Specialty Database Search
The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.
Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.
Atomic RPG Specialty Search Filters
| Standard Atomic RPG Specialties | 223 | Advanced Atomic RPG Specialties | 207 | |
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Random Atomic RPG System Specialties
- Lesser Heal Roll Minimum
- Heal die rolls equal to or less than 2 increase to 3.
- Required Level: 5th | Required Specialty: Minor Heal Roll Minimum
- Lesser Damage Boost
- Increase the Hit Point damage of a Power by 20% 1 time during Battle Time.
- Required Level: 5th | Required Specialty: Minor Damage Boost
- Lesser Exclude Target
- Exclude 2 targets from Area of Effect or Space targeted Powers.
- Required Level: 5th | Required Specialty: Minor Exclude Target
- Minor Enhanced Careful Defense
- Improves the Combat Maneuver Careful Defense by an additional Speed +1 and Defenses +1.
- Required Level: 1st
- Lesser Ranged Combat
- Increase Power Effects with a Range of 4 or higher by 4 Spaces.
- Required Level: 5th | Required Specialty: Minor Ranged Combat
- Improved At Will Cap Boost
- Increase At Will Power cap by 15.
- Required Level: 9th | Required Specialty: Lesser At Will Cap Boost
- Greater Tertiary Power Point Increase
- Increase Tertiary Power Pool by 40 points.
- Required Level: 13th | Required Specialty: Improved Tertiary Power Point Increase
- Lesser Increased Extended Penalty Effects
- Powers that are extended with Penalty Power Duration Increase may add 2 effects that are extended.
- Required Level: 6th | Required Specialty: Minor Increased Extended Penalty Effects
- Superier Healing Power Duration Increase
- Powers with a Duration of 2 or greater last 5 more rounds doing 10% of the original Healing. No other effects are extended.
- Required Level: 17th | Required Specialty: Greater Healing Power Duration Increase
- Lesser At Will Cap Boost
- Increase At Will Power cap by 10.
- Required Level: 5th | Required Specialty: Minor At Will Cap Boost
- Superior Enhanced Knockaround
- Improves the Combat Maneuver Knockaround by an additional Creatures +2, Move Enemy +3, and Reaction -5.
- Required Level: 17th | Required Specialty: Greater Enhanced Knockaround
- Greater Recover Efforts
- Recover 7 Effort Pointss after Battle Time. Only Efforts used in that Battle Time can be recovered.
- Required Level: 13th | Required Specialty: Improved Recover Efforts
- Lesser Epic Enhanced Critical Attack
- Critical Attacks become a 16 or higher if the Attack hits. Only 20’s auto-hit.
- Required Level: 25th | Required Specialty: Superior Enhanced Critical Attack
- Improved Tactical Combat
- Add 3 bonus to Tactical Advantage Attacks.
- Required Level: 9th | Required Specialty: Lesser Tactical Combat
- Minor Healing Leader
- Add +1 to Healing to an ally next to you.
- Required Level: 1st
- Minor Ranged Combat
- Increase Power Effects with a Range of 4 or higher by 2 Spaces.
- Required Level: 1st
- Superior Enhanced Expoit Weakness
- Improves the Combat Maneuver Expoit Weakness by an additional Defense -3 and Creatures +2.
- Required Level: 17th | Required Specialty: Greater Enhanced Expoit Weakness
- Lesser Subterfuge Skill Focus
- Increase Subterfuge Skill by 4.
- Required Level: 5th | Required Specialty: Minor Subterfuge Skill Focus
- Improved Lingering Death
- Dying Rate is reduced by 10.
- Required Level: 9th | Required Specialty: Lesser Lingering Death
- Minor Healing Power Duration Increase
- Powers with a Duration of 2 or greater last 1 more round doing 10% of the original Healing. No other effects are extended.
- Required Level: 1st
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