wrong!
Created: 0000-00-00 00:00:00 | Updated: 2016-07-03 16:36:00
Wagonload of Fireworks's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Wagonload of Fireworks's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
13
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Wagonload of Fireworks's Assets

Wagonload of Fireworks's Equipped Items

Wagonload of Fireworks's Unequipped Items

Wagonload of Fireworks's Power Pools
At Will Powers
Offensive Mystic
Power Cap
98
Points Left
0
Signature Powers
Offensive Mystic
Total Points
717
Power Cap
197
Points Left
138

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Wagonload of Fireworks's At Will Powers
Big Blue and Green Explosive Plumes
The wagon launches a series of mortars into an area. They explode in beautiful blue, green, and sparkling purple shower of sparks.
  • 1d16 Damage Target: AOE (5x5) Range: 13 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 98
Wagonload of Fireworks's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 5d12 Damage Target: Creature (1) Range: 10 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 6 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +5 Target: 5 Creatures Range: 20 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Wagonload of Fireworks's Signature Powers
Acid Fog
A billowing mass of thick sulfuric smoke wafts away from the fireworks. The smoke burns the eyes of any creature inside the cloud. Creatures within also hack and cough struggling for a clean breath of air.
  • 2d6 Damage Target: AOE (4x4) Range: 10 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 197
Fountain of Sparks
Fountains of all kinds erupt! They shower a large area around the firework wagon is sparks and crackling bits of molten metal! The shape of the Spaces is hollow square that is 5x5x1.
  • 1d12 Damage Target: Spaces (25) Range: Self Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 186
Saturn Missiles
With screaming fury a barrage of whistling bottle rockets shoot out and fly at several different creatures.
  • 5d12 Damage Target: Creatures (4) Range: 13 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 196

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Wagonload of Fireworks's Level One Choices
Traits
Body
10
Mind
11
Spirit
10
Rank
Champion
Difficulty
Very Hard
Group Size
6
Auto Gear
Yes
NPC Bonus
13
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Balanced
Skill 1
Perception
Skill 2
Religion
Disciplines
Signature
Offensive Mystic
Range Tactics
Both
Target Tactics
Both
Level One Notes
This Wagonload of Fireworks begins to take on a life of it's own! Shooting balls of fire, crackling sparks and billowing thick clouds of sulfurous smoke. It is a great encounter for July 4th or any other festival or celebration.
Tags
Aggressor, Balanced, Champion, Enhanced Damage, Exclude Target, Medieval, Mystic, Ranged Combat
Wagonload of Fireworks's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
12
Religion
12
Scholar
0
Social
0
Subterfuge
0
Wagonload of Fireworks's Specialty Choices
Level Gained
Specialty and Description
17
Superior Enhanced Damage
'Add 5 dice to all powers that damage Hit Points.
17
Superior Exclude Target
'Exclude 5 targets from Area of Effect or Space targeted Powers.
17
Superior Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 10 Spaces.
Wagonload of Fireworks's Cheater Stuff
Name and Description
Modification
Amount
Big Bangs
This has been added to give this NPC a little more bang for each Power since it is an unusual type of enemy.
Bonus to Primary Power Points
50

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