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Surveyor
Surveyor is a Generalist Protector who is Balanced
Character
Level
10
Tier
3
NPC Tier
Grunt
Difficulty
Medium
Group Level
11
Group Size
3 - 5
Body
6
Mind
6
Spirit
6
Durability
115%
Mobility
Reaction
6
Speed
7
Max Move
600
Health
Hit Points
115
Defenses
Body
35
Mind
35
Spirit
35
Defense Bonus
11
Healing
Mystic
11
Generalist
21
Add Dice
3
Attacks
Body
11
Mind
11
Spirit
11
Damage
Combatant
11
Mystic
11
Surveyor's Skills : 18 / 28 / 38
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
2 2 14 19 2 2 2 2
At Will Powers | Defensive Generalist
d20 +11 to Attack Spirit Defense | +21 to Healing
Basic Attack
This is Surveyor's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Surveyor's Combat Maneuvers.
Healing Energy
You shed a ray of healing energy on your target mending their wounds and fixing what was broken.
  • 8d8 Healing (36) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 33
Signature Powers | Defensive Generalist
d20 +11 to Attack Spirit Defense | +21 to Healing
Taze Em Bro!
You shoot out a blast of electricity tazing an enemy.
  • Attack -6 Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 68
Roleplay Details for Surveyor
Physical
Body Type
Metal Drone
Skin Color
Whatever Paint Job You Want
Eye Color
Red Targeting Eye
Personality
Catch Phrase
Pew Pew
Authority Attitude
Strictly Follows Programming
Primary Motivation
Heal Allies
Secondary Motivation
Zap Enemies
Historical
Ally
Follows Programming
Enemy
Follows Programming
Nickname
Electric Wasp
Languages
Binary
Surveyor's Character Notes
Battle Tactics
The battle tactics for the Surveyor are very simple. It flies around and heals allies. If it cannot find an ally to heal it searches for an enemy to zap.
Created: 2020-01-31 13:24:00 | Updated: 2020-01-31 17:24:00
Use
They are often deployed with other robots to keep an eye on things. They can be used for patrolling, surveillance, as well as send on reconnaissance missions.
Created: 2020-01-31 13:24:58 | Updated: 2020-01-31 17:24:58
Hack-ability
They are fairly easy to hack and reprogram if you can only disable them. However, this is likely to be a lot harder to do. If you are able to disable one an Easy Subterfuge or Scholar can reprogram these. However, it is rarely worth the trouble.
Created: 2020-01-31 13:26:06 | Updated: 2020-01-31 17:26:06
Surveyor's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Surveyor's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
5
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Surveyor's Assets

Surveyor's Equipped Items

Surveyor's Unequipped Items

Surveyor's Power Pools
At Will Powers
Defensive Generalist
Power Cap
34
Points Left
1
Signature Powers
Defensive Generalist
Total Points
266
Power Cap
69
Points Left
198

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Surveyor's At Will Powers
Healing Energy
You shed a ray of healing energy on your target mending their wounds and fixing what was broken.
  • 5d8 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 33
Surveyor's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Surveyor's Signature Powers
Taze Em Bro!
You shoot out a blast of electricity tazing an enemy.
  • Attack -6 Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 68

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Surveyor's Level One Choices
Traits
Body
6
Mind
6
Spirit
6
Rank
Grunt
Difficulty
Medium
Group Size
3
Auto Gear
Yes
NPC Bonus
5
Character Type
Archetype
Generalist
Style
Protector
Focus
Balanced
Skill 1
Perception
Skill 2
Nature
Disciplines
Signature
Defensive Generalist
Range Tactics
Both
Target Tactics
Both
Level One Notes
This small flying robots fly around the battlefield surveying the action and try to heal up or repair their allies. On occasion they will even zap an enemy if one gets too close.
Tags
Balanced, Enhanced Healing, Generalist, Grunt, Protector, Stone Age
Surveyor's Skill Point Distribution
Athletics
0
Crafting
0
Nature
4
Perception
4
Religion
0
Scholar
0
Social
0
Subterfuge
0
Surveyor's Specialty Choices
Level Gained
Specialty and Description
10
Improved Enhanced Healing
'Add 3 dice to all powers that heal Hit Points.
Surveyor's Cheater Stuff
Name and Description
Modification
Amount

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