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How to Make Combatant Characters

How to Make Combatant CharactersIn this article I will discuss how to make Combatant characters for the Atomic RPG System. A combatant might seem to be the easiest character to make and play, but not all warriors are the same. This article will help you to make the kind of combatant character you can’t wait to play in the Atomic RPG System. This guide can honestly be used as a foundation for any RPG, but will be specifically worded to help players of the Atomic RPG System make combatant characters.

First, what is a Combatant Character?

Combatant characters are those that tend to have a focus on their Body Trait. This focus provides abilities with character effects related to the Body Trait. These characters tend to prefer weapons, being able to defend themselves and others, and attack if necessary. They may initially feel like the melee characters of the Atomic RPG System, but that’s not necessarily true. Any character could be a Combatant, from a warrior to a wizard. Combatants aren’t so much about WHO they are. Instead think of Combatants as what they are able to do.

A player might choose to create a Combatant in order to do Hit Point Damage as well as to enhance or reduce combat-oriented buffs such as Attack or Defense. Combatants cannot heal Hit Points, though they do have the ability to increase a character’s base Hit Points.

This description encompasses a wide range of characters, especially in the Atomic RPG System. The examples below are by no means the only way to make these characters. In fact, in the Atomic RPG System character creation is nearly infinite due to the role-play/mechanics separation of the system.

Combatant Characters

We’ll use some examples of well-known combatant character types in order to explore the subject.  These are “typical” characters, used to explain why they were created the way they were. There are no rules in the Atomic RPG System that a warrior who uses two swords has to be a Combatant.

  • Barbarian– Likes to fight lots of creatures at close range with weapons. Speed and multiple target damage are the focus of this character.
  • Fighter– Likes to fight single targets with up close weapons. The fighter focuses on tackling the most challenging of foes with high Defenses and Hit Points.
  • Paladin– Likes to fight single targets at close range while enhancing and supporting allies.
  • Rogue– Likes to fight a single target while focusing on stealth and skills.

As I talk about these characters it would be a good idea to open them in another window to see the specifics of what I will be discussing. Just click the names to open their character sheets.

Make Combatant Characters

Hopefully this guide helps players understand the role Archetypes play in the Atomic RPG System are and how they are applied. Almost any character can be any Archetype, dependent upon what the player wants that character to be able to do. Players of the Atomic RPG System can even make Combatant wizards or sorcerers. The player can describe their Powers as magic versus weapons.

Don’t worry about learning about all of the things they can or cannot do. Check out the Archetype comparison and find the two or three things that the character really wants to do and go from there. In the Atomic RPG System, players are not locked into their decisions on their characters and can easily change any part of their character, including their Archetype.

Feel free to jump in and start making your own character with the Atomic RPG System Character Generator. If you don’t already have an account sign up here, it’s easy and it’s free! Now that you have an idea of how to make Combatant characters, try to make one of your own!

 

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