The Subterfuge Skill is a catch-all for characters who want to do subversive things and not get caught. This doesn’t mean that other characters without a good Subterfuge Skill will not be able to do any related activities; they just may not be as good. Many activities that normally use the Subterfuge Skill may also be able to be accomplished through other Skill Checks. This will ultimately be up to the GM on what Character Skill can be used for any given task.
Sample Subterfuge Skill Checks
Below is a list of some of the most common uses of the Subterfuge Skill. The difficulty of these checks will be determined by the GM. Most checks should follow the Easy/Moderate/Hard rules but the GM may set static numbers as well. Reference the GM guide for Skill Checks for more details.
A character's Spirit Trait determines the base skill bonus.
Player Cooperation - Aid Another
Multiple characters can work together to figure something out. This is called Aiding Another.
To successfully Aid Another character the character helping must make the same check the as the one rolling the Skill Check. If they succeed then the player rolling the Skill Check can add their Character Tier to their roll.
However, if the character helping fails in the check, the player will get a penalty to the roll of their Character Tier. Only one player may Aid another at a time.
Passive Subterfuge Checks
Your Passive Subterfuge check is your normal bonus + 10. This is used by the GM to determine things that you may notice or know without having to actively ask to use your skill. Things such as noticing a secret door or a disguise on someone.
This is a useful tool the GM can use to give out information in the game. Or can even be prompted by the player to see if the GM is willing to give you something for free.
Subterfuge Check as an Action
Subterfuge as an Action will happen when a player character tries to do something that may require a Subterfuge Skill. Examples that would require the use of an Action would include picking a lock, sneaking past a guard, or hacking a computer.
The Subterfuge Skill for the Atomic RPG System is one that is used frequently in a game session. The Subterfuge Skill can cover a very wide variety of activities that players of the Atomic RPG System may want to do with their characters. GMs should do everything they can to foster this creative and exciting game environment. The Subterfuge Skill is a far-reaching skill and a lot of fun in the Atomic RPG System. It is bound to get characters into more exciting adventures than any other skill.
Find more information on the Subterfuge Skill read this wiki article about the Subterfuge Skill.