Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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Combatant Powers | 885 |
Standard Atomic RPG Powers | 1173 |
Generalist Powers | 526 |
Advanced Atomic RPG Powers | 582 |
Mystic Powers | 380 |
Total Atomic RPG Powers | 1755 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- Arrow Dance
- Unleashing a flurry of arrows at your enemies feet you force them to dance out of the way.
- Move Enemy 2 Target: AOE (2×2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
- Respect Authority
- If they don't respect authority you need to teach them to. Smack them with a stick until they learn respect.
- Damage +1 Target: Creature (1) Range: 1 Space Duration: Instant
- 2d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 16
- Titanium Assault
- You pick a target and unleash a brutal assault on it with your titanium reinforced fists!
- Attack +1 Target: Creature (1) Range: Self Duration: Instant
- 1d6 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 9
- Out of the way jerks!
- You move now.
- Move Enemy 3 Target: AOE (2×2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 13
- Heavenly Prayer
- Calling out to your God you and those around you gain a powerful blessing for a few rounds.
- Attack +2 Target: Aura 1 Range: Self Duration: 3 Rounds
- Defenses +3 Target: Aura 1 Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 100
- Mini Rockets
- Send these rockets out to damage your enemies.
- 1d6 Damage Target: Creatures (2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 14
- Crowd Crusher
- With a bellow you charge through your enemies scattering them in all directions.
- Damage +3 Target: Creature (1) Range: Self Duration: Instant
- 1d4 Damage Target: Spaces (9) Range: 1 Space Duration: Instant
- Move Enemy 2 Target: Spaces (9) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 34
- Pounding Barrage
- You begin to fire rocket after rocket in a pounding barrage. This barrage lasts for several rounds and can switch targets if so inclined to do so or if someone drops.
- 3d12 Damage Target: Creatures (2) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 97
- Fueled By Annoyance
- Your enemies annoy you to such an extent it drives you to try harder to finish them off. This heals the Hit Points of up to 6 creatures for 5 rounds.
- 1d20 Healing Target: Creatures (6) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 317
- You Two Stop Hitting People
- Fighting never resolved anything. Pick out two targets and try to get them to stop hitting people.
- Attack -3 Target: Creatures (2) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 33
- Big Interposing Hand
- You create a big magical fist that grabs the target.
- Speed -5 Target: Creature (1) Range: 10 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 108
- Rally with Dune
- With a boisterous roar Dune calls allies to rally with him, healing those nearby.
- 4d10 Healing Target: AOE (3×3) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 62
- Slimey Tentacles
- Tentacles reach out and slap at your enemies. These slaps leave behind a burning slime that eats away at your enemies. While they are being weakened you drag them closer to their doom!
- 1d4 Damage Target: Creatures (3) Range: 7 Spaces Duration: 2 Rounds
- Move Enemy 2 Target: Creatures (3) Range: 7 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 77
- Defeat Guards
- This Power is designed to take out your marks guards quickly and efficiently.
- 6d12 Damage Target: Creatures (4) Range: 5 Spaces Duration: 1 Round
- Defenses -2 Target: Creatures (4) Range: 5 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 219
- Electromagnetic Pulse Generator
- Use this to bring down your enemies defenses!
- Defenses -3 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
- Eyes that Hypnotize
- You look at the strange, almost dead eyes of the snake. You begin to feel lost in those strange orbs and have trouble paying attention to things around you.
- Defenses -5 Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
- Speed -4 Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 202
- Bony Bash
- Lashing out with one of its bony appendages it strikes with a malice and hate for the living.
- 1d6 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
- Fizzle Out
- You target one of your enemies penalties they put on an ally and cause it to fizzle out. This will remove 100 Power Points worth of penalty effects from your target.
- Dispel Ally Penalty 100 Target: Creature (1) Range: 12 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 139
- No Escaping Consequences
- You know what your enemy has done! They have no chance to escape the consequences of their actions. This grants you a great deal of mobility.
- Movement, Ethereal Target: Creature (1) Range: Self Duration: 2 Rounds
- Perception +5 Target: Creature (1) Range: Self Duration: 2 Rounds
- Speed +10 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 184
- Potion of Hit Points +35
- This sweet fruity liquid goes down easily leaving a nice refreshing taste and scent behind.
- Hit Points +35 Target: Creature (1) Range: 1 Space Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 91
Create your own custom worlds easily in any genre or setting online for use at the tabletop!
Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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