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Gable 1387
Gable 1387 is a Generalist Neutral who is Focused
Character
Level
9
Tier
3
Target
Single
Body
7
Mind
6
Spirit
7
Durability
113%
Full Rest
7
Mobility
Reaction
7
Speed
10
Max Move
750
Weight Limit
300
Carried
3
Health
Hit Points
226
Recovery
60
Resistance
15
Death Limit
-90
Dying Rate
22
Revived HP
56
Defenses
Body
32
Mind
31
Spirit
32
Defense Bonus
10
Healing
Mystic
36
Generalist
46
Crit Heal Bonus
5
Add Dice
2
Attacks
Body
7
Mind
6
Spirit
7
Damage
Combatant
7
Mystic
6
Gable 1387's Skills : 17 / 27 / 37
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
5 17 5 8 5 29 7 5
Gable 1387's Active Abilities
Uses
Name and Description
Minor Healing Critical
Critical Heals do 5 extra healing.
Minor Reroll
Reroll 1 dice roll of 1 between every Full Rest.
At Will Powers | Defensive Generalist
d20 +7 to Attack Spirit Defense | +46 to Healing
Basic Attack
This is Gable 1387's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Gable 1387's Combat Maneuvers.
I Must Heal Them
The implant compels Gable to heal anyone in his party that is harmed.
  • 10d6 Healing (35) Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 45
Primary Discipline Powers | Defensive Generalist
d20 +7 to Attack Spirit Defense | +46 to Healing
I'm A Doctor Not A....
Gable doesn't remember what he used to be so he heals to remember.
  • 8d10 Healing (44) Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 91
Tell Me If This Hurts Later
This may pinch a little now. If it hurts later tell me immediately.
  • 9d8 Healing (41) Target: Creatures (2) Range: 6 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 89
Secondary Discipline Powers | Defensive Generalist
d20 +7 to Attack Spirit Defense | +46 to Healing
Ask Scully
When in doubt Gable refers to the ancient knowledge of Doctor Scully.
  • 6d10 Healing (33) Target: Creature (1) Range: 4 Spaces Duration: Instant
  • Defenses +2 Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 42
It Doesn't Hurt That Bad
Stop being such a chicken and get back out there.
  • Raise Dead (Months) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 43
Tertiary Discipline Powers | Defensive Generalist
d20 +7 to Attack Spirit Defense | +46 to Healing
It Is Just A Scratch
Gable heals all wounds even the small ones.
  • 5d10 Healing (28) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 23
Try Not To Get Hit Next Time
A good doctor needs to prevent wounds as well as heal them
  • Defenses +2 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 26
Roleplay Details for Gable 1387
Physical
Height
1.9 Meters
Hair Length
none
Sex
Male
Age
40's
Eye Color
Blue
Body Type
Skinny
Clothing
Standard Medical Scrubs
Cleanliness
Medical Standard Cleanliness
Smell
Smells of disinfectant
Scar
Right side of head due to implant procedure
Race
Human
Personality
Attitude
Selfish
Catch Phrase
If I Must!
Emotional Disposition
Indifferent to grumpy
Trustworthiness
Because of implant he will heal you
Self Worth
Thinks very highly of himself
Moodiness
Is rarely happy. Mostly grumpy.
Hated Things
His implant
Primary Motivation
Pain killers and retrieving memories
Primary Motivation
Healing due to implant
Moral Standing
Knows he used to like to torture
Historical
Birthday
Unknown due to implant
Career
Doctor
Crime
Before implant he used to torture for money
Education
Highly skilled doctor
Education
Highly skilled chemist
Historical Event
18 months ago TY-13 Neuro Implant implanted
Nickname
Gable
Joined Group
Joined G.R.I.M. after implant
Birth City
Unknown due to implant
Birth Country
Unknown due to implant
Birth Place
Unknown due to implant
Birth State
Unknown due to implant
Graduated
Medical school top of class before implant
Incarcerated
For torturing the wrong person
Title
No longer Doctor after implant
Affiliate
G.R.I.M.
Languages
English
Gable 1387's Character Notes
Gable History Part I
Gable 1387 was once a respected and feared interrogator. His medical and chemistry backgrounds proved valuable when injecting his subjects with compounds he developed. His name and reputation was everything to him. Gable went too far and he was response for someone’s death. Now he has a TY-13 Neuro Implant. This implant can suppress memories, mannerisms, and mandate behavior.
Created: 0000-00-00 00:00:00 | Updated: 2018-01-17 13:01:05
Gable History Part II
All that Gable is left with is his skills, knowledge that he was once revered, and that until he dies he must use his abilities to heal people. Gable isn’t even his real name just the surgeons last name plus the model number plus the patient ID. Gable was handed over to G.R.I.M. who now uses his specialty to keep groups they send out to complete contracts.
Created: 0000-00-00 00:00:00 | Updated: 2018-01-17 13:01:34
Gable History Part III
Not a slave to G.R.I.M. in the traditional sense Gable is free to live somewhat of a life. But his constant need to keep the implants unending wave of pain at bay affords him little choice but to work for G.R.I.M. to maintain his steady supple/need of pain killers.
Created: 0000-00-00 00:00:00 | Updated: 2018-01-17 13:01:52
Gable 1387's Wealth
Cash
Items
Assets
Total
Gable 1387's Assets

Gable 1387's Equipped Items

Gable's Ring
The only item of Gable's previous life that he was allow to keep after the implant. Although he doesn't know the history behind the item it does give him a since of belonging as well as a few abilities he keeps to himself.
Availability: Uncommon | Item Type: Epic | Category: Jewelry |
Level to Use: 1st | Weight: 1 Carried | Cost: 20,000
Effects
Defenses +2
This effect grants Defenses +2.
Specialties
Minor Hard to Kill
The Death Limit for the character is increased by 15 making them difficult to kill.
Minor Less Rest
Subtract 1 from the amount of time need for a full rest.
Minor Reroll
Reroll 1 dice roll of 1 between every Full Rest.
Minor Scholar Skill Focus
Increase Scholar Skill by 2.
TY-13 Neuro Implant
TY-13 Neuro Implant is a punishment device developed, manufactured, and sold solely through Extensive Enterprises. Though originally created for the justice systems of the galaxy it has made its way to the underground to punish one’s enemies. The implant can suppress memories, control mannerisms, and mandate behavior. The implant also has two security measures that prevent tampering. The host is in constant pain. This usually leads to the constant need of pain killers, both medicinal and exotic. This often causes an addiction that out ways the hosts desire to remove the implant. The only way the device can be surgically removed is if you know the key phrase and provide the 32-character passcode. Otherwise any attempts at removing said device is fatal.
Availability: Uncommon | Item Type: Epic | Category: Armor |
Level to Use: 9th | Weight: 3 | Cost: 138,000
Effects
Healing +28
This effect grants a bonus of Healing +28.
Primary Power Points +20
This effect will add 20 Power Points to the Primary Power Point pool.
Raise Dead (Encounter)
This effect will raise a dead creature that died within the encounter.
Recovery +60
This effect will grant Recovery +60.
Resistance +15
This effect will grant Resistance +15.
Speed +5
This effect grants Speed +5.
Specialties
Minor Healing Boost
Increase the Hit Point healing of a Power by 10% 1 time during Battle Time.
Minor Healing Critical
Critical Heals do 5 extra healing.
Universal Translator (6)
A universal translator, or UT, is a device used to translate alien languages into a language which the user can understand. Models vary. Some are able to only translate one language at a time. Others can translate multiple languages at once.
Availability: Rare | Item Type: Basic | Category: Tools and Kits |
Level to Use: 9th | Weight: 2 Carried | Cost: 26,000
Effects
Language +6
This effect grants Language +6.

Gable 1387's Unequipped Items

Gable 1387's Power Pools
At Will Powers
Defensive Generalist
Power Cap
45
Points Left
0
Primary Discipline Powers
Defensive Generalist
Total Points
183
Power Cap
91
Points Left
3
Secondary Discipline Powers
Defensive Generalist
Total Points
86
Power Cap
43
Points Left
1
Tertiary Discipline Powers
Defensive Generalist
Total Points
57
Power Cap
28
Points Left
8

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Gable 1387's At Will Powers
I Must Heal Them
The implant compels Gable to heal anyone in his party that is harmed.
  • 8d6 Healing Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 45
Gable 1387's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Gable 1387's Primary Discipline Powers
I'm A Doctor Not A....
Gable doesn't remember what he used to be so he heals to remember.
  • 6d10 Healing Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 91
Tell Me If This Hurts Later
This may pinch a little now. If it hurts later tell me immediately.
  • 7d8 Healing Target: Creatures (2) Range: 6 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 89
Gable 1387's Secondary Discipline Powers
Ask Scully
When in doubt Gable refers to the ancient knowledge of Doctor Scully.
  • 4d10 Healing Target: Creature (1) Range: 4 Spaces Duration: Instant
  • Defenses +2 Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 42
It Doesn't Hurt That Bad
Stop being such a chicken and get back out there.
  • Raise Dead (Months) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 43
Gable 1387's Tertiary Discipline Powers
It Is Just A Scratch
Gable heals all wounds even the small ones.
  • 3d10 Healing Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 23
Try Not To Get Hit Next Time
A good doctor needs to prevent wounds as well as heal them
  • Defenses +2 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 26
Gable 1387's Level One Choices
Traits
Body
7
Mind
6
Spirit
7
Character Type
Archetype
Generalist
Style
Neutral
Focus
Focused
Skill 1
Scholar
Skill 2
Crafting
Disciplines
Primary Discipline
Defensive Generalist
Secondary
Defensive Generalist
Tertiary
Defensive Generalist
Range Tactics
Both
Target Tactics
Single
Level One Notes
Gable 1387 is a humanoid male that is 1.9 meters in height. His skinny frame and pale complexion served him well when he was an interrogator. But now due to the TY-13 Implant he now must use his skills to heal and this frightening demeanor is off putting to the groups he is assigned to protect. He wears his silver hair long to hide the TY-13 as it is a sign throughout the government of guilt of a crime or crossing the wrong group.
Tags
Defenses, Defenses, Defenses, Enhanced Healing, Enhanced Healing, Focused, Futuristic, Generalist, Healing Increase, Neutral, Primary Power Point Increase, Primary Power Point Increase, Single Target, Speed
Gable 1387's Skill Point Distribution
Athletics
0
Crafting
4
Nature
0
Perception
3
Religion
0
Scholar
9
Social
2
Subterfuge
0
Gable 1387's Specialty Choices
Level Gained
Specialty and Description
1
Minor Healing Increase
'Add 2 Healing to all defensive Powers that Heal Hit Points.
2
Minor Primary Power Point Increase
'Increase Primary Power Pool by 10 points.
3
Minor Defenses
'Add 1 to all Defenses.
4
Minor Enhanced Healing
'Add 1 die to all powers that heal Hit Points.
5
Lesser Primary Power Point Increase
'Increase Primary Power Pool by 20 points.
6
Lesser Enhanced Healing
'Add 2 dice to all powers that heal Hit Points.
7
Lesser Defenses
'Add 2 to all Defenses.
8
Minor Speed
'Increase Speed by 1.
9
Improved Defenses
'Add 3 to all Defenses.
Gable 1387's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Body
Scholar
Perception
Added boost to heal. Perception to add to his ability to detect injuries or dangers.
3
Body
Scholar
Perception
Perception to add to his ability to detect injuries or dangers. Boost to Primary points for better heals.
4
Mind
Scholar
Social
Trying to make him a little more social. Added additional dice to heal rolls.
5
Body
Scholar
Crafting
Began adding crafting to enhance his medical treatments in the future. Scholar is added as his previous knowledge of medicine and what was granted because of implant. Once again added points to primary for stronger heals.
6
Body
Scholar
Crafting
More dice for heals!!! Continued Scholar and crafting increase.
7
Mind
Scholar
Crafting
Added defenses in attempt to keep self healed while healing others. Continued scholar and crafting add while adding more to mind to somewhat balance defenses.
8
Body
Scholar
Social
Once again trying to make him better to be around mostly caused by implant. Added speed to be able to avoid strikes and get to wounded quickly.
9
Body
Scholar
Perception
Last addition was increase in defenses for previously mentioned reasons.

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Gable 1387's Cheater Stuff
Name and Description
Modification
Amount

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