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Bandit Technical
Bandit Technical is a Combatant Aggressor who is Focused
Character
Level
14
Tier
4
NPC Tier
Champion
Difficulty
Very Hard
Group Level
12
Group Size
6 - 8
Body
14
Mind
9
Spirit
5
Durability
105%
Mobility
Reaction
14
Speed
12
Max Move
700
Health
Hit Points
1,299
Defenses
Body
38
Mind
33
Spirit
29
Defense Bonus
4
Healing
Mystic
19
Generalist
15
Attacks
Body
28
Mind
23
Spirit
19
Add Range
8
Damage
Combatant
38
Mystic
19
Add Dice
4
Bandit Technical's Skills : 23 / 33 / 43
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
4 4 20 25 3 3 1 1
At Will Powers | Offensive Combatant
d20 +28 to Attack Body Defense | +38 to Damage
Basic Attack
This is Bandit Technical's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 16 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Bandit Technical's Combat Maneuvers.
Flak Attack
You fire a barrage of flak at your enemy.
  • 7d12 Damage (46) Target: AOE (3x3) Range: 16 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 72
Signature Powers | Offensive Combatant
d20 +28 to Attack Body Defense | +38 to Damage
Dump In The Nitro
You hit the switch and dump in some nitro into the engine boosting your Speed significantly!
  • Speed +6 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 40
Rocket Assisted Ramming
You fire up the rocket boosters and try to ram into your target causing serious damage and knocking them all over the place.
  • Speed +5 Target: Creature (1) Range: Self Duration: Instant
  • 14d12 Damage (91) Target: AOE (2x2) Range: 1 Space Duration: Instant
  • Move Enemy 5 Target: Creature (1) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 145
Rocket Swarm
You point the large pod of rockets in the direction of your enemies and smash the launch button! This sends a swarm of rockets their direction.
  • 9d12 Damage (59) Target: AOE (4x4) Range: 15 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 143
Roleplay Details for Bandit Technical
Physical
Body Type
Heavy Duty All Terrain Vehicle
Height
8 Feet
Skin Color
Give it whatever paint job you want!
Length
20 Feet
Weight
10000
Personality
Catch Phrase
Vroom! Vroom!
Enjoyments
Running Skaggs Over
Speech Impediment
Occasional Backfire
Addict
Diesel Fuel
Historical
Ally
Those Driving It
Enemy
Those Shooting It
Military Service
Originally Created For The Military
Resurrected
Been Rebuilt Many Times
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Bandit Technical's Character Notes
Battle Strategy
It does whatever the driver wants it to do. Usually tries to run down enemies or get other vehicles to stop. Then it's passengers can jump out and do whatever they were intending to do.
Created: 2020-01-30 12:33:52 | Updated: 2020-01-30 16:33:52
Death Throes
When it hits 0 HP the engine and gas tanks explode causing damage to everyone riding in it. The damage will be the same amount that took out the vehicle. A Moderate Reaction can be allowed to let passengers leap to safety just in the nick of time. Use this rules of PCs but for NPCs you should just let them burn!
Created: 2020-01-30 12:35:13 | Updated: 2020-01-30 16:35:13
Many Modifications
This is just one iteration of a technical. They come in all colors and can have any number of abilities. These are so heavily modified that they can have all manner of unique and special abilities.
Created: 2020-01-30 12:36:02 | Updated: 2020-01-30 16:36:02
Passengers
There is a spot for 1 driver, 1 gunner in the swivel turret on top, 4 in the bed of the technical and 4 hanging off the sides. Depending on the modifications or things that the technical may be hauling this number of passengers/riders may go down.
Created: 2020-01-30 12:38:09 | Updated: 2020-01-30 16:38:09
Bandit Technical's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Bandit Technical's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
10
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Bandit Technical's Assets

Bandit Technical's Equipped Items

Bandit Technical's Unequipped Items

Bandit Technical's Power Pools
At Will Powers
Offensive Combatant
Power Cap
73
Points Left
1
Signature Powers
Offensive Combatant
Total Points
469
Power Cap
146
Points Left
141

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Bandit Technical's At Will Powers
Flak Attack
You fire a barrage of flak at your enemy.
  • 3d12 Damage Target: AOE (3x3) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 72
Bandit Technical's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Bandit Technical's Signature Powers
Dump In The Nitro
You hit the switch and dump in some nitro into the engine boosting your Speed significantly!
  • Speed +6 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 40
Rocket Assisted Ramming
You fire up the rocket boosters and try to ram into your target causing serious damage and knocking them all over the place.
  • Speed +5 Target: Creature (1) Range: Self Duration: Instant
  • 10d12 Damage Target: AOE (2x2) Range: 1 Space Duration: Instant
  • Move Enemy 5 Target: Creature (1) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 145
Rocket Swarm
You point the large pod of rockets in the direction of your enemies and smash the launch button! This sends a swarm of rockets their direction.
  • 5d12 Damage Target: AOE (4x4) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 143

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Bandit Technical's Level One Choices
Traits
Body
14
Mind
9
Spirit
5
Rank
Champion
Difficulty
Very Hard
Group Size
6
Auto Gear
Yes
NPC Bonus
10
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Nature
Disciplines
Signature
Offensive Combatant
Range Tactics
Both
Target Tactics
Both
Level One Notes
This is a heavily armored bandit vehicle. It can carry up to 10 bandits. One driver, one gunner, and the rest can cram in the back.
Tags
Aggressor, Champion, Combatant, Enhanced Damage, Focused, Ranged Combat, Speed, Stone Age
Bandit Technical's Skill Point Distribution
Athletics
0
Crafting
0
Nature
10
Perception
10
Religion
0
Scholar
0
Social
0
Subterfuge
0
Bandit Technical's Specialty Choices
Level Gained
Specialty and Description
14
Greater Enhanced Damage
'Add 4 dice to all powers that damage Hit Points.
14
Greater Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 8 Spaces.
14
Greater Speed
'Increase Speed by 4.
Bandit Technical's Cheater Stuff
Name and Description
Modification
Amount

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