Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
3 | 5 | 1 | 32 | 5 | 22 | 1 | 1 |
d20 +27 to Attack Mind Defense | +36 to Damage | +24 to Healing
- Basic Attack
- This is Gnoll Devastator's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Gnoll Devastator's Combat Maneuvers.
- Feast of Flesh
- Seeing a meal so close you dig your claws in and begin to feast on the enemies while they still live!
- 7d10 Damage (39) Target: AOE (2x2) Range: 1 Space Duration: Instant
- Move Enemy 1 Target: Creature (1) Range: 3 Spaces Duration: Instant
d20 +27 to Attack Mind Defense | +36 to Damage | +24 to Healing
- Blood Bath
- The insanity, cruelty, and power of the Gnoll Devastator boils over and it goes into a frenzy smashing and thrashing everything around it with the three skull whip creating a gory blood bath all over it. One of the victims of this Blood Bath takes the brunt of the savagery. They are put off balance for several rounds suffering a penalty to Attack.
- 4d10 Damage (22) Target: Aura 3 Range: Self Duration: Instant
- Attack -4 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Fueled By Blood
- Feasting and feeding off the blood and gore of the enemy, the Gnoll Devastator is re-energized.
- 8d8 Healing (36) Target: Creature (1) Range: 1 Space Duration: Instant
- 13d6 Damage (46) Target: Creature (1) Range: 1 Space Duration: Instant
- Must Feed
- Driven by an insatiable need to feed you can not be stopped!
- Move Ally 7 Target: Creature (1) Range: Self Duration: Instant
- Teleport Ally 14 Target: Creature (1) Range: Self Duration: Instant
- Snatch Meal
- The Gnoll Devastator uses its three skull whip and entangles enemies in an area bringing them close for the blood feast!
- 4d6 Damage (14) Target: Creatures (3) Range: 5 Spaces Duration: Instant
- Move Enemy 7 Target: Creatures (3) Range: 11 Spaces Duration: Instant
- Consumed By Blood Lust
- In very rare circumstances the most powerful of gnolls goes crazy with the blood rage that happens when they feast. Outsiders call it insanity but gnolls believe it is the essence of their cruel god finding its way into the strongest. Absolutely chaotic and evil they can kill their own pack if left to their own devices. The pack unleashes them into the world. If they are strong enough, they capture and hold them offering gifts to gain their blessing and strengthen the pack as a whole.
NPC Auto Assigned Bonuses
Gnoll Devastator's Equipped Items
Gnoll Devastator's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Feast of Flesh
- Seeing a meal so close you dig your claws in and begin to feast on the enemies while they still live!
- 4d10 Damage Target: AOE (2x2) Range: 1 Space Duration: Instant
- Move Enemy 1 Target: Creature (1) Range: 3 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- Blood Bath
- The insanity, cruelty, and power of the Gnoll Devastator boils over and it goes into a frenzy smashing and thrashing everything around it with the three skull whip creating a gory blood bath all over it. One of the victims of this Blood Bath takes the brunt of the savagery. They are put off balance for several rounds suffering a penalty to Attack.
- 1d10 Damage Target: Aura 3 Range: Self Duration: Instant
- Attack -4 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Fueled By Blood
- Feasting and feeding off the blood and gore of the enemy, the Gnoll Devastator is re-energized.
- 8d8 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- 10d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Must Feed
- Driven by an insatiable need to feed you can not be stopped!
- Move Ally 7 Target: Creature (1) Range: Self Duration: Instant
- Teleport Ally 14 Target: Creature (1) Range: Self Duration: Instant
- Snatch Meal
- The Gnoll Devastator uses its three skull whip and entangles enemies in an area bringing them close for the blood feast!
- 1d6 Damage Target: Creatures (3) Range: 5 Spaces Duration: Instant
- Move Enemy 7 Target: Creatures (3) Range: 11 Spaces Duration: Instant
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Improved Damage Resistance
- 'Reduce damage by 15 anytime damage is taken.
- Improved Enhanced Critical Attack
- 'Critical Attacks become a 18 or higher if the Attack hits. Only 20's auto-hit.
- Improved Enhanced Damage
- 'Add 3 dice to all powers that damage Hit Points.
- Improved Language
- 'Increases known languages by 3.
- Improved Speed
- 'Increase Speed by 3.
- Acute Sense
- Gnolls have very acute senses.
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