Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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Combatant Powers | 885 |
Standard Atomic RPG Powers | 1173 |
Generalist Powers | 526 |
Advanced Atomic RPG Powers | 582 |
Mystic Powers | 380 |
Total Atomic RPG Powers | 1755 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- Hurry up, you cry baby!
- Your crotchetiness kicks in and you tell a couple allies to suck it up and get a move on. This increases their Speed and heals them.
- 3d12 Healing Target: Creatures (2) Range: 6 Spaces Duration: 1 Round
- Speed +4 Target: Creatures (2) Range: 6 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 91
- Iron Skin Aura
- Producing a magical aura you and your allies skin toughens granting damage resistance.
- Resistance +15 Target: Aura 1 Range: 1 Space Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 137
- Combat Revival
- Using your healing and curative powers you bring a recently felled ally back to the land of the living.
- Raise Dead (Days) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 21
- Strange Question
- You ask your enemy "Do I look like a ditch-able prom date to you?" This distracts them just enough for you and your allies to react in time.
- Reaction -3 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 7
- Searing Heat
- White hot energy envelops the target reducing their durability for a duration and causing them to slowly overheat.
- 2d12 Damage Target: Creature (1) Range: 10 Spaces Duration: 3 Rounds
- Hit Points -65 Target: Creature (1) Range: 10 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 200
- Pulse of Corruption
- The Orc Spell Weaver pulls the weaves of corrupt magic from within themselves and sends them out in every direction around them!
- 2d4 Damage Target: AOE (3×3) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 22
- Lesser Healing
- Casting a lesser spell the target's Hit Points are healed.
- 4d8 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 25
- Keen Senses
- Nothing slips by your keen senses.
- Perception +10 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 42
- You All Are A Disgrace!
- You point out the failures of your enemy demoralizing them. As they wallow in their failures their Defenses are decreased for a short time.
- Defenses -4 Target: Creatures (5) Range: 8 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 120
- Boo
- Quickly appear next to someone and say "BOO!".
- Teleport Ally 8 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 10
- Electro Discharge
- A wild power fluctuation erupts in your mech! The only way to keep your own mech from exploding is to quickly discharge it before it fries your systems. Target several electrical grounds, preferably your enemies, and discharge the massive electrical build up.
- 1d16 Damage Target: Creatures (2) Range: 10 Spaces Duration: 1 Round
- Resistance -20 Target: Creatures (2) Range: 10 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 134
- Glob of Goo
- You send forth a big glob of goo. It can be whatever kind of goo that fits the creature or variant. The important thing is that it hurts and its gross!
- 4d10 Damage Target: AOE (2×2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 48
- Steal Will
- Your grimace assures your foes defeat and shakes their will to fight.
- Attack -3 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 25
- Thrashing Charge
- You rampage a path through your enemies doing damage to anyone in your way and blasting them aside! Shape is 2×8 Line. Note: The Power itself does not have movement so to end up at the other end of the charge the character must be able to move that far.
- 4d12 Damage Target: Spaces (16) Range: 1 Space Duration: Instant
- Move Enemy 4 Target: Spaces (16) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 137
- Grow Grove
- You tap into nature itself and summon forth a grove of trees in a 12 x 12 Space area. This creates 1440 total in materials and plants. No animals are summoned. This can be used to create many small trees or a few large ones in the area.
- Create Object: 10 Target: AOE (12×12) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 176
- Bend a Weak Will
- Using the Force you are able to easily trick the weak willed.
- Subterfuge +4 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 10
- Focused Assault
- You focus all of your energy on one target trying to do as much damage as possible.
- Damage +1 Target: Creature (1) Range: Self Duration: Instant
- 1d4 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 11
- Pine Javelin
- You snatch up a smaller pine tree and throw it like a javelin! The massive projectile slams into your enemies and sends them tumbling.
- 5d12 Damage Target: Spaces (9) Range: 10 Spaces Duration: Instant
- Move Enemy 5 Target: Spaces (9) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 166
- Jack Genetics
- You shoot your enemy with a dart that steals some of their genetic material!
- 1d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 8
- Create Water
- This Power generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles.
- Create Water Target: Space (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 4
Create your own custom worlds easily in any genre or setting online for use at the tabletop!
Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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