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Anaconda
Anaconda is a Combatant Aggressor who is Focused
Character
Level
17
Tier
5
Range
Close
Target
Single
NPC Tier
Champion
Difficulty
Very Hard
Group Level
16
Group Size
3 - 5
Body
16
Mind
10
Spirit
5
Durability
105%
Mobility
Reaction
16
Speed
14
Max Move
2,100
Health
Hit Points
1,148
Defenses
Body
43
Mind
37
Spirit
32
Defense Bonus
4
Healing
Mystic
23
Generalist
18
Attacks
Body
39
Mind
33
Spirit
28
Damage
Combatant
81
Mystic
58
Anaconda's Skills : 27 / 37 / 47
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
32 5 23 1 3 3 1 1
At Will Powers | Offensive Combatant
d20 +39 to Attack Body Defense | +81 to Damage
Basic Attack
This is Anaconda's Basic Attack.
  • 5d12 Damage Target: 1 Space Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Anaconda's Combat Maneuvers.
Snake Strike
You coil up and then strike out at an enemy from a surprising distance away.
  • 9d16 Damage (77) Target: Creature (1) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 104
Signature Powers | Offensive Combatant
d20 +39 to Attack Body Defense | +81 to Damage
Eyes that Hypnotize
You look at the strange, almost dead eyes of the snake. You begin to feel lost in those strange orbs and have trouble paying attention to things around you.
  • Defenses -5 Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
  • Speed -4 Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 202
Limb from Limb
You grab ahold of your target and attempt to literally tear their limbs off. The damage and pain from this attack lingers for several rounds.
  • 5d10 Damage (28) Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Attack -5 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Defenses -5 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Speed -4 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 170
Swallow Whole
You single out the strongest enemy and feast on them! This Moves them into your Space and lowers their Attack and Defenses.
  • 5d10 Damage (28) Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Attack -2 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Defenses -3 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Speed -9 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 180
Roleplay Details for Anaconda
Physical
Weight
600 Pounds
Length
30 Feet
Skin Color
Green
Eye Color
Black
Age
30 Years
Personality
Primary Motivation
To Eat
Moodiness
Teritorial
Boldness
Very when hungry.
Alignment
Neutral
Secondary Motivation
To Hide
Historical
Alliances
None
Ally
None
Enemy
Fleshy Creatures
Birth Place
Jungle
Dwells
Thick Vegetation or Murky Water
Habitat
Lots of Prey Animals
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Anaconda's Character Notes
Battle Tactics
An Anaconda is a ambush predator through and through. It will attack whatever gets close enough to it. If hungry it will try to Swallow Whole the nearest creature first. This lets it take care of it quickly. If there are more creatures around it will divide it's attacks up to keep them off balance. It will use Eyes that Hypnotize as often as possible against multiple enemies to keep them weak and guessing what is coming next.
Created: 2020-02-11 09:54:26 | Updated: 2020-02-11 13:54:26
Solitary Lives
Anacondas are solitary creatures and will not normal work with or coordinate with other creatures. However, they can be used by more intelligent creatures as a guard if they created a nice ambush spot so it would want to live there. Or an NPC might guide some PCs into an area it knows one lays in wait and use the ambush to its advantage. Powerful NPCs might even keep them as pets, but this is a risky proposition!
Created: 2020-02-11 09:57:08 | Updated: 2020-02-11 13:57:08
Grow and Grow
Anacondas will grow as big as their environment allows them to get. This depends on age, the amount of available food, and the size you want the snake to be when it tries to eat your PCs!
Created: 2020-02-11 09:58:02 | Updated: 2020-02-11 13:58:02
God of the Swamp
Anacondas may very well be worshiped by other swamp folk. They may even be fed to keep them appeased. They can definitely be a center piece to any lore that you might have about the area.
Created: 2020-02-11 09:59:35 | Updated: 2020-02-11 13:59:35
Mistaken for Dragons
Anaconda are often mistaken for dragons or other creatures such as a basilisk or hydra by those that are not familiar with the differences. Direct observation can help identify them but they are more often than not only glimpsed at night or a hint of them are seen in murky waters.
Created: 2020-02-11 10:01:12 | Updated: 2020-02-11 14:01:12
Anaconda's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Anaconda's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
13
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Anaconda's Assets

Anaconda's Equipped Items

Anaconda's Unequipped Items

Anaconda's Power Pools
At Will Powers
Offensive Combatant
Power Cap
104
Points Left
0
Signature Powers
Offensive Combatant
Total Points
667
Power Cap
208
Points Left
115

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Anaconda's At Will Powers
Snake Strike
You coil up and then strike out at an enemy from a surprising distance away.
  • 9d16 Damage Target: Creature (1) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 104
Anaconda's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 5d12 Damage Target: Creature (1) Range: 10 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 6 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +5 Target: 5 Creatures Range: 20 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Anaconda's Signature Powers
Eyes that Hypnotize
You look at the strange, almost dead eyes of the snake. You begin to feel lost in those strange orbs and have trouble paying attention to things around you.
  • Defenses -5 Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
  • Speed -4 Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 202
Limb from Limb
You grab ahold of your target and attempt to literally tear their limbs off. The damage and pain from this attack lingers for several rounds.
  • 5d10 Damage Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Attack -5 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Defenses -5 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Speed -4 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 170
Swallow Whole
You single out the strongest enemy and feast on them! This Moves them into your Space and lowers their Attack and Defenses.
  • 5d10 Damage Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Attack -2 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Defenses -3 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Speed -9 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 180

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Anaconda's Level One Choices
Traits
Body
16
Mind
10
Spirit
5
Rank
Champion
Difficulty
Very Hard
Group Size
3
Auto Gear
Yes
NPC Bonus
13
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Nature
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
This giant snake is always patrolling on the lookout for its next meal. Unfortunately for the players, their characters make a great meal!
Tags
Aggressor, Attack Accuracy, Champion, Close Range, Combatant, Damage Increase, Focused, Single Target, Speed, Stone Age
Anaconda's Skill Point Distribution
Athletics
12
Crafting
0
Nature
12
Perception
0
Religion
0
Scholar
0
Social
0
Subterfuge
0
Anaconda's Specialty Choices
Level Gained
Specialty and Description
17
Superior Attack Accuracy
'Add 5 to all attacks.
17
Superior Damage Increase
'Add 35 Damage to all offensive Powers that Damage Hit Points.
17
Superior Speed
'Increase Speed by 5.
Anaconda's Cheater Stuff
Name and Description
Modification
Amount

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