Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
14 | 3 | 1 | 18 | 3 | 3 | 1 | 1 |
d20 +18 to Attack Mind Defense | +26 to Damage | +15 to Healing
- Basic Attack
- This is Scythid's Basic Attack.
- 3d8 Damage This is an offensive effect that applies to enemies. Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Scythid's Combat Maneuvers.
- Excited Outburst
- In the excitement of battle you lash out at all nearby enemies. In your excitement you become tougher to kill!
- Hit Points +15 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: 2 Rounds
- 4d10 Damage (22) This is an offensive effect that applies to enemies. Target: Aura 1 Range: Self Duration: Instant
d20 +18 to Attack Mind Defense | +26 to Damage | +15 to Healing
- Terrible Bite
- You bite your enemy and thrash your head about to tear off a chunk causing a nasty bleeding wound.
- 7d10 Damage (39) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: 3 Rounds
- Ambush Predator
- Scythids are ambush predators. They usually lie in wait for fleshy creatures to come by then they jump out and try to eat them.
- Battle Tactics
- Scythids have no real battle tactics. They swarm and use Tactical Advantage but that is about it.
- Scythid Areas
- Scythids don't live together but they are often found near each other. They carve out a small area for ambushing their prey and this usually is not far from where they are born. As more and more scythids fill an area they create what is effectively a field of scythid landmines. When prey enters the area it tends to excite and set off nearby scythids that will rush in to try to steal a bite or two.
NPC Auto Assigned Bonuses
Scythid's Equipped Items
Scythid's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Excited Outburst
- In the excitement of battle you lash out at all nearby enemies. In your excitement you become tougher to kill!
- Hit Points +15 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: 2 Rounds
- 1d10 Damage This is an offensive effect that applies to enemies. Target: Aura 1 Range: Self Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage This is an offensive effect that applies to enemies. Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -3 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +3 This is a defensive effect that applies to allies. Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- Terrible Bite
- You bite your enemy and thrash your head about to tear off a chunk causing a nasty bleeding wound.
- 4d10 Damage This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
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- Improved Enhanced Damage
- 'Add 3 dice to all powers that damage Hit Points.
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