Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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| Combatant Powers | 923 |
| Standard Atomic RPG Powers | 1204 |
| Generalist Powers | 536 |
| Advanced Atomic RPG Powers | 608 |
| Mystic Powers | 391 |
| Total Atomic RPG Powers | 1812 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- Sarsaparilla
- This sweet tasting thick liquid gives you a lasting rush of energy whenever it is imbibed.
- 1d6 Healing Target: Spaces (2) Range: 4 Spaces Duration: 3 Rounds
- Hit Points +5 Target: Spaces (2) Range: 4 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 53
- Foul Fog Cloud
- You belch forth a massive cloud of noxious fog.
- Minor Hostile Environment Target: AOE (10×10) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 248
- Superheated Weapon
- Summoning the rage within you superheat your weapon and strike at your foe!
- 5d10 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 37
- Bestow Curse
- You place a curse on the subject.
- Attack -4 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
- Defenses -4 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 64
- Field of Ice
- Calling forth a terrible blizzard you blanket the area in driving ice and snow damaging and slowing all who enter.
- 1d4 Damage Target: AOE (9×9) Range: 5 Spaces Duration: 3 Rounds
- Speed -2 Target: AOE (9×9) Range: 5 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 268
- Soggy Septic Short Circuit
- Jettisoning the septic system tanks on your enemies you short circuit the enemy mechs.
- Damage +15 Target: Creature (1) Range: Self Duration: 5 Rounds
- 2d16 Damage Target: Creatures (2) Range: 10 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 300
- Rope Snare Trap
- This devious trap snares those who unwittingly step into it. It holds them tight so they can be dealt with quickly and easily. Trap Difficulty is 20. Which adds +20 to attack and damage.
- Speed -6 Target: Creature (1) Range: Self Duration: Encounter
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 200
- Annointing Light
- A faint glow covers allies as penalties are cleansed.
- Dispel Ally Penalty 45 Target: Creatures (3) Range: 10 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 154
- Bend a Weak Will
- Using the Force you are able to easily trick the weak willed.
- Subterfuge +4 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 10
- Eridium Overcharge
- You burn some of the eridium in you to overcharge yourself. This gives you great resistance to damage and also damages any enemy that gets too near!
- Resistance +25 Target: Creature (1) Range: Self Duration: 2 Rounds
- 3d16 Damage Target: Aura 1 Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 235
- Nightstick Strike
- Spinning your nightstick around you deliver several staggering strike knocking your opponent around.
- 2d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Move Enemy 1 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
- Summon Skeletal Minions
- Summon a pair of skeletons that attack a foe for several rounds.
- 2d6 Damage Target: Creatures (2) Range: 8 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 120
- Renewed Battle Fervor
- The Orc Spell Weaver grabs a few threads of the corrupted magic that it is imbued with. It then sends them out and wraps its allies in a weave that recharges their battle fervor, healing them.
- 1d4 Healing Target: Creatures (3) Range: 4 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 20
- Dislocate Shoulder
- You toss your enemy about dislocating their shoulder! This does Hit Point Damage and Moves your enemy.
- 5d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 35
- Fight for the Family
- It's so important to keep fighting especially when fighting for your family!
- 2d8 Healing Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 20
- Pulse Barrage
- You fire a barrage of energy into a small area hitting multiple targets.
- 6d16 Damage Target: AOE (3×3) Range: 13 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 172
- Phantom Fist
- With a wave of your hand a magic fist appears in the air and races towards your enemy.
- 1d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 8
- Traumatize the Troublemaker
- Some are bigger troublemakers then others. So they need to be handled a bit rougher than normal. Traumatize the troublemaker with a vicious strike to the head.
- Damage +3 Target: Creature (1) Range: 1 Space Duration: Instant
- 4d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 30
- Dune Angry!
- Pick on my friends I get mad!
- Attack +2 Target: Creature (1) Range: Self Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
- Let's count them down!
- Pulls out two side arms and counts the shots!
- 2d6 Damage Target: Creatures (2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 25
Create your own custom worlds easily in any genre or setting online for use at the tabletop!
Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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