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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

This character has reached or exceeded their current Atomic RPG Power cap.

Editing and rearranging Atomic RPG Powers is still available on this character.

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Atomic RPG Power Filters
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Combatant Powers 923
Standard Atomic RPG Powers 1204
Generalist Powers 536
Advanced Atomic RPG Powers 608
Mystic Powers 391
Total Atomic RPG Powers 1812
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Infected Patient 1’s Power Pools
At Will Powers
Offensive Combatant
Power Cap
17
Points Left
3
Signature Powers
Offensive Combatant
Total Points
110
Power Cap
34
Points Left
110
Results of Filtered Power Search
Powers Found (114) | Page 4 of 6
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I Get You Now
Charge toward your enemy with great speed and bash them a good one.
  • Move Ally 4 Target: Creature (1) Range: 1 Space Duration: Instant
  • 4d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 27
I Show You!
Bullies get what they deserve! A good smack upside the head.
  • 5d4 Damage Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 23
Insect Swarm
Speak to the insects and have them swarm to your enemies! They cause damage and slow them down.
  • 3d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
  • Athletics -1 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT TT RT Cost: 23
Intimidated By Awesome
Your awesomeness intimidates or annoys your enemies. Either way they become easy pickings.
  • Attack -2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 20
Invigorating Balm
This light green paste can be rubbed on someone's muscles to loosen them up. After using the balm the muscles become extra responsive and limber helping speed the person up.
  • Speed +3 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 25
I'm going to taze you bro!
You shock an uncooperative enemy.
  • 1d6 Damage Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Attack -1 Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Ju-Ju Bag of Bees
This strange leather bag sounds like it is full of small bones and rocks. When this is thrown and hits an enemy it erupts in a cloud of dizzying white dust and angry bees weakening the enemies in it for a short time.
  • 1d6 Damage Target: AOE (2×2) Range: 3 Spaces Duration: Instant
  • Move Enemy 1 Target: AOE (2×2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 22
Know Your Better
In a flourish of well-timed strikes you show to your enemy that you are the better fighter. The knowledge of imminent defeat unsettles your enemy greatly reducing their Hit Points for a short time.
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Hit Points -15 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Level 1 Electrical Trap
This trap is not much more then extreme static on a drier, but it can certainly be a nuisance to low level PCs. As a lever or pressure plate style trap this will have a Trap Difficulty of 18. 10 (GM Base + 2.5 + 5 rounded up to 18)
  • 1d6 Damage Target: AOE (2×2) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 25
Live to fight another day!
Sometimes the need for speed is all that lay between a person and their death. With almost a blinding flash, this power increases Isa's speed while increasing defenses and giving a touch of healing.
  • Defenses +2 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Speed +3 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 28
Locked In Battle
You engage your enemy and lock them into battle with you. This reduces their Speed while increasing your Defenses for a short time.
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
  • 1d4 Damage Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Speed -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Make a Hole
Putting his head down Grimlore goes into a raging fit spinning and thrashing a small area trying it impale as many things as he can on his armor spikes all the while blasting enemies well out of the area.
  • 1d4 Damage Target: AOE (2×2) Range: 2 Spaces Duration: Instant
  • Move Enemy 1 Target: AOE (2×2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 18
Maul Offender
When one particular creature is threatening you more then others, it's a good idea to take them down fast!
  • 4d6 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
  • Move Enemy 2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 27
Mighty Leaping Jab
You launch yourself into the air and try to impale your enemy.
  • Speed +3 Target: Creature (1) Range: 1 Space Duration: Instant
  • 2d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 20
Mystery Snuff
This small package has a weird leafy powder inside of it. When sniffed up ones nose it gives a bit of a rush making the snuffer a little tougher in a fight.
  • Resistance +5 Target: Creature (1) Range: 2 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 20
Nauseating Pain
Distracting your foe with a faint you deliver a nauseating strike to their head.
  • 1d8 Damage Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Necrotic Resurgence
You channel dark energies to temporarily animate corpses causing them to rise and fight for you.
  • 4d4 Damage Target: Creatures (2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 33
Nip and Run Away!
You nip at your enemy to try to keep them back and then you try to run away!
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • 2d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 19
No One Is Left Behind
You help your allies by helping them get out of a deadly situation. You increase the Speed and Defenses of a small group near you for a short time.
  • Defenses +1 Target: AOE (2×2) Range: Self Duration: 2 Rounds
  • Speed +1 Target: AOE (2×2) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 26
Nose Cracker
You drive your fist into your enemies face. This mighty blow staggers them and moves them backwards.
  • 5d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 2 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 34
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