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Cloud Giant Harrier
Cloud Giant Harrier is a Generalist Protector who is Devoted
Character
Level
12
Tier
3
Range
Far
Target
Many
NPC Tier
Champion
Difficulty
Very Hard
Group Level
10
Group Size
6 - 8
Body
4
Mind
5
Spirit
17
Durability
92%
Mobility
Reaction
17
Speed
10
Move Type
Fly
Max Move
1,450
Health
Hit Points
915
Defenses
Body
25
Mind
26
Spirit
38
Healing
Mystic
13
Generalist
37
Attacks
Body
12
Mind
13
Spirit
25
Add Range
6
Damage
Combatant
12
Mystic
13
Cloud Giant Harrier's Skills : 20 / 30 / 40
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
19 17 17 17 5 5 17 32
Cloud Giant Harrier's Active Abilities
Uses
Name and Description
Improved Lessen Critical Hit
Critical Hits do 20 less damage to your character.
At Will Powers | Defensive Generalist
d20 +25 to Attack Spirit Defense | +37 to Healing
Basic Attack
This is Cloud Giant Harrier's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Cloud Giant Harrier's Combat Maneuvers.
A Little Help
When some quick help is needed, this is the Power to use. With a quick gesture the target is healed and their Defenses increase significantly.
  • 1d10 Healing (6) Target: Creature (1) Range: 14 Spaces Duration: Instant
  • Defenses +5 Target: Creature (1) Range: 14 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 59
Signature Powers | Defensive Generalist
d20 +25 to Attack Spirit Defense | +37 to Healing
Got Your Back
Staying out of the action you assure your allies that you've got their back. This gives them the courage and confidence to keep fighting.
  • 1d8 Healing (5) Target: Creatures (2) Range: 16 Spaces Duration: 3 Rounds
  • Defenses +2 Target: Creatures (2) Range: 16 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 126
Illusion in the Clouds
When discovered you pull in the storms and surround yourself and the nearest enemy with clouds. Like an illusion you disappear into storm, lost to all those that hunt you. This greatly increases your mobility on your turn. It also hinders one target. Generally the one that is closest or has discovered you. An Attack Check is needed for them to be affected by the Perception penalty.
  • Speed +6 Target: Creature (1) Range: Self Duration: Instant
  • Subterfuge +7 Target: Creature (1) Range: Self Duration: Instant
  • Teleport Ally 14 Target: Creature (1) Range: Self Duration: Instant
  • Perception -7 Target: Creature (1) Range: 16 Spaces Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 115
Whispered Encouragement
You observe your enemies closer then whisper to your allies the weaknesses and vulnerabilities you discover. These tips make your allies even more deadly warriors by increasing their Damage and Attack bonuses.
  • Attack +2 Target: Creatures (2) Range: 14 Spaces Duration: 3 Rounds
  • Damage +10 Target: Creatures (2) Range: 14 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 128
Roleplay Details for Cloud Giant Harrier
Physical
Height
15 Feet
Weight
1750
Clothing
Mottled Blues and Gray Camo
Skin Color
Pastel Blue or Purple
Body Type
Lythe
Personality
Boldness
Not Bold
Enjoyments
Helping From Afar and Unseen
Historical
Ally
Other Giants
Enemy
Dragons
Enemy
Demi-Humans
Languages
Common
Cloud Giant Harrier's Character Notes
Very Sneaky Giant
The Cloud Giant Harrier tries to use the storm and the chaos to remain hidden at all times from their enemies. They often accompany Cloud Giant Raiders to keep them healed and supported while they raid the town.
Created: 2015-07-23 17:44:59 | Updated: 2015-07-23 17:44:59
Live In The Clouds
Cloud Giants live in the clouds or other areas that are thick with fog and clouds. They are at home in the concealment. They use the clouds to their advantage in everything they do. It conceals their homes, their cities, their raiding parties, and they seem to be unaffected by its concealment.
Created: 2015-10-15 23:11:33 | Updated: 2015-10-15 23:11:33
Cloud Giant Society
Cloud Giants tend to live in groups of themselves. Sometimes other giants but they are fairly xenophobic. Of course this depends on the geopolitical climate in which they live. They may have trade agreements with some groups. With other groups they just raid them when they need to.
Created: 2015-10-15 23:11:51 | Updated: 2015-10-15 23:11:51
Cloud Giant Harrier's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Cloud Giant Harrier's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
8
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Cloud Giant Harrier's Assets

Cloud Giant Harrier's Equipped Items

Cloud Giant Harrier's Unequipped Items

Cloud Giant Harrier's Power Pools
At Will Powers
Defensive Generalist
Power Cap
64
Points Left
5
Signature Powers
Defensive Generalist
Total Points
392
Power Cap
129
Points Left
23

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Cloud Giant Harrier's At Will Powers
A Little Help
When some quick help is needed, this is the Power to use. With a quick gesture the target is healed and their Defenses increase significantly.
  • 1d10 Healing Target: Creature (1) Range: 8 Spaces Duration: Instant
  • Defenses +5 Target: Creature (1) Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 59
Cloud Giant Harrier's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Cloud Giant Harrier's Signature Powers
Got Your Back
Staying out of the action you assure your allies that you've got their back. This gives them the courage and confidence to keep fighting.
  • 1d8 Healing Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
  • Defenses +2 Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 126
Illusion in the Clouds
When discovered you pull in the storms and surround yourself and the nearest enemy with clouds. Like an illusion you disappear into storm, lost to all those that hunt you. This greatly increases your mobility on your turn. It also hinders one target. Generally the one that is closest or has discovered you. An Attack Check is needed for them to be affected by the Perception penalty.
  • Speed +6 Target: Creature (1) Range: Self Duration: Instant
  • Subterfuge +7 Target: Creature (1) Range: Self Duration: Instant
  • Teleport Ally 14 Target: Creature (1) Range: Self Duration: Instant
  • Perception -7 Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 115
Whispered Encouragement
You observe your enemies closer then whisper to your allies the weaknesses and vulnerabilities you discover. These tips make your allies even more deadly warriors by increasing their Damage and Attack bonuses.
  • Attack +2 Target: Creatures (2) Range: 8 Spaces Duration: 3 Rounds
  • Damage +10 Target: Creatures (2) Range: 8 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 128

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Cloud Giant Harrier's Level One Choices
Traits
Body
4
Mind
5
Spirit
17
Rank
Champion
Difficulty
Very Hard
Group Size
6
Auto Gear
Yes
NPC Bonus
8
Character Type
Archetype
Generalist
Style
Protector
Focus
Devoted
Skill 1
Athletics
Skill 2
Subterfuge
Disciplines
Signature
Defensive Generalist
Range Tactics
Far
Target Tactics
Many
Level One Notes
This giant has a muscular humanoid build and handsome, well-defined features. Its skin is milky white tinged with blue, and it has silvery white hair. It wears fine clothes and has the look of sophistication. Its greed becomes apparent when it climbs down from the clouds and loots towns and villages. Often the precursor to a cloud giant attack is a vicious storm which they use to conceal their approach and hide their activities. Raids are often over before any resistance can be organized.
Tags
Champion, Devoted, Far Range, Generalist, Lessen Critical Hit, Many Targets, Medieval, Protector, Ranged Combat, Speed
Cloud Giant Harrier's Skill Point Distribution
Athletics
7
Crafting
0
Nature
0
Perception
0
Religion
0
Scholar
0
Social
0
Subterfuge
7
Cloud Giant Harrier's Specialty Choices
Level Gained
Specialty and Description
12
Improved Lessen Critical Hit
'Critical Hits do 20 less damage to your character.
12
Improved Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 6 Spaces.
12
Improved Speed
'Increase Speed by 3.
Cloud Giant Harrier's Cheater Stuff
Name and Description
Modification
Amount
Very Sneaky
Cloud Giant Harriers try to remain hidden.
Bonus to Athletics
8
Very Sneaky
Cloud Giant Harriers try to remain hidden.
Bonus to Subterfuge
8

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