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Goon Squad Motivator
Goon Squad Motivator is a Generalist Protector who is Focused
Character
Level
5
Tier
2
Range
Far
Target
Single
NPC Tier
Grunt
Difficulty
0
Group Level
5
Group Size
- 2
Body
4
Mind
2
Spirit
7
Durability
102%
Mobility
Reaction
7
Speed
6
Max Move
550
Health
Hit Points
0
Defenses
Body
21
Mind
19
Spirit
24
Defense Bonus
2
Healing
Mystic
5
Generalist
15
Attacks
Body
7
Mind
5
Spirit
10
Damage
Combatant
7
Mystic
5
Goon Squad Motivator's Skills : 12 / 22 / 32
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
1 2 2 2 0 0 17 12
Goon Squad Motivator's Active Abilities
Uses
Name and Description
Lesser Enhanced Battle Teleport
Powers that allow you to Teleport are increased by 4 Spaces.
At Will Powers | Defensive Generalist
d20 +10 to Attack Spirit Defense | +15 to Healing
Basic Attack
This is Goon Squad Motivator's Basic Attack.
  • 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Goon Squad Motivator's Combat Maneuvers.
Poof!
You instantly disappear in a puff of smoke and appear next to an ally in need to reassure them with healing!
  • 2d8 Healing (9) Target: Creature (1) Range: 1 Space Duration: Instant
  • Teleport Ally 4 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 17
Signature Powers | Defensive Generalist
d20 +10 to Attack Spirit Defense | +15 to Healing
Don't Make the Boss Mad
You remind your ally that if they fail they will make the boss mad. You wouldn't like the boss when they are mad! This motivates them to try harder.
  • 1d4 Healing (3) Target: Creature (1) Range: 4 Spaces Duration: 1 Round
  • Damage +15 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 32
Roleplay Details for Goon Squad Motivator
Physical
Cleanliness
Cleaner then their peers.
Body Type
All types.
Age
Usually older then those they help.
Personality
Secondary Motivation
Moving up the ladder.
Primary Motivation
Keep the gang under control.
Emotional Disposition
Generally pretty calm.
Historical
Enemy
Heroes
Alliances
Other criminals.
Ally
The gang.
Languages
Common
Goon Squad Motivator's Character Notes
Very Diverse NPC
This NPC can easily be used in a wide variety of situations. Feel free to stretch the descriptions of these NPCs to match your own world and Encounters. Simply change the description of what the characters look like and what they wear. Use the same stats of their Powers. However, you can change the description of their Powers with effects or attack descriptions that better fit your situation.
Created: 2020-11-14 12:31:21 | Updated: 2020-11-14 16:31:21
Battle Tactics
These are the smarter NPCs of an Encounter. They are not brilliant, but they are generally pretty aware of what is going on in a fight. They have to be, because they play a support role helping to position their allies but to keep them healed when possible.
Created: 2020-11-14 12:33:27 | Updated: 2020-11-14 16:33:27
Goon Squad Motivator's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Goon Squad Motivator's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
3
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Goon Squad Motivator's Assets

Goon Squad Motivator's Equipped Items

Goon Squad Motivator's Unequipped Items

Goon Squad Motivator's Power Pools
At Will Powers
Defensive Generalist
Power Cap
17
Points Left
0
Signature Powers
Defensive Generalist
Total Points
110
Power Cap
34
Points Left
78

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Goon Squad Motivator's At Will Powers
Poof!
You instantly disappear in a puff of smoke and appear next to an ally in need to reassure them with healing!
  • 2d8 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • Teleport Ally 4 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 17
Goon Squad Motivator's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Goon Squad Motivator's Signature Powers
Don't Make the Boss Mad
You remind your ally that if they fail they will make the boss mad. You wouldn't like the boss when they are mad! This motivates them to try harder.
  • 1d4 Healing Target: Creature (1) Range: 4 Spaces Duration: 1 Round
  • Damage +15 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 32

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Goon Squad Motivator's Level One Choices
Traits
Body
4
Mind
2
Spirit
7
Rank
Grunt
Difficulty
0
Group Size
Auto Gear
Yes
NPC Bonus
3
Character Type
Archetype
Generalist
Style
Protector
Focus
Focused
Skill 1
Social
Skill 2
Subterfuge
Disciplines
Signature
Defensive Generalist
Range Tactics
Far
Target Tactics
Single
Level One Notes
One of the Goon Squad, this one has a bit more brains than the others. But just a bit. Their main job is to keep the Goon Squad alive and kicking.
Tags
Comic, Enhanced Battle Teleport, Far Range, Focused, Future, Generalist, Grunt, Modern, Near Future, Protector, Single Target, Superhero, Villain
Goon Squad Motivator's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
0
Religion
0
Scholar
0
Social
3
Subterfuge
3
Goon Squad Motivator's Specialty Choices
Level Gained
Specialty and Description
5
Lesser Enhanced Battle Teleport
'Powers that allow you to Teleport are increased by 4 Spaces.
Goon Squad Motivator's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
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