Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
3 | 3 | 3 | 27 | 3 | 22 | 3 | 3 |
d20 +23 to Attack Spirit Defense | +32 to Healing
- Basic Attack
- This is Badass Constructor's Basic Attack.
- 4d10 Damage Target: 1 Space Range: 16 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Badass Constructor's Combat Maneuvers.
- Laser Pointer
- You fire a powerful laser into enemy eyes to blind them and keep them off balance.
- Damage -10 Target: Creatures (2) Range: 14 Spaces Duration: 2 Rounds
d20 +23 to Attack Spirit Defense | +32 to Healing
- Create EXP Loader
- This is a Power to represent this NPCs special ability to create more NPCs. In this case a EXP Loader. (<a href="https://atomicrpgsystem.com/game-tools/character-sheet/?charID=1287" > Character ID 1287 </a> ) Using this Power takes an entire Round with the EXP Loader appearing on the next turn.
- Create Object: 5 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Create GUN Loader
- This is a Power to represent this NPCs special ability to create more NPCs. In this case a GUN Loader. ( <a href="https://atomicrpgsystem.com/game-tools/character-sheet/?charID=1288" >Character ID 1288 </a>) Using this Power takes an entire Round with the GUN Loader appearing on the next turn.
- Create Object: 25 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Create Hyperion Laser Turret
- This is a Power to represent this NPCs special ability to create more NPCs. In this case a Hyperion Laser Turret. (<a href="https://atomicrpgsystem.com/game-tools/character-sheet/?charID=1283">Character ID 1287</a>) Using this Power takes an entire Round with the Hyperion Laser Turret appearing on the next turn. If used it should only be used once per Encounter as it spawns a Champion NPC. This Power has a slightly longer range as the NPC created is not mobile.
- Create Object: 50 Target: Creature (1) Range: 12 Spaces Duration: 1 Round
- Create Surveyor
- This is a Power to represent this NPCs special ability to create more NPCs. In this case a Surveyor. (Character ID 1285) Using this Power takes an entire Round with the Surveyor appearing on the next turn.
- Create Object: 10 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Impending Bomb
- You fire a large warhead up into the air. It circles around for 2 rounds then drops on a target. Several of your perspective targets get freaked out by their impending doom and can't concentrate on attacking anything.
- 8d12 Damage (52) Target: Creature (1) Range: 15 Spaces Duration: Instant
- Attack -5 Target: Creatures (2) Range: 12 Spaces Duration: 2 Rounds
- Pounding Barrage
- You begin to fire rocket after rocket in a pounding barrage. This barrage lasts for several rounds and can switch targets if so inclined to do so or if someone drops.
- 7d12 Damage (46) Target: Creatures (2) Range: 12 Spaces Duration: 2 Rounds
- Battle Tactics
- The first thing a constructor does is try to place itself in a defensible area. Second, it begins to manufacture/digistruct additional forces. Depending on the threat determines the strength of the robot constructed. Between construction phases it launches attacks and tries to eliminate the most dangerous threat it assesses. It has the ability to command and control things it has constructed to work in unison to the best possible affect.
- Hacking a Constructor
- Constuctor's are very difficult to hack. They are highly prized technology and the security systems they have in place make it very difficult. The constructor is smart enough to know if someone is trying to hack them and will make them a priority target. Multiple hard checks are normally needed to break past it's security and reprogram it. However, once it is yours, it is a worthwhile ally!
- Where will you find constructors?
- Due to their value of being able to create forces they are rarely placed in any one spot for long. They are most often used to create a security force for an area then move on to another are that needs reinforcing. They are called into battle when it is apparent that the forces defending a location will not be sufficient.
- Very Intelligent Robot
- Constructors are some of the most intelligent robots you may encounter. They can analyze an area. Create and coordinate tactics in battle. As well as communicate and have discussions with other robots and creatures though they are not often inclined to do so.
- Construction Times
- Rounds to Construct 1. Minion EXP Loader: https://atomicrpgsystem.com/game-tools/character-sheet/?charID=1287 2. Grunt Surveyor: https://atomicrpgsystem.com/game-tools/character-sheet/?charID=1285 3. Specialist GUN Loader: https://atomicrpgsystem.com/game-tools/character-sheet/?charID=1288 4. Champion Hyperior Laser Turret (Only 1 per fight): https://atomicrpgsystem.com/game-tools/character-sheet/?charID=1283
NPC Auto Assigned Bonuses
Badass Constructor's Equipped Items
Badass Constructor's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Laser Pointer
- You fire a powerful laser into enemy eyes to blind them and keep them off balance.
- Damage -10 Target: Creatures (2) Range: 6 Spaces Duration: 2 Rounds
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
- Create EXP Loader
- This is a Power to represent this NPCs special ability to create more NPCs. In this case a EXP Loader. (<a href="https://atomicrpgsystem.com/game-tools/character-sheet/?charID=1287" > Character ID 1287 </a> ) Using this Power takes an entire Round with the EXP Loader appearing on the next turn.
- Create Object: 5 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Create GUN Loader
- This is a Power to represent this NPCs special ability to create more NPCs. In this case a GUN Loader. ( <a href="https://atomicrpgsystem.com/game-tools/character-sheet/?charID=1288" >Character ID 1288 </a>) Using this Power takes an entire Round with the GUN Loader appearing on the next turn.
- Create Object: 25 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Create Hyperion Laser Turret
- This is a Power to represent this NPCs special ability to create more NPCs. In this case a Hyperion Laser Turret. (<a href="https://atomicrpgsystem.com/game-tools/character-sheet/?charID=1283">Character ID 1287</a>) Using this Power takes an entire Round with the Hyperion Laser Turret appearing on the next turn. If used it should only be used once per Encounter as it spawns a Champion NPC. This Power has a slightly longer range as the NPC created is not mobile.
- Create Object: 50 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
- Create Surveyor
- This is a Power to represent this NPCs special ability to create more NPCs. In this case a Surveyor. (Character ID 1285) Using this Power takes an entire Round with the Surveyor appearing on the next turn.
- Create Object: 10 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Impending Bomb
- You fire a large warhead up into the air. It circles around for 2 rounds then drops on a target. Several of your perspective targets get freaked out by their impending doom and can't concentrate on attacking anything.
- 4d12 Damage Target: Creature (1) Range: 7 Spaces Duration: Instant
- Attack -5 Target: Creatures (2) Range: 4 Spaces Duration: 2 Rounds
- Pounding Barrage
- You begin to fire rocket after rocket in a pounding barrage. This barrage lasts for several rounds and can switch targets if so inclined to do so or if someone drops.
- 3d12 Damage Target: Creatures (2) Range: 4 Spaces Duration: 2 Rounds
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Greater Damage Resistance
- 'Reduce damage by 20 anytime damage is taken.
- Greater Enhanced Damage
- 'Add 4 dice to all powers that damage Hit Points.
- Greater Ranged Combat
- 'Increase Power Effects with a Range of 4 or higher by 8 Spaces.
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