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Angry Spark
Angry Spark is a Combatant Aggressor who is Balanced
Character
Level
14
Tier
4
Target
Single
NPC Tier
Minion
Difficulty
Easy
Group Level
15
Group Size
6 - 8
Body
7
Mind
6
Spirit
6
Durability
117%
Mobility
Reaction
7
Speed
8
Max Move
1,050
Health
Hit Points
1 Hit
Defenses
Body
34
Mind
33
Spirit
33
Defense Bonus
13
Healing
Mystic
10
Generalist
10
Attacks
Body
15
Mind
14
Spirit
14
Damage
Combatant
25
Mystic
10
Angry Spark's Skills : 23 / 33 / 43
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
11 7 10 6 6 6 6 6
At Will Powers | Offensive Combatant
d20 +15 to Attack Body Defense | +25 to Damage
Basic Attack
This is Angry Spark's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Angry Spark's Combat Maneuvers.
Singe Skin
Burning at well over 100 degrees these sparks easily singe an enemy's skin.
  • 8d8 Damage (36) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 49
Roleplay Details for Angry Spark
Physical
Movement
Quick
Eye Color
Bright Yellow and White
Body Type
Sparks
Age
Seconds
Personality
Hated Things
Damp Days
Alignment
None
Boldness
No Fear
Attitude
Malicious
Historical
Alliances
Festivals
Ally
Pyromaniacs
Enemy
Fire Extinguisher
Enemy
Water
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Angry Spark's Character Notes
Burning Metal
This is just a large spark from a larger firework that lands on spectators and structors. It burns either easily but is just as easily extinguished.
Created: 0000-00-00 00:00:00 | Updated: 2016-07-03 14:38:19
Just a Hot Spark
There is not much more to say about these as they really are not a creature themselves with individual will. Usually.
Created: 0000-00-00 00:00:00 | Updated: 2016-07-03 14:44:55
Just a Hot Spark
There is not much more to say about these as they really are not a creature themselves with individual will. Usually.
Created: 0000-00-00 00:00:00 | Updated: 2016-07-03 14:44:57
Just a Hot Spark
There is not much more to say about these as they really are not a creature themselves with individual will. Usually.
Created: 0000-00-00 00:00:00 | Updated: 2016-07-03 14:44:58
Angry Spark's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Angry Spark's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
4
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Angry Spark's Assets

Angry Spark's Equipped Items

Angry Spark's Unequipped Items

Angry Spark's Power Pools
At Will Powers
Offensive Combatant
Power Cap
60
Points Left
11

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Angry Spark's At Will Powers
Singe Skin
Burning at well over 100 degrees these sparks easily singe an enemy's skin.
  • 8d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 49
Angry Spark's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Angry Spark's Level One Choices
Traits
Body
7
Mind
6
Spirit
6
Rank
Minion
Difficulty
Easy
Group Size
6
Auto Gear
Yes
NPC Bonus
4
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Balanced
Skill 1
Athletics
Skill 2
Nature
Disciplines
Signature
Offensive Combatant
Range Tactics
Both
Target Tactics
Single
Level One Notes
This nasty spark just will not go out! It seems to have a mind of it's own and it's mind is single purposed to set you on fire!
Tags
Aggressor, Balanced, Combatant, Medieval, Minion, Single Target
Angry Spark's Skill Point Distribution
Athletics
4
Crafting
0
Nature
4
Perception
0
Religion
0
Scholar
0
Social
0
Subterfuge
0
Angry Spark's Specialty Choices
Level Gained
Specialty and Description
Angry Spark's Cheater Stuff
Name and Description
Modification
Amount

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