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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

Atomic RPG Power Filters
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Combatant Powers 923
Standard Atomic RPG Powers 1204
Generalist Powers 536
Advanced Atomic RPG Powers 608
Mystic Powers 391
Total Atomic RPG Powers 1812
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Random Atomic RPG Powers
Invigorating Balm
This light green paste can be rubbed on someone's muscles to loosen them up. After using the balm the muscles become extra responsive and limber helping speed the person up.
  • Speed +3 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 25
Dive Kick
Smack your foes across the face like a bolt out of the blue!
  • 6d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 43
Trio Heal
Use your abilities to heal three separate allies around you.
  • 1d10 Healing Target: Creatures (3) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 31
Rip Off a Chunk
You bite and thrash at your prey in hopes of getting a nice big chunk of tasty meat. This chaotic thrashing about moves those in the area and makes it really hard to concentrate!
  • 1d16 Damage Target: AOE (5×5) Range: 1 Space Duration: 2 Rounds
  • Attack -2 Target: AOE (5×5) Range: 1 Space Duration: 2 Rounds
  • Move Enemy 4 Target: AOE (5×5) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 203
Rally with Dune
With a boisterous roar Dune calls allies to rally with him, healing those nearby.
  • 4d10 Healing Target: AOE (3×3) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 62
To the Rescue 2
You come to the rescue by healing your allies and helping them move into a safer space.
  • 4d4 Healing Target: AOE (2×2) Range: 1 Space Duration: Instant
  • Move Ally 3 Target: AOE (2×2) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 37
Boomer from Above
A huge stroke of lightning erupts from the sky striking a small area with tremendous force stunning those hit!
  • 12d10 Damage Target: AOE (2×2) Range: 12 Spaces Duration: 1 Round
  • Defenses -5 Target: AOE (2×2) Range: 12 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 235
Ravage
Torment, fear, and pain are unleashed upon your mind
  • 3d10 Healing Target: Creature (1) Range: 4 Spaces Duration: Instant
  • 11d10 Damage Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 111
Blatant disregard for authority
Blah, blah, blah enough with this crap, let's just kill it already.
  • Defenses -3 Target: Creatures (4) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 80
Distract an Enemy
You keep an enemy distracted while an ally sneaks up behind them.
  • Move Ally 6 Target: Creature (1) Range: 9 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 32
Slowing Dart
Firing a tranquilizer tipped dart the sentry drone attempts to slow the intruder until guards arrive.
  • Speed -2 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 14
Higgs Boson Particle Beam
Firing up the massive particle accelerator in the mech and fires Higgs Boson at your enemies. Tiny black holes appear and move your enemies to your will.
  • Move Enemy 9 Target: Creatures (4) Range: 20 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 176
I am Groot!!
You had better believe he is Groot!
  • Hit Points +35 Target: Creature (1) Range: 2 Spaces Duration: 3 Rounds
  • Move Ally 5 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 63
Klah's Bolt of Lightning
Klah unleashes a bolt of lightning at his foes! This lasts for a round so anything entering will take damage. Shape is 1×9 Line.
  • 3d10 Damage Target: Spaces (9) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 58
Battle Triage
Surveying the battle scene of the fallen, you can quickly assess who is worth reviving, healing, and sending back into the battle.
  • 2d10 Healing Target: AOE (3×3) Range: 3 Spaces Duration: Instant
  • Raise Dead (Encounter) Target: AOE (3×3) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 66
Wipe Away Many Wounds
With gentle sweeps of his hand Dune wipes away some of his wounds along with his allies. This reassures his allies giving them a short term bonus to Attack.
  • 5d12 Healing Target: Spaces (2) Range: 4 Spaces Duration: 1 Round
  • Attack +4 Target: Spaces (2) Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 81
Flaming Dr. Pepper
It burns so good and tastes just like Dr. Pepper!
  • 14d10 Damage Target: AOE (4×4) Range: 9 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 326
Shadow Lightning
As violent winds whip through the air, heralding the ominous darkening of the sky, a sudden surge of power electrifies the atmosphere. From the ominous heavens above, lightning bolts erupt, tearing through the sky with blinding speed and precision. Striking various enemies on the battlefield with a relentless force, the electrifying bolts unleash chaos and devastation. The ominous combination of stormy elements serves as a formidable display of nature's wrath, leaving those unfortunate enough to be targeted reeling from the electrifying onslaught.
  • 1d12 Damage Target: Spaces (9) Range: 2 Spaces Duration: 6 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 118
Call Lightning
You call down lightning from the sky to strike a target you point at.
  • 3d8 Damage Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 74
Rewrite Code
Focusing on one intruder at a time you attempt to rewrite it's code.
  • 2d4 Damage Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 25

Create your own custom worlds easily in any genre or setting online for use at the tabletop!

Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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