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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

Atomic RPG Power Filters
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Combatant Powers 923
Standard Atomic RPG Powers 1204
Generalist Powers 536
Advanced Atomic RPG Powers 608
Mystic Powers 391
Total Atomic RPG Powers 1812
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Random Atomic RPG Powers
Hand of Healing
You lay a healing hand on a target and heal their Hit Points.
  • 5d4 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 21
Double Enforcers
Shoot two targets in separate locations at the same time. Booyah!
  • 9d8 Damage Target: Creatures (2) Range: 9 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 122
Pounce on Prey
You pounce on your prey sinking in claws and teeth to rip and tear at your meal. This vicious attack does Damage and reduces Resistance for a short time.
  • 4d10 Damage Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Resistance -5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 74
Poisoned Gas Round
This round explodes on impact causing damage and weakness to those affected
  • Hit Points -130 Target: AOE (2×2) Range: 15 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 308
Turbo Button
Pushing the button labeled "Turbo" on the dashboard really does super charge your mech! It heals up quite a bit, increases Damage, and Attack, as well as improving Speed. Better watch out foes!
  • 20d16 Healing Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +8 Target: Creature (1) Range: Self Duration: 1 Round
  • Damage +55 Target: Creature (1) Range: Self Duration: 1 Round
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 283
I Get You Now
Charge toward your enemy with great speed and bash them a good one.
  • Move Ally 4 Target: Creature (1) Range: 1 Space Duration: Instant
  • 4d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 27
No! You Move!
I am immovable!
  • Defenses +6 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 60
Silver Rays
Silver light seeps from open wounds, giving off a revitalizing sheen.
  • 15d10 Healing Target: Creature (1) Range: 14 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 158
Separate the Weak
You single out a weak target and separate them from the rest in an attempt for a quick kill.
  • 2d8 Damage Target: Creature (1) Range: 9 Spaces Duration: Instant
  • Move Enemy 8 Target: Creature (1) Range: 9 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 73
Maximum Effort!
The whole chimi $%*@ing changa.
  • Attack +3 Target: Creature (1) Range: Self Duration: Instant
  • 8d12 Damage Target: AOE (3×3) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 168
Animal Growth
Two creatures grow in strength and size as they are imbued with the spirit of primal animals. They gain a bonus to Defenses, Hit Points, and Resistance.
  • Defenses +2 Target: Creatures (2) Range: 6 Spaces Duration: 3 Rounds
  • Hit Points +10 Target: Creatures (2) Range: 6 Spaces Duration: 3 Rounds
  • Resistance +10 Target: Creatures (2) Range: 6 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 160
Strike the Wicked
With the strength of faith you strike out against the wicked enemies of your liege!
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 8
iamgroot
he is groot
  • Minor Adaptive Environment Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 42
Soggy Septic Short Circuit
Jettisoning the septic system tanks on your enemies you short circuit the enemy mechs.
  • Damage +15 Target: Creature (1) Range: Self Duration: 5 Rounds
  • 2d16 Damage Target: Creatures (2) Range: 10 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 300
Slap From the Bag of Perpetually Wet Mice
This is bag of wet mice wiggles and squeaks as you smack enemies with it. As the pummeling continues it freaks out your enemy lowering their Attack, Hit Points, and moving them about as they try to avoid this disgusting bag of mice.
  • 5d6 Damage Target: Creature (1) Range: Duration: 3 Rounds
  • Attack -3 Target: Creature (1) Range: Duration: 3 Rounds
  • Hit Points -25 Target: Creature (1) Range: Duration: 3 Rounds
  • Move Enemy 2 Target: Creature (1) Range: Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 0
Roar of Battle
With a powerful roar you strike fear into the enemies nearby lowering their Defenses for a short time.
  • Attack +5 Target: Creature (1) Range: Self Duration: Instant
  • Defenses -10 Target: AOE (3×3) Range: 5 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 114
Tentacle Tangle
Tentacles shoot out around targets in a small area in an attempt to hold them fast.
  • Speed -2 Target: Spaces (2) Range: 6 Spaces Duration: 1 Round
  • Weaken Teleporting -4 Target: Spaces (2) Range: 6 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT Cost: 40
Poison Fang
You bite your enemy and the poison seeps through their blood.
  • 5d12 Damage Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
  • Attack -5 Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 126
Ray of Healing
A light mystical aura surrounds the creature, resulting in a little healing from above.
  • 6d16 Healing Target: Creature (1) Range: 11 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 157
Try Not To Get Hit Next Time
A good doctor needs to prevent wounds as well as heal them
  • Defenses +2 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 26

Create your own custom worlds easily in any genre or setting online for use at the tabletop!

Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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