Specialty Database Search
The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.
Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.
Atomic RPG Specialty Search Filters
Standard Atomic RPG Specialties | 223 | Advanced Atomic RPG Specialties | 177 | |
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Random Atomic RPG System Specialties
- Superior Secondary Power Point Increase
- Increase Secondary Power Pool by 50 points.
- Required Level: 17th | Required Specialty: Greater Secondary Power Point Increase
- Greater Expand Leadership
- Grant allies your Leader Specialties Bonuses within 8 spaces of you instead of 1. Used to enhance other Leadership Specialties.
- Required Level: 13th | Required Specialty: Improved Expand Leadership
- Superior Healing Increase
- Add 35 Healing to all defensive Powers that Heal Hit Points.
- Required Level: 17th | Required Specialty: Greater Healing Increase
- Lesser Crafting Skill Focus
- Increase Crafting Skill by 4.
- Required Level: 5th | Required Specialty: Minor Crafting Skill Focus
- Minor Recovery
- Recover 3 Hit Points per turn. GM dictates rate during Real Time.
- Required Level: 1st
- Minor Increased Extended Bonus Effects
- Powers that are extended with Bonus Power Duration Increase may add 1 effect that is extended.
- Required Level: 2nd
- Greater Healing Critical
- Critical Heals do 40 extra healing.
- Required Level: 13th | Required Specialty: Improved Healing Critical
- Improved Hard to Kill
- The Death Limit for the character is increased by 60 making them difficult to kill.
- Required Level: 9th | Required Specialty: Lesser Hard to Kill
- Improved Effort Point Use Cap Increase
- Increase Effort Point use cap by 3.
- Required Level: 9th | Required Specialty: Lesser Effort Point Use Cap Increase
- Lesser Alter Shape
- Add 2 shapes to Powers that affect 16 Spaces or or less.
- Required Level: 5th | Required Specialty: Minor Alter Shape
- Greater Revive Roll Increase
- Increase your Revive roll by 4.
- Required Level: 13th | Required Specialty: Improved Revive Roll Increase
- Improved Primary Power Point Increase
- Increase Primary Power Pool by 30 points.
- Required Level: 9th | Required Specialty: Lesser Primary Power Point Increase
- Minor Ignore Damage
- Ignore 10% of the Hit Point damage taken from an attack 1 time during Battle Time.
- Required Level: 1st
- Greater Healing Power Duration Increase
- Powers with a Duration of 2 or greater last 4 more rounds doing 10% of the original Healing. No other effects are extended.
- Required Level: 13th | Required Specialty: Improved Healing Power Duration Increase
- Superior Speed
- Increase Speed by 5.
- Required Level: 17th | Required Specialty: Greater Speed
- Lesser Assault Leader
- Add +2 to Attack to an ally next to you.
- Required Level: 5th | Required Specialty: Minor Assault Leader
- Epic Craft: Combatant Legendary Items
- Grants ability to craft Legendary Fyxt Items that have effects which a Combatant has access to.
- Required Level: 25th | Required Specialty: Superior Craft: Combatant Epic Items
- Superior Combat Assistance Leader
- Grant an additional +5 Tactical Advantage to an ally.
- Required Level: 17th | Required Specialty: Greater Combat Assistance Leader
- Superior Increase Leadership
- Grant 6 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.
- Required Level: 18th | Required Specialty: Greater Increase Leadership
- Greater Hit Points
- Add 100 Hit Points.
- Required Level: 13th | Required Specialty: Improved Hit Points
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