Specialty Database Search
The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.
Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.
Atomic RPG Specialty Search Filters
| Standard Atomic RPG Specialties | 223 | Advanced Atomic RPG Specialties | 207 | |
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Random Atomic RPG System Specialties
- Greater Increased Extended Bonus Effects
- Powers that are extended with Bonus Power Duration Increase may add 4 effects that are extended.
- Required Level: 13th | Required Specialty: Improved Increased Extended Bonus Effects
- Improved Shield Ally Leader
- Take up to 40 damage a round instead for any adjacent ally.
- Required Level: 9th | Required Specialty: Lesser Shield Ally Leader
- Minor Less Rest
- Subtract 1 from the amount of time need for a full rest.
- Required Level: 1st
- Minor Tertiary Power Point Increase
- Increase Tertiary Power Pool by 10 points.
- Required Level: 1st
- Improved Enhanced Healing
- Add 3 dice to all powers that heal Hit Points.
- Required Level: 9th | Required Specialty: Lesser Enhanced Healing
- Lesser Enhanced Expoit Weakness
- Improves the Combat Maneuver Expoit Weakness by an additional Defense -1 and Creatures +1.
- Required Level: 5th | Required Specialty: Minor Enhanced Expoit Weakness
- Lesser Enhanced Battle Teleport
- Powers that allow you to Teleport are increased by 4 Spaces.
- Required Level: 5th | Required Specialty: Minor Enhanced Battle Teleport
- Minor Healing Power Duration Increase
- Powers with a Duration of 2 or greater last 1 more round doing 10% of the original Healing. No other effects are extended.
- Required Level: 1st
- Lesser Healing Leader
- Add +5 to Healing to an ally next to you.
- Required Level: 5th | Required Specialty: Minor Healing Leader
- Greater Healing Increase
- Add 20 Healing to all defensive Powers that Heal Hit Points.
- Required Level: 13th | Required Specialty: Improved Healing Increase
- Greater Additional Healing Boosts
- Healing Boost 5 times during Battle Time.
- Required Level: 13th | Required Specialty: Improved Additional Healing Boosts
- Minor Speed
- Increase Speed by 1.
- Required Level: 1st
- Superior Damage Increase
- Add 35 Damage to all offensive Powers that Damage Hit Points.
- Required Level: 17th | Required Specialty: Greater Damage Increase
- Greater Shield Ally Leader
- Take up to 75 damage a round instead for any adjacent ally.
- Required Level: 13th | Required Specialty: Improved Shield Ally Leader
- Superior Damage Roll Minimum
- Damage die rolls equal to or less than 5 increase to 6.
- Required Level: 17th | Required Specialty: Greater Damage Roll Minimum
- Improved Speed
- Increase Speed by 3.
- Required Level: 9th | Required Specialty: Lesser Speed
- Lesser Scholar Skill Focus
- Increase Scholar Skill by 4.
- Required Level: 5th | Required Specialty: Minor Scholar Skill Focus
- Lesser Subterfuge Skill Focus
- Increase Subterfuge Skill by 4.
- Required Level: 5th | Required Specialty: Minor Subterfuge Skill Focus
- Lesser Lessen Critical Hit
- Critical Hits do 10 less damage to your character.
- Required Level: 5th | Required Specialty: Minor Lessen Critical Hit
- Lesser Damage Leader
- Add +5 to Damage to ally next to you.
- Required Level: 5th | Required Specialty: Minor Damage Leader
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