Atomic RPG System Character Archetype:
Combatant
Combatants are the Atomic RPG System system’s physically-based characters. In Dungeons & Dragons these would be your fighters, monks, rangers, and paladins. One of the many great things about the Atomic RPG System system is that players don’t have to narrow their choice into a “micro class”. In other words, you don’t have to choose between “soldier” and “barbarian”. Atomic RPG System players just pick Combatant as their overall Archetype, then are free to shape their character any way they want.
Combatant characters in the Atomic RPG System cover a very wide range of possible characters.
- Brawler
- Swordsman
- Sniper
- Gunslinger
- Sumo Wrestler
- Ninja
- Soldier
The Combatant can also be a combination of these ideas. In the Atomic RPG System, players are not stuck with a narrow vision of a character. Players can be part ranger, part soldier, part sword expert, or part sniper. It is all up to the player to determine the specifics of their character.
What all Combatants have in common is that their Body Trait is their primary Trait. As a Combatant, players will want to make sure that their Body Trait is their highest Trait. It will be the primary Character Trait which will determine how good a character is at Combatant-related Powers and effects.
- Body grants bonuses to Combatant Attacks.
- Body grants bonuses to Combatant Damage.
- Body grants bonuses to Combatant Defenses.
Combatants don’t have to use weapons at all, they can be masters of many types of weapons, or they will fall somewhere in the middle and will end up with a mix of Powers to illustrate their training and expertise.
Players who create Combatants will add their character level to the amount of overall damage they will cause, since this is usually the main focus of a Combatant.
If you visualize your Atomic RPG System Character as someone who is physically intimidating with a mastery of all things martial, a Combatant Archetype is what you will want to play.
Learn More about the other Archetype
Generalist
Rogue(ish)
Primary focus on skills and utility abilities.
Examples might include a rogue, a bard, or hacker that likes to use skills and buffs to aid or harm others.
Mystic
Wizard(ish) / Cleric(ish)
Primary focus on magic or supernatural abilities.
Examples might include a sorcerer, psionisist, or cleric that uses the mysterious unseen forces of the mind and magic.