Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
This character has reached or exceeded their current Atomic RPG Power cap.
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Atomic RPG Power Filters
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| Combatant Powers | 923 |
| Standard Atomic RPG Powers | 1204 |
| Generalist Powers | 536 |
| Advanced Atomic RPG Powers | 608 |
| Mystic Powers | 391 |
| Total Atomic RPG Powers | 1812 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Infected Patient 1’s Power Pools
At Will Powers
Offensive Combatant
Power Cap
17
Points Left
3
Signature Powers
Offensive Combatant
Total Points
110
Power Cap
34
Points Left
110
Results of Filtered Power Search
Powers Found (114) | Page 3 of 6
More than 200 Powers found. Try narrowing your search further.
- Drive It Home
- With a yell and a lung you drive your blade into your enemy. This attack goes for the center mass of your enemy making it very difficult to avoid.
- Attack +4 Target: Creature (1) Range: Self Duration: Instant
- 4d6 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 32
- Dune Angry!
- Pick on my friends I get mad!
- Attack +2 Target: Creature (1) Range: Self Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
- Dune's Dazer
- With a powerful blow Dune dazes and weakens his foe for a short time.
- Attack -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Defenses -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Speed -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 21
- Dune's Dazer
- With a powerful blow Dune dazes and weakens his foe for a short time.
- Attack -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
- Defenses -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
- Speed -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 30
- Electric Arcs
- You create an area of high electrical conductivity causing electricity to begin to arc in a small area. This electricity does damage but also can Move the enemy around some. This effect lingers for several rounds.
- 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
- Move Enemy 2 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 26
- Everyone's a Hero Especially Me
- You break into song singing about how everyone is a hero, especially you. Even the ones that smell like poo.
- Attack +2 Target: Creature (1) Range: Self Duration: 2 Rounds
- Defenses +2 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
- Feed
- You are food and it is hungry
- 3d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 19
- Flamethrower
- Character breathes a powerful stream of fire capable of melting boulders, which has a chance of inflicting the opponent with a burn. Also move your enemy away!
- 3d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
- Move Enemy 1 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 22
- Fury Charge
- Channel raw energy into physical strength during face-to-face combat, enhancing melee attacks with formidable force.
- 4d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 23
- Get Behind Me!
- Stay near me, I will protect you!
- Defenses +3 Target: Creatures (2) Range: 2 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 30
- Go P0wn!
- With a serious gaze you scan your allies and say "All their base belong to us!" This encourages your allies to greater heights.
- Damage +6 Target: AOE (2×2) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 26
- Grimlore's Determination
- Your enemy sees your grim determination and loses concentration and focus making them an easy target.
- Defenses -3 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 17
- Grimlore's Mauling
- Grimlore swings his maul around with reckless abandon trying to smash everything in its path.
- 2d4 Damage Target: AOE (2×2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
- Group Damage Resistance
- Bolstering nearby allies they feel a bit tougher for a few rounds.
- Resistance +5 Target: AOE (2×2) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 27
- Hammer Punch
- You introduce your enemy to the Hammer! The Hammer is your fist.
- Attack +1 Target: Creature (1) Range: 1 Space Duration: Instant
- 3d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 19
- Hand Lasers
- Use these lasers to slice your enemy.
- 2d6 Damage Target: Creatures (2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 23
- Head Splitting Screech
- You let out an earsplitting screech that cuts right through your enemies nearby. The blast leaves enemies somewhat stunned. Their Hit Point cap is lowered for a short time.
- 1d4 Damage Target: AOE (2×2) Range: 1 Space Duration: Instant
- Hit Points -5 Target: AOE (2×2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 20
- Hilt Slam
- With an unexpected direction change of your weapon you smack your for with the hilt.
- Damage +6 Target: Creature (1) Range: Self Duration: Instant
- 2d6 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
- Holy Wrath
- A blinding light descends from the heavens absolving any enemy within it's range.
- 2d6 Damage Target: AOE (2×2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 21
- Hyena Heckle
- Using a series of bites, nips, and other aggressive behavior you heckle and manipulate your enemy into the most advantageous position.
- 2d8 Damage Target: Creature (1) Range: 1 Space Duration: 1 Round
- Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 21
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