Long Distance Travel During Real Time
There may be a lot of traveling in Atomic RPG System Adventures. Characters may be traveling from one city to the next or perhaps one solar system to the next.
When traveling in Real Time, use the table below to estimate the time it might take to travel to the party’s destination.
Speed | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 12 | 14 | 16 | 18 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Miles Per Day | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 100 |
Kilometers Per Day | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 96 | 112 | 128 | 144 | 160 |
Parsecs Per Day | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 12 | 14 | 16 | 18 | 20 |
Modes of Transportation
The mode of transportation will definitely have an impact on how far the party can travel in a day. How quickly the party moves is determined by the slowest member. So whether by foot, space ship or boat, the slowest speed dictates the overall distance the party can travel in one day. These are suggested Speeds for the following modes of Transportation, though the Game Master is always welcome to modify these.
- A Character Travels Their Listed Speed
- A Speed of 6 might be on horseback or other animal used for traveling.
- A Speed of 10 might be traveling on an ocean liner or other "slow" mass transportation.
- A Speed of 15 might be a car or other vehicle traveling at a good speed.
- A Speed of 30 might be a plane or other mode of fast transportation.
These are just rough ideas to us when figuring out travel distance. Many other factors can come into play. Things such as weather, political stability, or the safety of the area, and other unexpected things. This is just to help the GM come up with something they can work with. Ultimately, the GM has final say of how much time and effort must go into traveling.
This includes anything that physically moves from one place to another and can interact with anything between these two points.
Teleportation and instant travel are entirely different and are not addressed here.