Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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| Combatant Powers | 923 |
| Standard Atomic RPG Powers | 1204 |
| Generalist Powers | 536 |
| Advanced Atomic RPG Powers | 608 |
| Mystic Powers | 391 |
| Total Atomic RPG Powers | 1812 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- Angelic Teleportation
- With a rush of air and the sound of flapping wings, you teleport you and your allies far away.
- Far Teleport Ally 100k Target: Creatures (4) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 80
- Combat Revival
- Using your healing and curative powers you bring a recently felled ally back to the land of the living.
- Raise Dead (Days) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 21
- Heavenly Prayer
- Calling out to your God you and those around you gain a powerful blessing for a few rounds.
- Attack +2 Target: Aura 1 Range: Self Duration: 3 Rounds
- Defenses +3 Target: Aura 1 Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 100
- Hand of an Angel
- You grab a hold of your target's shoulder. Your grasp passes through them into the afterlife seeking their soul. With a firm grasp you grab their soul and pull it back into their body bringing them back from the dead.
- Raise Dead (Months) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 41
- Weaken Enemy
- You slip your enemy something that will significantly weaken them for a short time.
- Damage -15 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 21
- Cloak of Protection
- The magic of the weave surrounds and protects you. This magic increases your Reaction immediately then cloaks you in a protective magical shield that also heals you.
- 1d12 Healing Target: Creature (1) Range: Self Duration: 5 Rounds
- Reaction +8 Target: Creature (1) Range: Self Duration: Instant
- Resistance +15 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 179
- Swarm Over Foe
- Freak out your foe by crawling all over them. Their will to continue wavers.
- Hit Points -25 Target: AOE (2×2) Range: 1 Space Duration: 3 Rounds
- Speed -4 Target: AOE (2×2) Range: 1 Space Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 119
- Smoke and Flame
- In a burst of smoke you Teleport into position and unleash your fiery breath onto your enemies. The sudden and ferocious attack reduces Hit Points and does Damage!
- Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
- 2d6 Damage Target: Creature (1) Range: 2 Spaces Duration: 1 Round
- Hit Points -15 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 31
- Tell Me If This Hurts Later
- This may pinch a little now. If it hurts later tell me immediately.
- 7d8 Healing Target: Creatures (2) Range: 6 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 89
- Devil Trap Round
- You shoot a special bullet carved with the symbol of a Devil's Trap into your enemy. This slows down your enemy greatly and damaged them.
- 1d8 Damage Target: Creature (1) Range: 7 Spaces Duration: 4 Rounds
- Speed -4 Target: Creature (1) Range: 7 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 108
- Pin Them Down
- You expertly snipe at your targets moving pinning them down right where you want them!
- 4d10 Damage Target: Creatures (2) Range: 8 Spaces Duration: Instant
- Move Enemy 5 Target: Creatures (2) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 103
- Lightning Stike
- You point your finger and a bolt of lightning blasts out of the sky and strikes your target. This blasts them back and leaves them weakened for a short time.
- 1d4 Damage Target: Creature (1) Range: 6 Spaces Duration: Instant
- Hit Points -15 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
- Move Enemy 2 Target: Creature (1) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 48
- Hands Are So Interesting
- You take a hit and see more then others do.
- Perception +9 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 35
- Superheated Weapon
- Summoning the rage within you superheat your weapon and strike at your foe!
- 5d10 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 37
- No Escape
- For a couple rounds you can boost your speed so you can catch anyone who might try to escape.
- Speed +2 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 12
- Arrow Dance
- Unleashing a flurry of arrows at your enemies feet you force them to dance out of the way.
- Move Enemy 3 Target: AOE (3×3) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
- Massive Single Heal
- Heal a single target at range.
- 15d12 Healing Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 148
- Field of Ice
- Calling forth a terrible blizzard you blanket the area in driving ice and snow damaging and slowing all who enter.
- 1d4 Damage Target: AOE (9×9) Range: 5 Spaces Duration: 3 Rounds
- Speed -2 Target: AOE (9×9) Range: 5 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 268
- Mangle a Man
- You leap upon your target and rip them to shreds!
- 10d12 Damage Target: AOE (2×2) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 131
- Icy Double
- You leave an icy double and teleport to a new location. The icy double explodes and hits everyone near you.
- Teleport Ally 10 Target: Creature (1) Range: Self Duration: Instant
- 1d10 Damage Target: Aura 2 Range: Self Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 66
Create your own custom worlds easily in any genre or setting online for use at the tabletop!
Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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