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Character Creation

As a general Atomic RPG System rule, players can adjust their characters when they level up. This means players can change aspects of their character on top of the normal changes that come with leveling. This helps players adjust their characters continuously. Players can easily adapt to the game they are playing or to changes their characters as they evolve. When players make changes to their characters they should be limited to one thing per level. This would include; Traits, Archetype, Style, Focus, Specialty, Skills, One Discipline.

This is to show growth and flexibility so characters do not completely change when they level. However, the GM has final say on what any player can change.

As far as Powers themselves are concerned. GM’s are encouraged to allow players to adjust and change Powers during any Full Rest if they feel they need to.

However, final say on any character is always up to your RPG groups GM.

Category: Character Creation

Power Points are the number of points any particular character has to use to create the Powers and abilities of the character.

Each character Focus has a different ratio of Power Points that will be available for that particular character. Balanced characters have the most Power Points, but their maximum they can use per Power is the lowest. Focused characters have a medium amount of Power Points, their maximum they can use per Power is in the mid range. Devoted characters have the fewest Power Points, but their maximum they can use per Power is the highest.

Power Points can be further modified through character Traits, Specialties, Atomic Items, and even special GM modifications to a character.

Categories: Character Creation, Powers

Character Tier represents a broad group that all character fit into. This group represents a tier of general strength of a character to other characters.

  • Character Tiers represent a general strength of a character. Where as Character Levels represent the specific strength of a character.
  • Character Tiers are also in many game situations where a bonus or penalty is applied.
  • Character Tiers are heavily used in calculating a character’s overall statistics.
  • A Character’s Tier limits the strength of the items they can use.
  • A Character’s Tier limits the strength of the Powers they can wield.
  • Character Tiers advance every 4 Character Levels.
    • Character Tier 1 = Character Level 1
    • Character Tier 2 = Character Level 5
    • Character Tier 3 = Character Level 9
    • Character Tier 4 = Character Level 13
    • Character Tier 5 = Character Level 17
    • And so on.

Visit: https://localhost/fyxtrpg.com/build-atomic-rpg-character/#CharacterTier for more information.

Category: Character Creation

A Move in the Atomic RPG System is used during Battle Time. It is the micro movement of a character when every motion counts. Characters can also exceed their weight limits with Athletic Skill checks for a Move. For more information on this please visit Battle Time.

Traveling in the Atomic RPG System is used during Turn Time or Real Time. This is when a character is going from one place to another but the precise Space where the character is, is not necessary. Characters can not exceed their weight limits with Athletic Skill checks for Traveling. The character will have to reduce their carried weight in order to Travel. For more information on this please visit Long Distance Travel.

Category: Character Creation

Powers

Power Points are the number of points any particular character has to use to create the Powers and abilities of the character.

Each character Focus has a different ratio of Power Points that will be available for that particular character. Balanced characters have the most Power Points, but their maximum they can use per Power is the lowest. Focused characters have a medium amount of Power Points, their maximum they can use per Power is in the mid range. Devoted characters have the fewest Power Points, but their maximum they can use per Power is the highest.

Power Points can be further modified through character Traits, Specialties, Atomic Items, and even special GM modifications to a character.

Categories: Character Creation, Powers