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Shade
Shade is a Combatant Aggressor who is Focused
Character
Level
8
Tier
2
Body
10
Mind
1
Spirit
8
Durability
102%
Mobility
Reaction
10
Speed
4
Max Move
650
Weight Limit
260
Carried
15
Health
Hit Points
175
Death Limit
-58
Dying Rate
17
Revived HP
43
Defenses
Body
26
Mind
17
Spirit
24
Defense Bonus
2
Healing
Mystic
1
Generalist
8
Attacks
Body
18
Mind
9
Spirit
16
Damage
Combatant
23
Mystic
6
Shade's Skills : 15 / 25 / 35
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
3 3 18 2 0 4 2 26
At Will Powers | Offensive Combatant
d20 +18 to Attack Body Defense | +23 to Damage
Basic Attack
This is Shade's Basic Attack.
  • 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Shade's Combat Maneuvers.
Drop Shot
This is the standard body shot that is a sniper's bread and butter.
  • 2d8 Damage (9) Target: Creature (1) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 26
Primary Discipline Powers | Offensive Combatant
d20 +18 to Attack Body Defense | +23 to Damage
Body Shot
When looking for a clean hit, there is no substitute for a body shot.
  • Hit Points -25 Target: Creature (1) Range: 6 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 39
Head Shot
When a sniper has to take a target out quick, they use Head Shot.
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 7d6 Damage (25) Target: Creature (1) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 57
Knife Work
When the enemy gets to close Shade busts out her knife to take care of her enemy quickly and quietly. [This Power created with a Base Power template.]
  • Attack -1 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 5
Rifle Stock Smash
If the enemy gets too close to Shade she may smash the enemy in the face with the butt of her gun. Distracted and stunned the enemies Defenses decrease. [This Power created with a Base Power template.]
  • Defenses -2 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 14
Secondary Discipline Powers | Defensive Generalist
d20 +16 to Attack Spirit Defense | +8 to Healing
Blend In
When you have to sneak in to flank the enemy you really want to Blend In.
  • Subterfuge +5 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 32
Stealth Tips
Giving nearby allies a few pointers from sniper training she helps them better defend themselves for a short time. [This Power created with a Base Power template.]
  • Defenses +3 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 27
Taste of Home
Pulling out one of her prized candies from home she gives it to an ally. The reminder of home helps to keep them going through the battle. [This Power created with a Base Power template.]
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Tertiary Discipline Powers | Offensive Generalist
d20 +16 to Attack Spirit Defense | +8 to Healing
Shade Paints the Target
Finding the weakest part of an enemy’s armor Shade paints her target making it easy for allies to target it!
  • Defenses -1 Target: Creature (1) Range: 7 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 22
Shade Paints the Target
Finding the weakest part of an enemy’s armor Shade paints her target making it easy for allies to target it!
  • Defenses -1 Target: Creature (1) Range: 7 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 22
Roleplay Details for Shade
Physical
Age
23
Body Type
Fit and Toned
Eye Color
Blue
Hair Color
Brown
Hair Length
Straight Shoulder Length
Height
5'10"
Weight
162
Personality
Attitude
Serious
Boldness
Willing to take calculated risks.
Follow Laws
Follows the rules of engagement.
Flexibility
Easily able to adjust to changes.
Primary Motivation
Be the best of the best.
Historical
Birthday
April 14
Award
Top Honors Sniper Academy
Career
Wants to be career military.
Father's Name
James
Mother's Name
Maria
Languages
English
Shade's Character Notes
Joined Military After High School
Directly after high school she signed up to join the military. From the very beginning she wanted to be a sniper.
Created: 2014-09-09 13:36:53 | Updated: 2014-09-09 13:36:53
Distinguished Sniper
From the very beginning Shade stood out from the crowd. As soon as she was able she applied for the sniper academy. Being accepted she continued to push to be one of the best snipers in her class.
Created: 2014-09-09 13:40:39 | Updated: 2014-09-09 13:40:39
Shade's Wealth
Cash
Items
Assets
Total
Shade's Assets

Shade's Equipped Items

KS8 Sniper Rifle Of Accuracy +4
The KS8 Sniper Rifle is one of the primary choices of any sniper. This particular weapon has been modified to pack an extra punch.
Availability: Rare | Item Type: Advanced | Category: Weapon |
Level to Use: 5th | Weight: 9 Carried | Cost: 20,000
Effects
Attack +4
This effect grants Attack +4.
Specialties
Lesser Damage Increase
Add 5 Damage to all offensive Powers that Damage Hit Points.
Lightweight Kevlar Vest Of Defense +4
This lightweight vest is standard issue gear for snipers. This Kevlar vest is made allow the sniper as much mobility as possible while still being able to stop small and medium arms.
Availability: Uncommon | Item Type: Basic | Category: Armor |
Level to Use: 5th | Weight: 3 Carried | Cost: 10,000
Effects
Defenses +4
This effect grants Defenses +4.
Stealth Suit, Experimental
This experimental and highly classified stealth suit is made from the most advanced materials. There are small circuits woven into this suit that heat and cool depending on how the wearer sets them. These heating elements change the color of the stealth suit to the natural colors of the snipers surroundings. Since it is experimental if the sniper dies or enters their security code the stealth suits circuits will burn up, rendering it useless, thus keeping this amazing technology out of enemy hands.
Availability: Very Rare | Item Type: Advanced | Category: Clothing |
Level to Use: 5th | Weight: 3 Carried | Cost: 26,000
Effects
Subterfuge +5
This effect grants Subterfuge +5.
Specialties
Lesser Subterfuge Skill Focus
Increase Subterfuge Skill by 4.

Shade's Unequipped Items

Shade's Power Pools
At Will Powers
Offensive Combatant
Power Cap
29
Points Left
3
Primary Discipline Powers
Offensive Combatant
Total Points
117
Power Cap
58
Points Left
2
Secondary Discipline Powers
Defensive Generalist
Total Points
70
Power Cap
35
Points Left
5
Tertiary Discipline Powers
Offensive Generalist
Total Points
47
Power Cap
23
Points Left
3

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Shade's At Will Powers
Drop Shot
This is the standard body shot that is a sniper's bread and butter.
  • 2d8 Damage Target: Creature (1) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 26
Shade's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Shade's Primary Discipline Powers
Body Shot
When looking for a clean hit, there is no substitute for a body shot.
  • Hit Points -25 Target: Creature (1) Range: 6 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 39
Head Shot
When a sniper has to take a target out quick, they use Head Shot.
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 7d6 Damage Target: Creature (1) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 57
Knife Work
When the enemy gets to close Shade busts out her knife to take care of her enemy quickly and quietly. [This Power created with a Base Power template.]
  • Attack -1 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 5
Rifle Stock Smash
If the enemy gets too close to Shade she may smash the enemy in the face with the butt of her gun. Distracted and stunned the enemies Defenses decrease. [This Power created with a Base Power template.]
  • Defenses -2 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 14
Shade's Secondary Discipline Powers
Blend In
When you have to sneak in to flank the enemy you really want to Blend In.
  • Subterfuge +5 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 32
Stealth Tips
Giving nearby allies a few pointers from sniper training she helps them better defend themselves for a short time. [This Power created with a Base Power template.]
  • Defenses +3 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 27
Taste of Home
Pulling out one of her prized candies from home she gives it to an ally. The reminder of home helps to keep them going through the battle. [This Power created with a Base Power template.]
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Shade's Tertiary Discipline Powers
Shade Paints the Target
Finding the weakest part of an enemy’s armor Shade paints her target making it easy for allies to target it!
  • Defenses -1 Target: Creature (1) Range: 7 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 22
Shade Paints the Target
Finding the weakest part of an enemy’s armor Shade paints her target making it easy for allies to target it!
  • Defenses -1 Target: Creature (1) Range: 7 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 22
Shade's Level One Choices
Traits
Body
10
Mind
1
Spirit
8
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Nature
Skill 2
Subterfuge
Disciplines
Primary Discipline
Offensive Combatant
Secondary
Defensive Generalist
Tertiary
Offensive Generalist
Range Tactics
Both
Target Tactics
Both
Level One Notes
Shade is a military sniper send in to sneak to the enemies flank and support an assault group from the enemies flank. She focuses on attacking the enemy and harrying its forces while remaining undetected.
Tags
Aggressor, Attack Accuracy, Attack Accuracy, Combatant, Focused, Reroll, Reroll, Stone Age, Subterfuge Skill Focus, Subterfuge Skill Focus, Vicious Critical, Vicious Critical
Shade's Skill Point Distribution
Athletics
0
Crafting
0
Nature
4
Perception
0
Religion
0
Scholar
4
Social
0
Subterfuge
8
Shade's Specialty Choices
Level Gained
Specialty and Description
1
Minor Subterfuge Skill Focus
'Increase Subterfuge Skill by 2.
2
Minor Attack Accuracy
'Add 1 to all attacks.
3
Minor Reroll
'Reroll 1 dice roll of 1 between every Full Rest.
4
Minor Vicious Critical
'Optional Critical Hit table roll increased by 1.
5
Lesser Attack Accuracy
'Add 2 to all attacks.
6
Lesser Subterfuge Skill Focus
'Increase Subterfuge Skill by 4.
7
Lesser Reroll
'Reroll 2 dice rolls of 2 or lower between every Full Rest.
8
Lesser Vicious Critical
'Optional Critical Hit table roll increased by 2.
Shade's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Body
Scholar
Subterfuge
3
Spirit
Nature
Subterfuge
4
Body
Scholar
Subterfuge
5
Spirit
Nature
Subterfuge
6
Body
Scholar
Subterfuge
7
Spirit
Nature
Subterfuge
8
Body
Scholar
Subterfuge

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Shade's Cheater Stuff
Name and Description
Modification
Amount

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