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Shadow Assassin
Shadow Assassin is a Generalist Neutral who is Balanced
Character
Level
16
Tier
4
Range
Close
Target
Single
NPC Tier
Champion
Difficulty
Very Hard
Group Level
14
Group Size
3 - 5
Body
10
Mind
10
Spirit
10
Durability
121%
Mobility
Reaction
10
Speed
12
Max Move
2,050
Health
Hit Points
1,210
Defenses
Body
46
Mind
46
Spirit
46
Defense Bonus
16
Healing
Mystic
20
Generalist
36
Attacks
Body
24
Mind
24
Spirit
24
Damage
Combatant
20
Mystic
20
Shadow Assassin's Skills : 25 / 35 / 45
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
31 7 7 7 7 7 7 42
At Will Powers | Offensive Generalist
d20 +24 to Attack Spirit Defense | +36 to Healing
Basic Attack
This is Shadow Assassin's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Shadow Assassin's Combat Maneuvers.
Mark of Death
You mark your target for death. Their doom looms over them and they are crippled with fear with knowing their fate.
  • Defenses -4 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
  • Speed -4 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
  • Weaken Teleporting -10 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT Cost: 73
Signature Powers | Offensive Generalist
d20 +24 to Attack Spirit Defense | +36 to Healing
Assassinate Mark
With a brutal attack you attempt to assassinate your target.
  • Attack +5 Target: Creature (1) Range: Self Duration: Instant
  • 15d12 Damage (98) Target: Creature (1) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 148
Bound to the Shadows
You use the shadows around, pulling them in to conceal you. You are also able to use the shadows to move stealthily and quickly.
  • Defenses +4 Target: Creature (1) Range: Self Duration: 5 Rounds
  • Speed +3 Target: Creature (1) Range: Self Duration: 5 Rounds
  • Subterfuge +3 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 140
Not Where You Think
Wrapping yourself in illusion your real position is not where your enemies think it is! This greatly increases your Defenses. The confidence heals your wounds. In addition this Power grants you the ability to Teleport around making it that much more difficult for your enemy to find you.
  • 1d4 Healing (3) Target: Creature (1) Range: Self Duration: 3 Rounds
  • Defenses +7 Target: Creature (1) Range: Self Duration: 3 Rounds
  • Teleport Ally 10 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 141
Roleplay Details for Shadow Assassin
Physical
Movement
Catlike
Muscle Tone
Honed
Clothing
Colors Matching Job Location
Body Type
Lithe
Tattoo
Weapon Turning To Smoke
Personality
Primary Motivation
To Be The Best Killer
Secondary Motivation
To Make Lots Of Money
Alignment
Evil
Enjoyments
Stalking Prey
Historical
Wanted
Anywhere They Are Known
Crime
Murder
Enemy
Law
Affiliate
Thieves Guilds
Languages
Common
Shadow Assassin's Character Notes
Assassins for Hire
Prices for their services vary depending on economy and availability. Though these assassins can usually be tracked down through the seedier organizations in an area.
Created: 0000-00-00 00:00:00 | Updated: 2016-10-14 13:55:46
Stealth and Surprise
These Shadow Assassin's use stealth and surprise to gain the upperhand in any battle. They almost never reveal themselves unless they are sure they can quickly win a battle.
Created: 0000-00-00 00:00:00 | Updated: 2016-10-14 13:56:40
Master Of Many Things
Shadow Assassins have picked up many skills and are able to fake knowing many more. They use these skills to get close to their marks and study their patterns. This way, they can be dealt with quietly and efficiently.
Created: 0000-00-00 00:00:00 | Updated: 2016-10-14 13:57:31
Battle Tactics
Shadow Assassins use everything at their disposal. They prefer to remain out of sight in a battle. Slipping in, attacking, and slipping out. They use their great Subterfuge to avoid being easily seen. If a target's Passive Perception is not high enough to see them with their Passive Subterfuge then they disappear. Coordinated efforts from most targets are the only way to keep an eye on these illusive assassins.
Created: 0000-00-00 00:00:00 | Updated: 2016-10-14 14:00:10
Shadow Assassin's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Shadow Assassin's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
10
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Shadow Assassin's Assets

Shadow Assassin's Equipped Items

Shadow Assassin's Unequipped Items

Shadow Assassin's Power Pools
At Will Powers
Offensive Generalist
Power Cap
75
Points Left
2
Signature Powers
Offensive Generalist
Total Points
587
Power Cap
151
Points Left
158

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Shadow Assassin's At Will Powers
Mark of Death
You mark your target for death. Their doom looms over them and they are crippled with fear with knowing their fate.
  • Defenses -4 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
  • Speed -4 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
  • Weaken Teleporting -10 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT Cost: 73
Shadow Assassin's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Shadow Assassin's Signature Powers
Assassinate Mark
With a brutal attack you attempt to assassinate your target.
  • Attack +5 Target: Creature (1) Range: Self Duration: Instant
  • 15d12 Damage Target: Creature (1) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 148
Bound to the Shadows
You use the shadows around, pulling them in to conceal you. You are also able to use the shadows to move stealthily and quickly.
  • Defenses +4 Target: Creature (1) Range: Self Duration: 5 Rounds
  • Speed +3 Target: Creature (1) Range: Self Duration: 5 Rounds
  • Subterfuge +3 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 140
Not Where You Think
Wrapping yourself in illusion your real position is not where your enemies think it is! This greatly increases your Defenses. The confidence heals your wounds. In addition this Power grants you the ability to Teleport around making it that much more difficult for your enemy to find you.
  • 1d4 Healing Target: Creature (1) Range: Self Duration: 3 Rounds
  • Defenses +7 Target: Creature (1) Range: Self Duration: 3 Rounds
  • Teleport Ally 10 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 141

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Shadow Assassin's Level One Choices
Traits
Body
10
Mind
10
Spirit
10
Rank
Champion
Difficulty
Very Hard
Group Size
3
Auto Gear
Yes
NPC Bonus
10
Character Type
Archetype
Generalist
Style
Neutral
Focus
Balanced
Skill 1
Athletics
Skill 2
Subterfuge
Disciplines
Signature
Offensive Generalist
Range Tactics
Close
Target Tactics
Single
Level One Notes
These highly trained assassins don't come cheap, but when needed they get the job done. Trained in stealth, subterfuge, and death they are the ones you hire when someone needs to disappear. Forever.
Tags
Attack Accuracy, Balanced, Champion, Close Range, Generalist, Medieval, Neutral, Single Target, Speed, Subterfuge Skill Focus
Shadow Assassin's Skill Point Distribution
Athletics
10
Crafting
0
Nature
0
Perception
0
Religion
0
Scholar
0
Social
0
Subterfuge
10
Shadow Assassin's Specialty Choices
Level Gained
Specialty and Description
16
Greater Attack Accuracy
'Add 4 to all attacks.
16
Greater Speed
'Increase Speed by 4.
16
Greater Subterfuge Skill Focus
'Increase Subterfuge Skill by 8.
Shadow Assassin's Cheater Stuff
Name and Description
Modification
Amount
Exceptionally Stealthy
The Shadow Assassin lives and dies by stealth.
Bonus to Subterfuge
8

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