Using the Nature Skill is almost always an Action. A player must stop and concentrate on the skill at hand to use Nature Skill.
Here are some of the common uses for the Nature Skill:
Sample Nature Skill Checks
The Nature Skill in the Atomic RPG System will be used in a wide range of situations. Below is a list of some of the most common uses of the Nature Skill. The difficulty of these checks will be determined by the GM. Most checks will range between 15 and 40, but may be as low as 5 or as high as 100. Reference the GM guide for Skill Checks for more details.
A character's Spirit Trait determines the base skill bonus.
Player Cooperation - Aid Another
Multiple characters can work together to figure something out. This is called Aiding Another.
To successfully Aid Another character the character helping must make the same check the as the one rolling the Skill Check. If they succeed then the player rolling the Skill Check can add their Character Tier to their roll.
However, if the character helping fails in the check, the player will get a penalty to the roll of their Character Tier. Only one player may Aid another at a time.
Passive Nature Checks
Your Passive Nature check is your normal bonus + 10. This is used by the GM to determine things that you may notice or know without having to actively ask to use your skill.
This is a useful tool the GM can use to give out information in the game. Or can even be prompted by the player to see if the GM is willing to give you something for free.
Nature Check as an Action
Nature as an Action will happen when a player character tries to do something that may require a Nature Skill. Examples that would require the use of an Action would include determining if the plant is poisonous, determining time of day, or tracking an animal through the woods.