Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
This character has reached or exceeded their current Atomic RPG Power cap.
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To gain more room subscribe to the Atomic RPG at a higher membership level or remove some Powers from this character to add new Powers.
Atomic RPG Power Filters
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| Combatant Powers | 923 |
| Standard Atomic RPG Powers | 1204 |
| Generalist Powers | 536 |
| Advanced Atomic RPG Powers | 608 |
| Mystic Powers | 391 |
| Total Atomic RPG Powers | 1812 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Infected Patient 1’s Power Pools
At Will Powers
Offensive Combatant
Power Cap
17
Points Left
3
Signature Powers
Offensive Combatant
Total Points
110
Power Cap
34
Points Left
110
Results of Filtered Power Search
Powers Found (114) | Page 5 of 6
More than 200 Powers found. Try narrowing your search further.
- One, Two, Cross Punch
- Almost too fast to preceive you strike two targets around you with a quick 1-2 combo punch.
- Attack +1 Target: Creature (1) Range: Self Duration: Instant
- 1d8 Damage Target: Creatures (2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 17
- Open your hearts
- The soft, calm, and beautiful face ensnares the target, lowering their guard and making them succeptable. Almost like a siren, Isa glows and her voice takes on a melodic tone.
- Defenses -4 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 27
- Orc Blood
- Harnessing the rage innate in orc blood the Orc Scout works themselves into a blood lust making them truly formidable.
- Attack +1 Target: Creature (1) Range: Self Duration: 2 Rounds
- Defenses +3 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
- Painful Pummeling
- You use your enemies pain to your advantage making your punches even more painful.
- 1d8 Damage Target: Creatures (2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
- Pander to Penny
- You pander to Penny in hopes of giving her the Hammer. The Hammer is not your fists.
- Hit Points +15 Target: Creature (1) Range: Self Duration: 2 Rounds
- Speed +1 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 26
- Paralytic Grasp
- Reaching out with one of its foul smelling tentacles the Deathrot Ooze tries to paralyze its food.
- Speed -4 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 25
- Precision Strike
- Finding a weak spot in your enemies defenses you strike it quick before it can be covered.
- Attack +3 Target: Creature (1) Range: 1 Space Duration: Instant
- 2d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
- Pressure Point Punch
- Grabbing the end of the nightstick you strike your opponents sensitive pressure points with the handle.
- 5d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 26
- Puff of Powder
- Pulling out a sack of small raw chemicals you use for drug experimentation you blow a puff into your enemies face distracting them.
- Attack -4 Target: AOE (2×2) Range: 1 Space Duration: 1 Round
- Speed -1 Target: AOE (2×2) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 30
- Pummel
- With a flurry of attacks you pummel your enemy.
- 4d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 25
- Rending Swipe
- With your mighty ax you slice through nearby foes.
- 4d6 Damage Target: AOE (2×2) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 34
- Repulse Pulse
- A pulse of energy knocks your target back.
- 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
- Move Enemy 5 Target: AOE (2×2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 24
- Resistance Through Reason
- Using your superior scientific reasoning you grant Resistance.
- Resistance +5 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 19
- Right Hook
- You swing your powerful fists at the enemy.
- 2d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: Instant
- Speed -1 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 20
- Saline Surprise
- Using one of the small saline packets you keep for safety, you point it at an enemy and squirt them in the face distracting them for short time.
- Attack -2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
- Damage -10 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
- Shadow Image
- By being brave enough to go toe to toe to our foes, a holographic image appears next to you and mimics your every move. Use a hologram projector to cast a shadow hologram of the target.
- Defenses +4 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 27
- Shop Smart, Shop S-Mart
- You get the attention of you enemies by spouting crap from your mundane job.
- Defenses +4 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
- Skull Crusher
- Distracting your enemy with a faint you slip your left hand behind their head holding it tight. With your right your drive your knuckles square into their nose hoping to connect with your own hand on the other side…
- Attack +1 Target: Creature (1) Range: Self Duration: Instant
- 5d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 33
- Smack Around Students
- Using your group self defense training you jump into the fray and smack a few enemies around.
- 2d4 Damage Target: AOE (2×2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
- Snapping Bite
- Darting in between attacks you snap at your enemy with your maw! Using this surprising attack you are able to move your enemy around. This is a great attack to use to move enemies into more advantageous positions.
- 1d8 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
- Move Enemy 4 Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 21
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