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Raider
Raider is a Combatant Aggressor who is Devoted
Character
Level
12
Tier
3
Range
Close
Target
Single
NPC Tier
Grunt
Difficulty
0
Group Level
13
Group Size
3 - 5
Body
13
Mind
3
Spirit
4
Durability
98%
Mobility
Reaction
13
Speed
7
Max Move
1,550
Health
Hit Points
128
Defenses
Body
28
Mind
18
Spirit
19
Healing
Mystic
8
Generalist
9
Attacks
Body
21
Mind
11
Spirit
12
Damage
Combatant
30
Mystic
8
Add Dice
3
Raider's Skills : 20 / 30 / 40
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
21 4 1 13 1 1 1 1
At Will Powers | Offensive Combatant
d20 +21 to Attack Body Defense | +30 to Damage
Basic Attack
This is Raider's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Raider's Combat Maneuvers.
Vicious Punch
Harnessing the strength of rage you deliver a vicious punch to your enemy.
  • 13d6 Damage (46) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 51
Signature Powers | Offensive Combatant
d20 +21 to Attack Body Defense | +30 to Damage
Brutal Brawl
You dive into the fight with brutality, punching, kicking, and biting everyone in a small area.
  • Attack +3 Target: AOE (2x2) Range: 2 Spaces Duration: Instant
  • 15d8 Damage (68) Target: AOE (2x2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 127
Roleplay Details for Raider
Physical
Cleanliness
Filthy
Body Type
Toned
Age
The age they "break".
Personality
Catch Phrase
"For the clan!"
Authority Attitude
Usually Follows Orders
Alignment
Evil
Primary Motivation
Make the boss happy.
Historical
Ally
Bandits
Enemy
Most outside of the clan.
Career
Outlaw
Joined Group
Joined the gang at some point in the past.
Languages
Common
Raider's Character Notes
Clan Grunts
These are the shock troops of the clan. They are the ones that rush into a fight and weaken the enemy. They are not smart in of themselves but can follow relatively complex orders from higher ups. They are fiercely loyal to the clan.
Created: 2020-08-10 08:55:43 | Updated: 2020-08-10 11:55:43
Battle Tactics
When left to their own devices they pretty much just charge in and start swinging. They do not put much though into their own fighting tactics but can and will follow orders of higher ranking clan members.
Created: 2020-08-10 08:56:35 | Updated: 2020-08-10 11:56:35
Ambushes and Subterfuge
They do have just enough intelligence to be able to act out plans of surprise and subterfuge. Sometimes posing and regular folk to get in position before the trap is sprung. If given sufficient directions or a simple enough task they perform well. It's when things get a little complicated that they tend to get confused and make mistakes, often to their downfall.
Created: 2020-08-10 08:58:35 | Updated: 2020-08-10 11:58:35
Raider's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Raider's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
5
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Raider's Assets

Raider's Equipped Items

Raider's Unequipped Items

Raider's Power Pools
At Will Powers
Offensive Combatant
Power Cap
64
Points Left
13
Signature Powers
Offensive Combatant
Total Points
392
Power Cap
129
Points Left
265

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Raider's At Will Powers
Vicious Punch
Harnessing the strength of rage you deliver a vicious punch to your enemy.
  • 10d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 51
Raider's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Raider's Signature Powers
Brutal Brawl
You dive into the fight with brutality, punching, kicking, and biting everyone in a small area.
  • Attack +3 Target: AOE (2x2) Range: 2 Spaces Duration: Instant
  • 12d8 Damage Target: AOE (2x2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 127

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Raider's Level One Choices
Traits
Body
13
Mind
3
Spirit
4
Rank
Grunt
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
5
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Devoted
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
Bandit Raiders are some of the smarter "low level" forces that large clans use to conduct raids and ambushes. They often need someone with a little smarts to help hold together an assault since so many of their forces are a bit insane or dumb.
Tags
Aggressor, Borderlands, Close Range, Combatant, Devoted, Enhanced Damage, Future, Grunt, Modern, Single Target, Stone Age
Raider's Skill Point Distribution
Athletics
4
Crafting
0
Nature
0
Perception
4
Religion
0
Scholar
0
Social
0
Subterfuge
0
Raider's Specialty Choices
Level Gained
Specialty and Description
12
Improved Enhanced Damage
'Add 3 dice to all powers that damage Hit Points.
Raider's Cheater Stuff
Name and Description
Modification
Amount

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