Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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| Combatant Powers | 923 |
| Standard Atomic RPG Powers | 1204 |
| Generalist Powers | 536 |
| Advanced Atomic RPG Powers | 608 |
| Mystic Powers | 391 |
| Total Atomic RPG Powers | 1812 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- Hand of Healing
- You lay a healing hand on a target and heal their Hit Points.
- 5d4 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 21
- Double Enforcers
- Shoot two targets in separate locations at the same time. Booyah!
- 9d8 Damage Target: Creatures (2) Range: 9 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 122
- Pounce on Prey
- You pounce on your prey sinking in claws and teeth to rip and tear at your meal. This vicious attack does Damage and reduces Resistance for a short time.
- 4d10 Damage Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Resistance -5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 74
- Poisoned Gas Round
- This round explodes on impact causing damage and weakness to those affected
- Hit Points -130 Target: AOE (2×2) Range: 15 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 308
- Turbo Button
- Pushing the button labeled "Turbo" on the dashboard really does super charge your mech! It heals up quite a bit, increases Damage, and Attack, as well as improving Speed. Better watch out foes!
- 20d16 Healing Target: Creature (1) Range: Self Duration: 1 Round
- Attack +8 Target: Creature (1) Range: Self Duration: 1 Round
- Damage +55 Target: Creature (1) Range: Self Duration: 1 Round
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 283
- I Get You Now
- Charge toward your enemy with great speed and bash them a good one.
- Move Ally 4 Target: Creature (1) Range: 1 Space Duration: Instant
- 4d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 27
- No! You Move!
- I am immovable!
- Defenses +6 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 60
- Silver Rays
- Silver light seeps from open wounds, giving off a revitalizing sheen.
- 15d10 Healing Target: Creature (1) Range: 14 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 158
- Separate the Weak
- You single out a weak target and separate them from the rest in an attempt for a quick kill.
- 2d8 Damage Target: Creature (1) Range: 9 Spaces Duration: Instant
- Move Enemy 8 Target: Creature (1) Range: 9 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 73
- Maximum Effort!
- The whole chimi $%*@ing changa.
- Attack +3 Target: Creature (1) Range: Self Duration: Instant
- 8d12 Damage Target: AOE (3×3) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 168
- Animal Growth
- Two creatures grow in strength and size as they are imbued with the spirit of primal animals. They gain a bonus to Defenses, Hit Points, and Resistance.
- Defenses +2 Target: Creatures (2) Range: 6 Spaces Duration: 3 Rounds
- Hit Points +10 Target: Creatures (2) Range: 6 Spaces Duration: 3 Rounds
- Resistance +10 Target: Creatures (2) Range: 6 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 160
- Strike the Wicked
- With the strength of faith you strike out against the wicked enemies of your liege!
- Attack +1 Target: Creature (1) Range: Self Duration: Instant
- 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 8
- iamgroot
- he is groot
- Minor Adaptive Environment Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 42
- Soggy Septic Short Circuit
- Jettisoning the septic system tanks on your enemies you short circuit the enemy mechs.
- Damage +15 Target: Creature (1) Range: Self Duration: 5 Rounds
- 2d16 Damage Target: Creatures (2) Range: 10 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 300
- Slap From the Bag of Perpetually Wet Mice
- This is bag of wet mice wiggles and squeaks as you smack enemies with it. As the pummeling continues it freaks out your enemy lowering their Attack, Hit Points, and moving them about as they try to avoid this disgusting bag of mice.
- 5d6 Damage Target: Creature (1) Range: Duration: 3 Rounds
- Attack -3 Target: Creature (1) Range: Duration: 3 Rounds
- Hit Points -25 Target: Creature (1) Range: Duration: 3 Rounds
- Move Enemy 2 Target: Creature (1) Range: Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 0
- Roar of Battle
- With a powerful roar you strike fear into the enemies nearby lowering their Defenses for a short time.
- Attack +5 Target: Creature (1) Range: Self Duration: Instant
- Defenses -10 Target: AOE (3×3) Range: 5 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 114
- Tentacle Tangle
- Tentacles shoot out around targets in a small area in an attempt to hold them fast.
- Speed -2 Target: Spaces (2) Range: 6 Spaces Duration: 1 Round
- Weaken Teleporting -4 Target: Spaces (2) Range: 6 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT Cost: 40
- Poison Fang
- You bite your enemy and the poison seeps through their blood.
- 5d12 Damage Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
- Attack -5 Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 126
- Ray of Healing
- A light mystical aura surrounds the creature, resulting in a little healing from above.
- 6d16 Healing Target: Creature (1) Range: 11 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 157
- Try Not To Get Hit Next Time
- A good doctor needs to prevent wounds as well as heal them
- Defenses +2 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 26
Create your own custom worlds easily in any genre or setting online for use at the tabletop!
Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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