The Social Skill in the Atomic RPG System is another wide ranging skill that will be used by characters in a variety of situations. It represents how the character interacts with NPC’s during all kinds of situations.
Sample Social Skill Checks
Below is a list of some of the most common uses of the Social Skill. The difficulty of these checks will be determined by the GM. Most checks should follow the Easy/Moderate/Hard rules but the GM may set static numbers as well. Reference the GM guide for Skill Checks for more details.
A character's Spirit Trait determines the base skill bonus.
Player Cooperation - Aid Another
Multiple characters can work together to figure something out. This is called Aiding Another.
To successfully Aid Another character the character helping must make the same check the as the one rolling the Skill Check. If they succeed then the player rolling the Skill Check can add their Character Tier to their roll.
However, if the character helping fails in the check, the player will get a penalty to the roll of their Character Tier. Only one player may Aid another at a time.
Passive Social Checks
Your Passive Social check is your normal bonus + 10. This is used by the GM to determine things that you may notice or know without having to actively ask to use your skill. This also can determine how easy you are to approach.
This is a useful tool the GM can use to give out information in the game. Or can even be prompted by the player to see if the GM is willing to give you something for free.
Social Check as an Action
Social as an Action will happen when a player character tries to do something that may require a Social Skill. Examples that would require the use of an Action would include haggling down a price, asking for aid from the mayor, or determining if someone might be lying in a conversation.