Empowering Tabletop RPG Gamers to create and play any custom game they can imagine.

Malicious Spinning Bloomer Firework
Malicious Spinning Bloomer Firework is a Generalist Aggressor who is Balanced
Character
Level
14
Tier
4
Range
Close
Target
Single
NPC Tier
Grunt
Difficulty
Medium
Group Level
15
Group Size
3 - 5
Body
8
Mind
7
Spirit
7
Durability
117%
Mobility
Reaction
8
Speed
12
Move Type
Fly
Max Move
1,600
Health
Hit Points
192
Defenses
Body
37
Mind
36
Spirit
36
Defense Bonus
13
Healing
Mystic
13
Generalist
27
Attacks
Body
18
Mind
17
Spirit
17
Damage
Combatant
14
Mystic
13
Malicious Spinning Bloomer Firework's Skills : 23 / 33 / 43
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
22 2 2 17 2 2 2 2
Malicious Spinning Bloomer Firework's Advanced Atomic RPG Options
At Will Powers | Offensive Generalist
d20 +17 to Attack Spirit Defense | +27 to Healing
Basic Attack
This is Malicious Spinning Bloomer Firework's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Malicious Spinning Bloomer Firework's Combat Maneuvers.
Whirling Voices
This hyperactive firework spins so fast it makes a high pitched whirring noise. It seems to be saying in some unknown language that it is coming right for you!
  • Attack -2 Target: Creature (1) Range: 1 Space Duration: 4 Rounds
  • Defenses -2 Target: Creature (1) Range: 1 Space Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 50
Signature Powers | Offensive Generalist
d20 +17 to Attack Spirit Defense | +27 to Healing
Locked On!
Once this thing locks onto you, it seems to instantly appear right in your face! Startled and off your game your Speed, Defenses, and Teleporting are greatly weakened for a short time.
  • Teleport Ally 16 Target: Creature (1) Range: Self Duration: Instant
  • Defenses -5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Speed -4 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Weaken Teleporting -10 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Generalist | Use In: BT TT RT Cost: 120
Roleplay Details for Malicious Spinning Bloomer Firework
Physical
Smell
Sulfurous
Skin Color
Orange, Red, and Yellow
Length
3 Feet
Height
1 Foot
Personality
Phobia
Water
Enjoyments
Terrifying Spectators
Boldness
No Fear
Alignment
None
Historical
Nickname
Dancing Fire
Enemy
Fire Extinguisher
Ally
Heat
Ally
Fire
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Malicious Spinning Bloomer Firework's Character Notes
Flying Fire
These appear out of large infernos or firework displays gone awry. They have no real motivation themselves even though their victims swear that the firework chased them down.
Created: 0000-00-00 00:00:00 | Updated: 2016-07-03 16:02:54
Break It to Stop It
These are just fancy fireworks. Damage them enough and they will stop working. (Die)
Created: 0000-00-00 00:00:00 | Updated: 2016-07-03 16:02:55
Ground Based
These fireworks bounce and spin on the ground but are actually flying. They can easily shoot up into the sky.
Created: 0000-00-00 00:00:00 | Updated: 2016-07-03 16:03:58
Entertaining For All
Fireworks are a favorite for many people. Until that is they seem to malfunction and shoot right at them!
Created: 0000-00-00 00:00:00 | Updated: 2016-07-03 16:05:30
Malicious Spinning Bloomer Firework's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Malicious Spinning Bloomer Firework's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Malicious Spinning Bloomer Firework's Assets

Malicious Spinning Bloomer Firework's Equipped Items

Malicious Spinning Bloomer Firework's Unequipped Items

Malicious Spinning Bloomer Firework's Power Pools
At Will Powers
Offensive Generalist
Power Cap
60
Points Left
10
Signature Powers
Offensive Generalist
Total Points
468
Power Cap
121
Points Left
348

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Malicious Spinning Bloomer Firework's At Will Powers
Whirling Voices
This hyperactive firework spins so fast it makes a high pitched whirring noise. It seems to be saying in some unknown language that it is coming right for you!
  • Attack -2 Target: Creature (1) Range: 1 Space Duration: 4 Rounds
  • Defenses -2 Target: Creature (1) Range: 1 Space Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 50
Malicious Spinning Bloomer Firework's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Malicious Spinning Bloomer Firework's Signature Powers
Locked On!
Once this thing locks onto you, it seems to instantly appear right in your face! Startled and off your game your Speed, Defenses, and Teleporting are greatly weakened for a short time.
  • Teleport Ally 16 Target: Creature (1) Range: Self Duration: Instant
  • Defenses -5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Speed -4 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Weaken Teleporting -10 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Generalist | Use In: BT TT RT Cost: 120

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Malicious Spinning Bloomer Firework's Level One Choices
Traits
Body
8
Mind
7
Spirit
7
Rank
Grunt
Difficulty
Medium
Group Size
3
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Generalist
Style
Aggressor
Focus
Balanced
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Generalist
Range Tactics
Close
Target Tactics
Single
Level One Notes
This spinning, whirling ball of sparks and fire chases down a creature almost as if it has malicious intent!
Tags
Aggressor, Balanced, Close Range, Generalist, Grunt, Medieval, Single Target, Speed
Malicious Spinning Bloomer Firework's Skill Point Distribution
Athletics
6
Crafting
0
Nature
0
Perception
6
Religion
0
Scholar
0
Social
0
Subterfuge
0
Malicious Spinning Bloomer Firework's Specialty Choices
Level Gained
Specialty and Description
14
Greater Speed
'Increase Speed by 4.
Malicious Spinning Bloomer Firework's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

You must be at least a Atomic RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Atomic RPG