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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

Atomic RPG Power Filters
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Combatant Powers 923
Standard Atomic RPG Powers 1204
Generalist Powers 536
Advanced Atomic RPG Powers 608
Mystic Powers 391
Total Atomic RPG Powers 1812
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Random Atomic RPG Powers
Gore and More
You lash out with your horns, claws and teeth and shred the enemies in a small area. This brutal attack leaves your enemies severely weakened for a short time. This Power does Hit Point Damage, reduces Attack, Speed, and Defenses of your enemies for a round.
  • 5d12 Damage Target: AOE (3×3) Range: 1 Space Duration: 1 Round
  • Attack -4 Target: AOE (3×3) Range: 1 Space Duration: 1 Round
  • Defenses -4 Target: AOE (3×3) Range: 1 Space Duration: 1 Round
  • Speed -2 Target: AOE (3×3) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 164
Clone Person
Using a small piece of genetic material you are able to clone someone who has been dead a long, long time.
  • Raise Dead (Decades) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 111
Hurry up, you cry baby!
Your crotchetiness kicks in and you tell a couple allies to suck it up and get a move on. This increases their Speed and heals them.
  • 3d12 Healing Target: Creatures (2) Range: 6 Spaces Duration: 1 Round
  • Speed +4 Target: Creatures (2) Range: 6 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 91
Ray of Healing
A light mystical aura surrounds the creature, resulting in a little healing from above.
  • 6d16 Healing Target: Creature (1) Range: 11 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 157
One, Two, Cross Punch
Almost too fast to preceive you strike two targets around you with a quick 1-2 combo punch.
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d8 Damage Target: Creatures (2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 17
Shadow Image
By being brave enough to go toe to toe to our foes, a holographic image appears next to you and mimics your every move. Use a hologram projector to cast a shadow hologram of the target.
  • Defenses +4 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 27
Not Going Down That Easy
You revitalize yourself and your allies. You will not be taken out of the fight so easily!
  • 3d12 Healing Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
  • Defenses +4 Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 150
Secret Agent Shot
Only a secret agent could make such an awesome shot.
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 3d6 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 24
Lashing Roots
Roots burst out of the ground and blasts into your enemy. The roots crash into them hard tossing them back and doing a large amount of damage.
  • 10d12 Damage Target: Creature (1) Range: 10 Spaces Duration: Instant
  • Move Enemy 9 Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 154
Lesser Healing
Casting a lesser spell the target's Hit Points are healed.
  • 4d8 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 25
Call Lightning
You call down lightning from the sky to strike a target you point at.
  • 3d8 Damage Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 74
Flyby Attack
You swoop into a group of your enemies trying to slice up as many as possible.
  • Speed +5 Target: Creature (1) Range: Self Duration: Instant
  • 7d10 Damage Target: Spaces (4) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 93
Telekinetic Shove
With a wave of your hand you can toss an enemy or object away.
  • Move Enemy 7 Target: Creature (1) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 30
Smash Foes
Smash your foes into mush.
  • 6d16 Damage Target: Creatures (4) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 227
Glaive Rampage
Utilizing the long reach of your weapon you slash and strike at enemies in a large area.
  • 5d6 Damage Target: AOE (4×4) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 86
Blade Barrier
An immobile, vertical curtain of whirling blades shaped of pure force springs into existence. Any creature passing through the wall takes damage. The shape is 5x5x2.
  • 5d12 Damage Target: Spaces (16) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 264
Bull’s Strength, Mass
The subjects becomes stronger.
  • Attack +2 Target: Aura 2 Range: Self Duration: 3 Rounds
  • Damage +10 Target: Spaces (2) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 126
Head Shot
When a sniper has to take a target out quick, they use Head Shot.
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 7d6 Damage Target: Creature (1) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 57
Flame Cork
This Power conjures a ball of whirling fire that can be used to plug a hallway or doorway. Besides doing Hit Point Damage it also burns away an enemy's defenses and slows them down. Cork the hole with fire!
  • 2d6 Damage Target: AOE (2×2) Range: 5 Spaces Duration: 2 Rounds
  • Defenses -2 Target: AOE (2×2) Range: 5 Spaces Duration: 2 Rounds
  • Speed -2 Target: AOE (2×2) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 99
Double Crossbow Shot
You pick out two of your enemies and shoot them with your double crossbow.
  • 3d12 Damage Target: Creatures (2) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 73

Create your own custom worlds easily in any genre or setting online for use at the tabletop!

Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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