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View Encounter

The View Encounter page is just that, where the details of a single Encounter are displayed. Use this page to view the Encounter during a game. Don’t use the Encounter Generator because you may inadvertently change something.

If no Encounter is appearing find one with the Encounter Search page or the widget below that will show your customized Encounters.

Encounter Basics
First Day On The Job
Use this Real Time Encounter as a good opportunity for the players to role play among themselves and with Jacob. It is important that all the guards (PCs) know what each other does and how they are going to work together to guard the merchant.
Type
Real Time
Difficulty
Trivial
Level
1
Players
3
Encounter Details
What you need to know to prepare the PCs for this encounter.
 

In the morning, Jacob meets them in the common room.

The GM should role-play Jacob at this point. Tell the players they see Jacob sitting at large table, with plates of hot food sitting in front of empty chairs, waiting for them. Then say this to them as Jacob:

Good morning adventurers! I am glad to see you up and awake. I have ordered a hearty breakfast for us. One last good meal before we hit the road!

Role-play with the players if they seem interested in acting out their characters. If they don’t seem interested to talk to Jacob and each other over a hot breakfast, just move on with the game. It’s important as a GM to “read” your players. When they want to role-play, encourage it by role-playing with them, but if they don’t want to, there is no need to force it.

GM should read the following:

Once you are done with breakfast you head outside to see the stable hands finish loading the wagon. Jacob is anxious to get on the road, so without further delay he tosses silver pieces to each of the stable hands and cracks the reins to get the wagon moving. You will be walking as the wagon travels. You can choose a position around the wagon. Where would you like to be?

Print this image or draw your own.This way the GM moves the story along, indicating they have begun their guard duty. More importantly, the PCs will tell the GM where their characters are located in regard to the wagon. This is useful when exciting and unexpected things happen.

The wagon is 2×3 Spaces in size. Jacob is sitting in the one open seat. There are two horses that take up the two Spaces in front of the wagon. The PCs can choose to be to the side, the front, behind the wagon, or anywhere else they choose, as long as both the GM and PCs know where everyone is.

Now the GM can take some time to “set the scene”, describing what the trip is like. How is the weather? What kind of terrain are they dealing with? Is the road well-maintained or is it barely even a path? What are the sights and smells of the area? The GM should describe as much as possible, especially details that may be important to the PCs. In this case, the GM can use the paragraph below or make up their own. The Fyxt RPG encourages both players and GMs to use their imaginations to make the games they play their own.

As you leave the village, small hills rise in front of you. It is a cool, crisp morning. You can smell the sweet perfume of early spring flowers on the soft breeze. The road you follow is made of dirt and is clearly not maintained. You’ve heard the rumors of danger in the hills ahead. It may be a short two day trip through the valleys to the other side of the hills, but a lot can happen in that time.

Jacob begins to whistle softly as you enter the first of the valleys.

 
Encounter Tactics
Tactics the NPCs might use during this encounter.
The most important part of this Encounter is that Jacob and the PCs need to know what each guard can do. What are their powers, abilities, and how best do they see themselves helping to protect the merchant. It should be noted who runs into a fight, who wants to stay back. Who debuffs or buffs and if there is anyone that can heal others.
Real Time Encounters Have No Direct Additional Content
Their may be some NPCs involved.
Their may be a maps or really any other extra accesory to embellish this encounter.
See Setup and Details for information.
Encounter Conclusion
What happens after the Encounter if the PCs win? What if they lose?
The conclusion of this Encounter is the PCs having at least an OK idea of what each other does and what their roles might be in a fight. Secondarily, it will also establish where each party member is relation to the Merchant and each other so when the action starts, everyone knows where they are.

Encounter Image Assets
Images to Enhance the Encounter
Encounter Images can be a wide range of things from a map, terrian picture, image of a clue or item, or maybe a puzzle. Use these to enhance your Encounter and add depth and flavor to your games.
Wagon and Guards
Just an image to help inspire the Encounter.