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Velociraptor
Velociraptor is a Mystic Aggressor who is Focused
Character
Level
15
Tier
4
Target
Single
NPC Tier
Grunt
Difficulty
Medium
Group Level
16
Group Size
3 - 5
Body
8
Mind
12
Spirit
3
Durability
107%
Mobility
Reaction
12
Speed
8
Max Move
600
Health
Hit Points
196
Defenses
Body
29
Mind
33
Spirit
24
Defense Bonus
5
Healing
Mystic
18
Generalist
9
Attacks
Body
18
Mind
22
Spirit
13
Damage
Combatant
14
Mystic
33
Add Dice
4
Velociraptor's Skills : 24 / 34 / 44
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
2 4 16 21 4 4 1 1
At Will Powers | Offensive Mystic
d20 +22 to Attack Mind Defense | +33 to Damage | +18 to Healing
Basic Attack
This is Velociraptor's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Velociraptor's Combat Maneuvers.
Pounce on Prey
You pounce on your prey sinking in claws and teeth to rip and tear at your meal. This vicious attack does Damage and reduces Resistance for a short time.
  • 8d10 Damage (44) Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Resistance -5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 74
Signature Powers | Offensive Mystic
d20 +22 to Attack Mind Defense | +33 to Damage | +18 to Healing
Take a Chunk
You take a bite out of your enemy and consume it! This power does damage, reduces their Hit Points, and heals you some in the process. Yum!
  • 5d12 Healing (33) Target: Creature (1) Range: 3 Spaces Duration: Instant
  • 14d10 Damage (77) Target: Creature (1) Range: 3 Spaces Duration: Instant
  • Hit Points -25 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 161
Roleplay Details for Velociraptor
Physical
Eye Color
Yellow
Height
6 Foot
Body Type
Scaly
Skin Color
Camouflage
Personality
Impulsiveness
Snaps up an easy meal.
Boldness
The more raptors the bolder.
Alignment
Neutral
Family Attitude
Loves its pack.
Primary Motivation
Hunt for food!
Secondary Motivation
Protect hunting territory.
Historical
Ally
Raptors in the same pack.
Enemy
Everything else.
Dwells
Thick vegetation or small caves.
Habitat
Warm Climates
Languages
Basic Animal Communication
Velociraptor's Character Notes
Battle Tactics
Raptors are quite smart and hunt in small to large packs. They use ambush tactics, herding tactics, or a combination to corner and kill prey. They are almost fearless and have been known to take on creatures much larger then themselves.
Created: 2020-02-10 21:51:58 | Updated: 2020-02-11 01:51:58
Packs
The raptor packs are highly social groups that take care of one another. They have a kind of communication they can use and seem to have a sixth sense about how each pack member is doing. They will fight viciously for a member of the pack but will rarely fight to the death if their numbers drop significantly.
Created: 2020-02-10 21:53:40 | Updated: 2020-02-11 01:53:40
Easy to Train
Raptor tamers have a long and proud tradition. Due to the creatures being so smart they are generally easy to train and can be trained to complete complex tasks. Since they are so social if they are left to their own devices they will revert back their more natural state. However, if a trainer makes sure to spend lots of time with them they are sure to have a solid and powerful connection. Training is usually done with a Easy check but it must be reinforced often.
Created: 2020-02-10 21:55:58 | Updated: 2020-02-11 01:55:58
Prized Parts
Many of the body parts of the raptors are highly prized. From their well camouflaged hides to their long and sharp claws and teeth. It is well worth the effort to collect what you can and not let such a valuable creature go to waste.
Created: 2020-02-10 21:57:24 | Updated: 2020-02-11 01:57:24
Velociraptor's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Velociraptor's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Velociraptor's Assets

Velociraptor's Equipped Items

Velociraptor's Unequipped Items

Velociraptor's Power Pools
At Will Powers
Offensive Mystic
Power Cap
82
Points Left
8
Signature Powers
Offensive Mystic
Total Points
527
Power Cap
164
Points Left
366

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Velociraptor's At Will Powers
Pounce on Prey
You pounce on your prey sinking in claws and teeth to rip and tear at your meal. This vicious attack does Damage and reduces Resistance for a short time.
  • 4d10 Damage Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Resistance -5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 74
Velociraptor's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Velociraptor's Signature Powers
Take a Chunk
You take a bite out of your enemy and consume it! This power does damage, reduces their Hit Points, and heals you some in the process. Yum!
  • 5d12 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
  • 10d10 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
  • Hit Points -25 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 161

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Velociraptor's Level One Choices
Traits
Body
8
Mind
12
Spirit
3
Rank
Grunt
Difficulty
Medium
Group Size
3
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Nature
Disciplines
Signature
Offensive Mystic
Range Tactics
Both
Target Tactics
Single
Level One Notes
A voracious small dinosaur that hunts strategically in packs. PC's make the perfect feast!
Tags
Aggressor, Dinosaur, Enhanced Damage, Focused, Grunt, Medieval, Mystic, Realistic, Reptile, Single Target, Stone Age
Velociraptor's Skill Point Distribution
Athletics
0
Crafting
0
Nature
6
Perception
6
Religion
0
Scholar
0
Social
0
Subterfuge
0
Velociraptor's Specialty Choices
Level Gained
Specialty and Description
15
Greater Enhanced Damage
'Add 4 dice to all powers that damage Hit Points.
Velociraptor's Cheater Stuff
Name and Description
Modification
Amount

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