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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

Atomic RPG Power Filters
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Combatant Powers 923
Standard Atomic RPG Powers 1204
Generalist Powers 536
Advanced Atomic RPG Powers 608
Mystic Powers 391
Total Atomic RPG Powers 1812
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Random Atomic RPG Powers
Tracer Shot
You fire a burst of burning hot tracer rounds at your targets. This Power does Hit Point Damage and lowers their Defenses so they are easier to hit. This 4 Space Power is a 4×1.
  • 1d12 Damage Target: Spaces (4) Range: 12 Spaces Duration: Instant
  • Defenses -4 Target: Spaces (4) Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 113
Feed on Pain
Feeding on the pain and suffering around him the Interrogator is bolstered. Enjoying every scream, grunt, and cry of misery makes him extremely difficult to deal with.
  • 1d16 Healing Target: Creature (1) Range: Self Duration: 5 Rounds
  • Defenses +8 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 215
Beam of Energy
You blast a large area with a beam of powerful energy!
  • Attack +7 Target: Creature (1) Range: Self Duration: Instant
  • 5d12 Damage Target: Spaces (16) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 160
Healing Laser
Fires a laser to repair the wounds of one ally.
  • 19d12 Healing Target: Creature (1) Range: 9 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 175
Unstoppable Pursuit
With determination and the will to not be stopped, you surge after your target. Your Speed, Resistance, and Attack increase for a short time.
  • Attack +5 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Resistance +15 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Speed +3 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 88
Crowd Crusher
With a bellow you charge through your enemies scattering them in all directions.
  • Damage +3 Target: Creature (1) Range: Self Duration: Instant
  • 1d4 Damage Target: Spaces (9) Range: 1 Space Duration: Instant
  • Move Enemy 2 Target: Spaces (9) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 34
Angelic Teleportation
With a rush of air and the sound of flapping wings, you teleport you and your allies far away.
  • Far Teleport Ally 100k Target: Creatures (4) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 80
Small Shock
Calling on the forces of nature you call down a small bolt of lightning onto your enemies in a small area.
  • 1d6 Damage Target: Spaces (2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 13
Blaster Barrage
You blast a small area with a huge amount of blaster fire.
  • 8d10 Damage Target: AOE (2×2) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 95
Throw Poo!
Call on your animal friends to throw poo into your enemy's eyes making it harder to attack you.
  • Attack -3 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Optimize Allies
Finding the best settings for your allies you optimize your mechs for best performance throughout the match.
  • 1d8 Healing Target: Creatures (2) Range: 5 Spaces Duration: Encounter
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 138
Keep Fighting Fools!
With a shout and a curse you target your allies that have fallen in battle. You curse the fools for giving up early and prompt them to return to life. This Power will Raise Dead up to 5 fallen allies who have died recently. This will restore them to their Revived Hit Point value.
  • Raise Dead (Encounter) Target: Creatures (5) Range: 12 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 92
Hell Freezing Over
Insistant magical coldness envelopes your enemies and tries to freeze them solid.
  • 1d10 Damage Target: Creatures (2) Range: 10 Spaces Duration: 2 Rounds
  • Speed -2 Target: Creatures (2) Range: 10 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 107
Back Hand
With a blur of motion you back hand an enemy next to you.
  • Attack +1 Target: Creature (1) Range: 1 Space Duration: Instant
  • 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 9
Why don't you hit better
I lived through WWI and WWII. You should hit better.
  • Damage +6 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 19
Crippling Pain Dart
Firing a dart into two targets the Interrogator grins with malevolent satisfaction knowing the horrific pain his victims are soon to be in.
  • Damage -55 Target: Creatures (2) Range: 5 Spaces Duration: 1 Round
  • Speed -3 Target: Creatures (2) Range: 5 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 111
I Show You!
Bullies get what they deserve! A good smack upside the head.
  • 5d4 Damage Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 23
You go now!
With a "helpful" shove Dune pushes an ally into the battle when they just can't quite get there.
  • Move Ally 4 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 6
Vile Meal
You describe the most vile meal you have ever eaten to stay alive. This nauseates your enemy opening them up to opportunity.
  • Defenses -5 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
  • Hit Points -15 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 66
Lung Secretion
You begin hacking wet and uncomfortable sounds from your throat and gully. These sounds echo and begin to take shape in your enemies' minds, showing them a terrible vision of what is to come, should they continue to engage you and your allies.
  • 12d12 Damage Target: AOE (2×2) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 155

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