Scholar Skill Checks will be used for a whole variety of things. A Scholar Skill Check can be used to determine the success of an action that requires learned knowledge, ability to work out puzzles or how systems or items might function.
Sample Scholar Skill Checks
The Scholar Skill in the Atomic RPG System will be used in a wide range of situations. Below is a list of some of the most common uses. The difficulty of these checks will be determined by the GM. Usually using the Easy/Moderate/Hard method but special situation might call for different rolls. Reference the GM guide for Skill Checks for more details.
A character's Mind Trait determines the base skill bonus.
Multiple characters can work together to figure something out. This is called Aiding Another.
To successfully Aid Another character the character helping must make the same check the as the one rolling the Skill Check. If they succeed then the player rolling the Skill Check can add their Character Tier to their roll.
However, if the character helping fails in the check, the player will get a penalty to the roll of their Character Tier. Only one player may Aid another at a time.
Passive Scholar Checks
Your Passive Scholar check is your normal bonus + 10. This is used by the GM to determine things that you may notice or know without having to actively ask to use your skill.
This is a useful tool the GM can use to give out information in the game. Or can even be prompted by the player to see if the GM is willing to give you something for free.
Scholar Check as an Action
Scholar as an Action will happen when a player character tries to do something that may require a Scholar Skill. Examples that would require the use of an Action would include determining studying the history of the area, learning the uses of a mysterious item, or figuring out a new type of computer code.