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Specialty Database Search

The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.

Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.

Atomic RPG Specialty Search Filters
Standard Atomic RPG Specialties 223 Advanced Atomic RPG Specialties 207
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Name Tier | Level
Description
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Random Atomic RPG System Specialties

Minor Language
Increases known languages by 1.

Required Level: 1st
Greater Enhanced Knockaround
Improves the Combat Maneuver Knockaround by an additional Creatures +2, Move Enemy +2, and Reaction -4.

Required Level: 13th | Required Specialty: Improved Enhanced Knockaround
Improved Damaging Critical
Critical Hits do 20 extra damage.

Required Level: 9th | Required Specialty: Lesser Damaging Critical
Improved Enhanced Battle Teleport
Powers that allow you to Teleport are increased by 6 Spaces.

Required Level: 9th | Required Specialty: Lesser Enhanced Battle Teleport
Lesser Healing Leader
Add +5 to Healing to an ally next to you.

Required Level: 5th | Required Specialty: Minor Healing Leader
Minor Less Rest
Subtract 1 from the amount of time need for a full rest.

Required Level: 1st
Lesser Increase Leadership
Grant 3 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.

Required Level: 6th | Required Specialty: Minor Increase Leadership
Improved Extended Damage Increase
Powers that are extended with Damage Power Duration Increase Specialty do for 40% of the original Damage.

Required Level: 10th | Required Specialty: Lesser Extended Damage Increase
Greater Critical Skill Increase
When rolling a 20 on a d20 Skill Roll add an additional +20 to the final number.

Required Level: 13th | Required Specialty: Improved Critical Skill Increase
Improved Bonus Power Duration Increase
Powers with a Duration of 2 or greater last 3 more rounds granting a Bonus of 1 from the effect. No other effects are extended.

Required Level: 9th | Required Specialty: Lesser Bonus Power Duration Increase
Minor Enhanced Damage
Add 1 die to all powers that damage Hit Points.

Required Level: 1st
Lesser Additional Healing Boosts
Healing Boost 3 times during Battle Time.

Required Level: 5th | Required Specialty: Minor Additional Healing Boosts
Superior Enhanced Critical Heal
Critical Heals become a 17 or higher if the Heal hits. Only 20’s auto-hit.

Required Level: 17th | Required Specialty: Improved Enhanced Critical Heal
Greater Tactical Combat
Add 4 bonus to Tactical Advantage Attacks.

Required Level: 13th | Required Specialty: Improved Tactical Combat
Superior Assault Leader
Add +5 to Attack to an ally next to you.

Required Level: 17th | Required Specialty: Greater Assault Leader
Superior Shield Ally Leader
Take up to 150 damage a round instead for any adjacent ally.

Required Level: 17th | Required Specialty: Greater Shield Ally Leader
Lesser Hit Points
Add 30 Hit Points.

Required Level: 5th | Required Specialty: Minor Hit Points
Lesser Expand Leadership
Grant allies your Leader Specialties Bonuses within 4 spaces of you instead of 1. Used to enhance other Leadership Specialties.

Required Level: 6th | Required Specialty: Minor Expand Leadership
Superior Craft: Combatant Epic Items
Grants ability to craft Epic Fyxt Items that have effects which a Combatant has access to.

Required Level: 17th | Required Specialty: Improved Craft: Combatant Advanced Items
Improved Increased Extended Bonus Effects
Powers that are extended with Bonus Power Duration Increase may add 3 effects that are extended.

Required Level: 10th | Required Specialty: Lesser Increased Extended Bonus Effects

 

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