Specialty Database Search
The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.
Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.
Atomic RPG Specialty Search Filters
| Standard Atomic RPG Specialties | 223 | Advanced Atomic RPG Specialties | 207 | |
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Random Atomic RPG System Specialties
- Minor Language
- Increases known languages by 1.
- Required Level: 1st
- Greater Enhanced Knockaround
- Improves the Combat Maneuver Knockaround by an additional Creatures +2, Move Enemy +2, and Reaction -4.
- Required Level: 13th | Required Specialty: Improved Enhanced Knockaround
- Improved Damaging Critical
- Critical Hits do 20 extra damage.
- Required Level: 9th | Required Specialty: Lesser Damaging Critical
- Improved Enhanced Battle Teleport
- Powers that allow you to Teleport are increased by 6 Spaces.
- Required Level: 9th | Required Specialty: Lesser Enhanced Battle Teleport
- Lesser Healing Leader
- Add +5 to Healing to an ally next to you.
- Required Level: 5th | Required Specialty: Minor Healing Leader
- Minor Less Rest
- Subtract 1 from the amount of time need for a full rest.
- Required Level: 1st
- Lesser Increase Leadership
- Grant 3 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.
- Required Level: 6th | Required Specialty: Minor Increase Leadership
- Improved Extended Damage Increase
- Powers that are extended with Damage Power Duration Increase Specialty do for 40% of the original Damage.
- Required Level: 10th | Required Specialty: Lesser Extended Damage Increase
- Greater Critical Skill Increase
- When rolling a 20 on a d20 Skill Roll add an additional +20 to the final number.
- Required Level: 13th | Required Specialty: Improved Critical Skill Increase
- Improved Bonus Power Duration Increase
- Powers with a Duration of 2 or greater last 3 more rounds granting a Bonus of 1 from the effect. No other effects are extended.
- Required Level: 9th | Required Specialty: Lesser Bonus Power Duration Increase
- Minor Enhanced Damage
- Add 1 die to all powers that damage Hit Points.
- Required Level: 1st
- Lesser Additional Healing Boosts
- Healing Boost 3 times during Battle Time.
- Required Level: 5th | Required Specialty: Minor Additional Healing Boosts
- Superior Enhanced Critical Heal
- Critical Heals become a 17 or higher if the Heal hits. Only 20’s auto-hit.
- Required Level: 17th | Required Specialty: Improved Enhanced Critical Heal
- Greater Tactical Combat
- Add 4 bonus to Tactical Advantage Attacks.
- Required Level: 13th | Required Specialty: Improved Tactical Combat
- Superior Assault Leader
- Add +5 to Attack to an ally next to you.
- Required Level: 17th | Required Specialty: Greater Assault Leader
- Superior Shield Ally Leader
- Take up to 150 damage a round instead for any adjacent ally.
- Required Level: 17th | Required Specialty: Greater Shield Ally Leader
- Lesser Hit Points
- Add 30 Hit Points.
- Required Level: 5th | Required Specialty: Minor Hit Points
- Lesser Expand Leadership
- Grant allies your Leader Specialties Bonuses within 4 spaces of you instead of 1. Used to enhance other Leadership Specialties.
- Required Level: 6th | Required Specialty: Minor Expand Leadership
- Superior Craft: Combatant Epic Items
- Grants ability to craft Epic Fyxt Items that have effects which a Combatant has access to.
- Required Level: 17th | Required Specialty: Improved Craft: Combatant Advanced Items
- Improved Increased Extended Bonus Effects
- Powers that are extended with Bonus Power Duration Increase may add 3 effects that are extended.
- Required Level: 10th | Required Specialty: Lesser Increased Extended Bonus Effects
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