Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
18 | 5 | 1 | 23 | 5 | 5 | 1 | 1 |
d20 +28 to Attack Mind Defense | +37 to Damage | +24 to Healing
- Basic Attack
- This is Varda Slicer's Basic Attack.
- 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Varda Slicer's Combat Maneuvers.
- Base Power 1 Target Close Damage
- This is a template for a close range Damaging Power. Add it and then edit the name and description to fit your creation.
- 13d10 Damage (72) Target: Creature (1) Range: 1 Space Duration: Instant
d20 +28 to Attack Mind Defense | +37 to Damage | +24 to Healing
- Plasma Torch
- Plasma torches flare up form your hands and you tear into your enemies!
- 14d10 Damage (77) Target: Creatures (2) Range: 1 Space Duration: Instant
- Powerful Leep
- You launch into a powerful leap that crashes into your enemy. As you crash into them you smack them with your weapons blasting them back. Note: Great power to knock things off cliffs or into traps.
- Teleport Ally 14 Target: Creature (1) Range: Self Duration: Instant
- 17d12 Damage (111) Target: Creature (1) Range: 1 Space Duration: Instant
- Move Enemy 4 Target: Creature (1) Range: 1 Space Duration: Instant
- Reaction -5 Target: Creature (1) Range: Self Duration: 1 Round
- Battle Tactics
- Varda don't really use any battle tactics other then fighting on both sides of an enemy to keep them off balance with Tactical Advantage. Otherwise, they leap right into battle and will generally fight whatever is closer to them.
- Large Colony
- Varda quickly reproduce and form large colonies. They can quickly take over large areas. Once they have laid claim to an area they let very few creatures in and out of it.
- Farming Varda
- There have been known Varda farmers. Due to the quick increase in population a slow culling can keep a colony of Varda at the desired size. Plus, many of the other parts of a Varda are valuable, especially their blade like arms.
- Varda Social Structure
- Varda do not seem to have a specific social structure as they do not work much with each other. However, the biggest and the strongest seem to find there way to the most advantageous positions in their territory.
NPC Auto Assigned Bonuses
Varda Slicer's Equipped Items
Varda Slicer's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Base Power 1 Target Close Damage
- This is a template for a close range Damaging Power. Add it and then edit the name and description to fit your creation.
- 9d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
- Plasma Torch
- Plasma torches flare up form your hands and you tear into your enemies!
- 10d10 Damage Target: Creatures (2) Range: 1 Space Duration: Instant
- Powerful Leep
- You launch into a powerful leap that crashes into your enemy. As you crash into them you smack them with your weapons blasting them back. Note: Great power to knock things off cliffs or into traps.
- Teleport Ally 14 Target: Creature (1) Range: Self Duration: Instant
- 13d12 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Move Enemy 4 Target: Creature (1) Range: 1 Space Duration: Instant
- Reaction -5 Target: Creature (1) Range: Self Duration: 1 Round
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Greater Enhanced Damage
- 'Add 4 dice to all powers that damage Hit Points.
- Greater Recovery
- 'Recover 15 Hit Points per turn. GM dictates rate during Real Time.
This is where players should store notes and infomation regarding the character and campaign they are playing.
- Keep track of npcs and their motivations.
- Track the power structure of a city.
- Keep a character diary.
- Write detailed notes of quests.
Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.
You must be at least a Atomic RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Atomic RPG