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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

Atomic RPG Power Filters
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Combatant Powers 885
Standard Atomic RPG Powers 1173
Generalist Powers 526
Advanced Atomic RPG Powers 582
Mystic Powers 380
Total Atomic RPG Powers 1755
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Random Atomic RPG Powers
Arrow Dance
Unleashing a flurry of arrows at your enemies feet you force them to dance out of the way.
  • Move Enemy 2 Target: AOE (2×2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Respect Authority
If they don't respect authority you need to teach them to. Smack them with a stick until they learn respect.
  • Damage +1 Target: Creature (1) Range: 1 Space Duration: Instant
  • 2d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 16
Titanium Assault
You pick a target and unleash a brutal assault on it with your titanium reinforced fists!
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 9
Out of the way jerks!
You move now.
  • Move Enemy 3 Target: AOE (2×2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 13
Heavenly Prayer
Calling out to your God you and those around you gain a powerful blessing for a few rounds.
  • Attack +2 Target: Aura 1 Range: Self Duration: 3 Rounds
  • Defenses +3 Target: Aura 1 Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 100
Mini Rockets
Send these rockets out to damage your enemies.
  • 1d6 Damage Target: Creatures (2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 14
Crowd Crusher
With a bellow you charge through your enemies scattering them in all directions.
  • Damage +3 Target: Creature (1) Range: Self Duration: Instant
  • 1d4 Damage Target: Spaces (9) Range: 1 Space Duration: Instant
  • Move Enemy 2 Target: Spaces (9) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 34
Pounding Barrage
You begin to fire rocket after rocket in a pounding barrage. This barrage lasts for several rounds and can switch targets if so inclined to do so or if someone drops.
  • 3d12 Damage Target: Creatures (2) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 97
Fueled By Annoyance
Your enemies annoy you to such an extent it drives you to try harder to finish them off. This heals the Hit Points of up to 6 creatures for 5 rounds.
  • 1d20 Healing Target: Creatures (6) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 317
You Two Stop Hitting People
Fighting never resolved anything. Pick out two targets and try to get them to stop hitting people.
  • Attack -3 Target: Creatures (2) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 33
Big Interposing Hand
You create a big magical fist that grabs the target.
  • Speed -5 Target: Creature (1) Range: 10 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 108
Rally with Dune
With a boisterous roar Dune calls allies to rally with him, healing those nearby.
  • 4d10 Healing Target: AOE (3×3) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 62
Slimey Tentacles
Tentacles reach out and slap at your enemies. These slaps leave behind a burning slime that eats away at your enemies. While they are being weakened you drag them closer to their doom!
  • 1d4 Damage Target: Creatures (3) Range: 7 Spaces Duration: 2 Rounds
  • Move Enemy 2 Target: Creatures (3) Range: 7 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 77
Defeat Guards
This Power is designed to take out your marks guards quickly and efficiently.
  • 6d12 Damage Target: Creatures (4) Range: 5 Spaces Duration: 1 Round
  • Defenses -2 Target: Creatures (4) Range: 5 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 219
Electromagnetic Pulse Generator
Use this to bring down your enemies defenses!
  • Defenses -3 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Eyes that Hypnotize
You look at the strange, almost dead eyes of the snake. You begin to feel lost in those strange orbs and have trouble paying attention to things around you.
  • Defenses -5 Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
  • Speed -4 Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 202
Bony Bash
Lashing out with one of its bony appendages it strikes with a malice and hate for the living.
  • 1d6 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Fizzle Out
You target one of your enemies penalties they put on an ally and cause it to fizzle out. This will remove 100 Power Points worth of penalty effects from your target.
  • Dispel Ally Penalty 100 Target: Creature (1) Range: 12 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 139
No Escaping Consequences
You know what your enemy has done! They have no chance to escape the consequences of their actions. This grants you a great deal of mobility.
  • Movement, Ethereal Target: Creature (1) Range: Self Duration: 2 Rounds
  • Perception +5 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Speed +10 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 184
Potion of Hit Points +35
This sweet fruity liquid goes down easily leaving a nice refreshing taste and scent behind.
  • Hit Points +35 Target: Creature (1) Range: 1 Space Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 91

Create your own custom worlds easily in any genre or setting online for use at the tabletop!

Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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