Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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Combatant Powers | 885 |
Standard Atomic RPG Powers | 1173 |
Generalist Powers | 526 |
Advanced Atomic RPG Powers | 582 |
Mystic Powers | 380 |
Total Atomic RPG Powers | 1755 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- Bean Bag the Bean Bags
- From over your shoulder you unsling a rapid fire shotgun loaded with bean bags. You let the bean bags fly showering a nearby area in stinging bean bag. Firing from the hip you hope to get as many cheap shots as you can.
- 2d6 Damage Target: AOE (3×3) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 27
- Nerotoxin
- You stab your enemy with your stinger and pump poison into their veins. It quickly goes to work lowering their Attack, Damage, and Combat Maneuvers.
- Attack -5 Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
- Combat Maneuvers -1 Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
- Damage -15 Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 160
- Lightning Rod
- You create a field of energy around a target turning them into a lightning rod! Natural lightning strikes the target repeatedly while they are charged. This also interferes with their ability to Teleport.
- 1d10 Damage Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
- Weaken Teleporting -6 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT Cost: 87
- Divine Roar
- As you roar, the deadly power of your draconic breath issues forth to engulf your foes. Your breath weapon clings to creatures before you, burning them alive.
- 6d6 Damage Target: Spaces (2) Range: 9 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 144
- Distract an Enemy
- You keep an enemy distracted while an ally sneaks up behind them.
- Move Ally 6 Target: Creature (1) Range: 9 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 32
- Appalling Mauling
- You pounce on your enemy and tear them to shreds then disappear before they can retaliate.
- Move Ally 3 Target: Creature (1) Range: Self Duration: Instant
- Teleport Ally 18 Target: Creature (1) Range: Self Duration: Instant
- 11d12 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Healing -15 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 144
- Gleeful Marauding
- The thought of causing pain to someone else drives the Russian guard into an almost gleeful rampage. The excitement enhances the Russian guards fighting skills.
- Attack +5 Target: Creature (1) Range: Self Duration: 5 Rounds
- Damage +21 Target: Creature (1) Range: Self Duration: 5 Rounds
- Speed +2 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 210
- Mucus Mess
- You unleash an unsettling amount of sticky and slimy mucus in a nearby area. This mucus eats away at your enemies and causes all manner of issues for those within.
- 1d12 Damage Target: AOE (4×4) Range: 1 Space Duration: 2 Rounds
- Minor Hostile Environment Target: AOE (4×4) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 148
- Plague Of Insects
- You summon swarms of insects from the area and send them to devour your enemies. These swarms wrap themselves around your enemy eating them alive. This Power does Hit Point Damage and reduces the target's Attack.
- 1d8 Damage Target: Creatures (3) Range: 10 Spaces Duration: 3 Rounds
- Attack -2 Target: Creatures (3) Range: 10 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 157
- Move Army
- You develop a powerful spell to quickly move an army!
- Far Teleport Ally 100k Target: AOE (11×11) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 230
- Dive Kick
- Smack your foes across the face like a bolt out of the blue!
- 6d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 43
- Restorative Tonic
- Almost certainly not a worthless bottle of swamp water sold wholesale by an unscrupulous Creole snake oil salesman. 1d8 healing, 7 range.
- 1d6 Healing Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 13
- Potion of Attack +5
- This flat and bland tasting liquid seems to help you focus outward increasing your concentration on your targets.
- Attack +5 Target: Creature (1) Range: 1 Space Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 81
- Targeting Reticle
- Using your hologram projector, you point out the weakness of our enemies. A red cross-hair appears on the critical locations of the enemies.
- Attack +3 Target: Creatures (2) Range: 2 Spaces Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 55
- Alarm
- Alarm sounds a mental or audible alarm when a creature (PC or NPC) triggers this Power (as per a trap). Speaking the password (determined by you) does not set off the alarm. A mental alarm alerts you (and only you) so long as you remain within 1k spaces of the Alarm. An audible alarm produces sound, determined when set. The sound lasts for 1 round. This should be set as per a Trap.
- Far Communication 1k Target: AOE (4×4) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 41
- Poisonous Cloud
- In danger by multiple enemies you emit a poisonous cloud all around you creating a hostile environment for any enemy within.
- Minor Hostile Environment Target: Aura 2 Range: Self Duration: Instant
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 74
- Renewed Battle Fervor
- The Orc Spell Weaver grabs a few threads of the corrupted magic that it is imbued with. It then sends them out and wraps its allies in a weave that recharges their battle fervor, healing them.
- 5d10 Healing Target: Creatures (6) Range: 11 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 232
- Machine Gun Blast
- With a quick tap of the trigger you send a three round burst at your your target. Using the short burst increases the accuracy.
- Attack +2 Target: Creature (1) Range: 4 Spaces Duration: Instant
- 1d6 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 19
- Slap the Sleepy
- This highly technical method uses a series of vicious vigorous slaps waking someone up who otherwise finds it necessary to die.
- Raise Dead (Encounter) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 11
- Puff of Powder
- Pulling out a sack of small raw chemicals you use for drug experimentation you blow a puff into your enemies face distracting them.
- Attack -4 Target: AOE (2×2) Range: 1 Space Duration: 1 Round
- Speed -1 Target: AOE (2×2) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 30
Create your own custom worlds easily in any genre or setting online for use at the tabletop!
Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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