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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

Atomic RPG Power Filters
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Combatant Powers 923
Standard Atomic RPG Powers 1204
Generalist Powers 536
Advanced Atomic RPG Powers 608
Mystic Powers 391
Total Atomic RPG Powers 1812
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Random Atomic RPG Powers
Comfort the Crying
Billy doesn't like to see anyone cry. If someone is crying he may try to comfort them with a toy or small treat in an effort to try to make them feel better.
  • 1d4 Healing Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Big Crushing Hand
You create a big magical fist that grabs, pushes around, and crushes the target.
  • Damage +10 Target: Creature (1) Range: 10 Spaces Duration: 5 Rounds
  • 2d6 Damage Target: Creature (1) Range: 10 Spaces Duration: 5 Rounds
  • Move Enemy 5 Target: Creature (1) Range: 10 Spaces Duration: 5 Rounds
  • Speed -5 Target: Creature (1) Range: 10 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 357
Dispel Despair
Seeing an ally despair on the verge of giving up you rouse their spirits and convince them to fight on! This grants them healing, Defenses, and some Speed for a few rounds.
  • 1d6 Healing Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
  • Defenses +2 Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
  • Speed +2 Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 53
You are weak and lack power!
You are puny!
  • Attack -5 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 51
Smack Around Students
Using your group self defense training you jump into the fray and smack a few enemies around.
  • 2d4 Damage Target: AOE (2×2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Minor Stimpack Injection
This is an injected chemical that quickly heals the target.
  • 5d8 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +10 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 41
Bola
When enemies try to escape the Orc Scout tosses a bola to slow them down.
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • Speed -4 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 58
Ballad of Battle Brawn
Signing this rousing battle hymn you inspire those around you with additional hit points.
  • Hit Points +50 Target: AOE (2×2) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT Cost: 178
Potion of Attack +5
This flat and bland tasting liquid seems to help you focus outward increasing your concentration on your targets.
  • Attack +5 Target: Creature (1) Range: 1 Space Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 81
Annointing Light
A faint glow covers allies as penalties are cleansed.
  • Dispel Ally Penalty 45 Target: Creatures (3) Range: 10 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 154
Burning Hands
A cone of searing flame shoots from your fingertips. The shape of this power is a 9 Space Cone.
  • 1d4 Damage Target: Spaces (9) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Thirst for Battle
Dune salivates with a thirst for the battle to come and apparently it is contagious!
  • Attack +5 Target: Creatures (2) Range: 6 Spaces Duration: 4 Rounds
  • Speed +2 Target: Creatures (2) Range: 6 Spaces Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 172
Confusing Question
You ask your enemy a confusing and nonsensical question, "Dad-a-chum? Dum-a-chum?". This leaves them baffled and open to easy attack.
  • Defenses -4 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
  • Hit Points -5 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
  • Speed -1 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 64
Chaos Confusion
In a flurry of chaotic movement you and your allies rearrange your positions while keeping your victims where you want them.
  • Defenses +1 Target: Creatures (2) Range: 3 Spaces Duration: 1 Round
  • Teleport Ally 6 Target: Creatures (2) Range: 3 Spaces Duration: 1 Round
  • Speed -2 Target: Creatures (2) Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 45
Aura of Despair
The source of all the horrors in the world, standing before you.
  • Attack +10 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
  • Defenses +10 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
  • Speed +10 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
  • Attack -5 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
  • Speed -2 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 164
Machine Gun
You unload with your machine gun strafing across a small area. This area is a 1×4 Line.
  • 3d6 Damage Target: Spaces (4) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 38
Gotta Go!
If you don't get out of there you are going to die! So that is just want you do, flee.
  • Far Teleport Ally 10k Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 15
Smart Missiles
Smart Missiles target the weak points of a target. Doing damage and weakening Defenses.
  • 1d16 Damage Target: Creature (1) Range: 11 Spaces Duration: 3 Rounds
  • Defenses -5 Target: Creature (1) Range: 11 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 150
Smash Foes
Smash your foes into mush.
  • 6d16 Damage Target: Creatures (4) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 227
Optimize Navigation Systems
You determine the best navigation for the terrain in front of you. Then you issue commands that optimize your navigation systems on your mech increasing your Speed.
  • Speed +5 Target: Creatures (2) Range: 10 Spaces Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 166

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