Scholar Skill
The Scholar Skill for the Atomic RPG System will reflect most “book-learned” knowledge. Scholar covers just about anything that can be found out through the study of oral history, texts, scrolls, the internet, or the galactic information cloud.
The Scholar Skill can also be employed to learn about more about complicated or “studied” subjects.
Scholar Skill Checks will be used for a whole variety of things. A Scholar Skill Check can be used to determine the success of an action that requires learned knowledge, ability to work out puzzles or how systems or items might function.
Sample Scholar Skill Checks
The Scholar Skill in the Atomic RPG System will be used in a wide range of situations. Below is a list of some of the most common uses. The difficulty of these checks will be determined by the GM. Usually using the Easy/Moderate/Hard method but special situation might call for different rolls. Reference the GM guide for Skill Checks for more details.
- Knowing Geography
- Understanding Law
- Figuring Out Puzzles
- Researching New Information
- Identifying Things
- Knowing How Items Function
- Deciphering Code
A character's Mind Trait determines the base skill bonus.
Player Cooperation
Multiple characters can work together to figure something out. This is called Aiding Another.
To successfully Aid Another character the character helping must make the same check the as the one rolling the Skill Check. If they succeed then the player rolling the Skill Check can add their Character Tier to their roll.
However, if the character helping fails in the check, the player will get a penalty to the roll of their Character Tier. Only one player may Aid another at a time.
Passive Scholar Checks
Your Passive Scholar check is your normal bonus + 10. This is used by the GM to determine things that you may notice or know without having to actively ask to use your skill.
This is a useful tool the GM can use to give out information in the game. Or can even be prompted by the player to see if the GM is willing to give you something for free.
Scholar Check as an Action
Scholar as an Action will happen when a player character tries to do something that may require a Scholar Skill. Examples that would require the use of an Action would include determining studying the history of the area, learning the uses of a mysterious item, or figuring out a new type of computer code.
Book Learning
This is a very useful tool for the GM to use to allow the players to find out more about their campaign and setting.
Here are some of the most common sources of information for each broad genre:
Stone Age: Oral Historians, Elders, Chiefs, Cave Paintings
Medieval: Oral Historians, Schools, Library
Modern: Schools, Internet, Library, Subject Experts
Future: Schools, Subject Experts, Brain Downloads, Cloud
Knowing History
The Scholar Skill can be used to see if the character already knows this information. There are several methods characters can use to learn information, but Scholar Skill checks should be made to see what a character may already know.
Identifying Items
The Scholar Skill can also be used to modify or change how an item works. This can be used in all manner of ways such as changing how a lock works on a door, hacking into a computer, or hotwiring a car.
A common crossover would be disabling a trap with the Scholar Skill just as you might with the Subterfuge Skill.
Solving Puzzles
Along these lines, a character can use the Scholar Skill to decipher codes, languages, or symbols to figure out their meanings.
This is a great "fall back" use of the Scholar Skill for GMs to get out information or hints in the campaign.