Specialty Database Search
The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.
Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.
Atomic RPG Specialty Search Filters
| Standard Atomic RPG Specialties | 223 | Advanced Atomic RPG Specialties | 207 | |
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Random Atomic RPG System Specialties
- Superior Enhanced Parley
- Improves the Combat Maneuver Parley by an additional Attack +5 and Creatures +5.
- Required Level: 17th | Required Specialty: Greater Enhanced Parley
- Improved Healing Critical
- Critical Heals do 20 extra healing.
- Required Level: 9th | Required Specialty: Lesser Healing Critical
- Greater Resist Forced Move
- Powers that force you to Move are reduced by 4.
- Required Level: 13th | Required Specialty: Improved Resist Forced Move
- Minor Vicious Critical
- Optional Critical Hit table roll increased by 1.
- Required Level: 1st
- Improved Damage Leader
- Add +10 to Damage to ally next to you.
- Required Level: 9th | Required Specialty: Lesser Damage Leader
- Improved Effort Point Increase
- Increase the total amount of Effort Points by 6.
- Required Level: 9th | Required Specialty: Lesser Effort Point Increase
- Minor Recovery
- Recover 3 Hit Points per turn. GM dictates rate during Real Time.
- Required Level: 1st
- Superior Damage Boost
- Increase the Hit Point damage of a Power by 50% 1 time during Battle Time.
- Required Level: 17th | Required Specialty: Greater Damage Boost
- Lesser Expand Leadership
- Grant allies your Leader Specialties Bonuses within 4 spaces of you instead of 1. Used to enhance other Leadership Specialties.
- Required Level: 6th | Required Specialty: Minor Expand Leadership
- Superior Enhanced Reckless Offense
- Improves the Combat Maneuver Reckless Offense by an additional Speed +3, Attack +2, and Defenses -5.
- Required Level: 17th | Required Specialty: Greater Enhanced Reckless Offense
- Improved Enhanced Move
- Powers that allow you to Move are increased by 3 Spaces.
- Required Level: 9th | Required Specialty: Lesser Enhanced Move
- Minor Nature Skill Focus
- Increase Nature Skill by 2.
- Required Level: 1st
- Superior Alter Shape
- Add 5 shapes to Powers that affect 48 Spaces or or less.
- Required Level: 17th | Required Specialty: Greater Alter Shape
- Minor At Will Cap Boost
- Increase At Will Power cap by 5.
- Required Level: 1st
- Improved Vicious Critical
- Optional Critical Hit table roll increased by 3.
- Required Level: 9th | Required Specialty: Lesser Vicious Critical
- Improved Healing Leader
- Add +10 to Healing to an ally next to you.
- Required Level: 9th | Required Specialty: Lesser Healing Leader
- Superior Craft: Combatant Epic Items
- Grants ability to craft Epic Fyxt Items that have effects which a Combatant has access to.
- Required Level: 17th | Required Specialty: Improved Craft: Combatant Advanced Items
- Minor Tactical Combat
- Add 1 bonus to Tactical Advantage Attacks.
- Required Level: 1st
- Improved Craft: Generalist Advanced Items
- Grants ability to craft Advanced Fyxt Items that have effects which a Generalist has access to.
- Required Level: 9th | Required Specialty: Minor Craft: Generalist Basic Items
- Greater At Will Cap Boost
- Increase At Will Power cap by 20.
- Required Level: 13th | Required Specialty: Improved At Will Cap Boost
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