Specialty Database Search
The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.
Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.
Atomic RPG Specialty Search Filters
Standard Atomic RPG Specialties | 223 | Advanced Atomic RPG Specialties | 177 | |
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Random Atomic RPG System Specialties
- Improved Effort Point Increase
- Increase the total amount of Effort Points by 6.
- Required Level: 9th | Required Specialty: Lesser Effort Point Increase
- Lesser Increased Extended Penalty Effects
- Powers that are extended with Penalty Power Duration Increase may add 2 effects that are extended.
- Required Level: 6th | Required Specialty: Minor Increased Extended Penalty Effects
- Superior Revive Roll Increase
- Increase your Revive roll by 5.
- Required Level: 17th | Required Specialty: Greater Revive Roll Increase
- Superior Hard to Kill
- The Death Limit for the character is increased by 240 making them difficult to kill.
- Required Level: 17th | Required Specialty: Greater Hard to Kill
- Superior Scholar Skill Focus
- Increase Scholar Skill by 10.
- Required Level: 17th | Required Specialty: Greater Scholar Skill Focus
- Improved Extended Healing Increase
- Powers that are extended with Healing Power Duration Increase Specialty heal for 40% of the original Healing.
- Required Level: 10th | Required Specialty: Lesser Extended Healing Increase
- Lesser Speed
- Increase Speed by 2.
- Required Level: 5th | Required Specialty: Minor Speed
- Improved Damage Increase
- Add 10 Damage to all offensive Powers that Damage Hit Points.
- Required Level: 9th | Required Specialty: Lesser Damage Increase
- Lesser Vicious Critical
- Optional Critical Hit table roll increased by 2.
- Required Level: 5th | Required Specialty: Minor Vicious Critical
- Improved Ignore Damage
- Ignore 30% of the Hit Point damage taken from an attack 1 time during Battle Time.
- Required Level: 9th | Required Specialty: Lesser Ignore Damage
- Lesser Recover Efforts
- Recover 3 Effort Points after Battle Time. Only Efforts used in that Battle Time can be recovered.
- Required Level: 5th | Required Specialty: Minor Recover Efforts
- Lesser Heal Roll Minimum
- Heal die rolls equal to or less than 2 increase to 3.
- Required Level: 5th | Required Specialty: Minor Heal Roll Minimum
- Minor Athletics Skill Focus
- Increase Athletics Skill by 2.
- Required Level: 1st
- Greater Damage Leader
- Add +15 to Damage to ally next to you.
- Required Level: 13th | Required Specialty: Improved Damage Leader
- Lesser Primary Power Point Increase
- Increase Primary Power Pool by 20 points.
- Required Level: 5th | Required Specialty: Minor Primary Power Point Increase
- Lesser Revive Roll Increase
- Increase your Revive roll by 2.
- Required Level: 5th | Required Specialty: Minor Revive Roll Increase
- Superior Damaging Power Duration Increase
- Powers with a Duration of 2 or greater last 5 more rounds doing 10% of the original Damage. No other effects are extended.
- Required Level: 17th | Required Specialty: Greater Damaging Power Duration Increase
- Superior Damage Roll Minimum
- Damage die rolls equal to or less than 5 increase to 6.
- Required Level: 17th | Required Specialty: Greater Damage Roll Minimum
- Minor Critical Reaction Increase
- When rolling a 20 on a d20 Reaction Roll add an additional +2 to the final number.
- Required Level: 1st
- Lesser Effort Point Increase
- Increase the total amount of Effort Points by 4.
- Required Level: 5th | Required Specialty: Minor Effort Point Increase
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