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One Punch
One Punch is a Combatant Aggressor who is Devoted
Character
Level
13
Tier
4
NPC Tier
Boss
Difficulty
0
Group Level
12
Group Size
3 - 5
Body
18
Mind
5
Spirit
4
Durability
91%
Mobility
Reaction
18
Speed
12
Max Move
2,100
Health
Hit Points
1,014
Defenses
Body
40
Mind
27
Spirit
26
Healing
Mystic
17
Generalist
16
Attacks
Body
34
Mind
21
Spirit
20
Damage
Combatant
63
Mystic
37
Add Dice
4
One Punch's Skills : 22 / 32 / 42
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
32 6 22 1 1 1 1 1
At Will Powers | Offensive Combatant
d20 +34 to Attack Body Defense | +63 to Damage
Basic Attack
This is One Punch's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for One Punch's Combat Maneuvers.
Take a Bath in Meat Juice
Feeling the full battle frenzy you shout out "Bath time in meat juice!" and go one a smashing spree smacking everyone in a large area. You revel in the gore which grants a short term resistance to damage.
  • Damage +10 Target: Creature (1) Range: Self Duration: Instant
  • Resistance +15 Target: Creature (1) Range: Self Duration: 1 Round
  • 5d12 Damage (33) Target: AOE (5x5) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 75
Signature Powers | Offensive Combatant
d20 +34 to Attack Body Defense | +63 to Damage
Balerina Bloodbath
You decide it's a great time to pirouette! You sling out your meat tenderizing mega fist and spin about merrily smacking the crap out of anyone nearby shouting "I'm the ballerina of the slaughter house!" while you do it.
  • 11d12 Damage (72) Target: Aura 1 Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 134
Ground Wave
You raise your mighty fist into the ground and slam it down with massive seismic force. This produces a ground wave that travels through the ground in a line blasting up shards of rock and stone. It also toss those effected around. Two of the closest enemies have their ankles twisted and their speed reduced significantly for a few rounds. This will make them easy prey!
  • 9d12 Damage (59) Target: Spaces (9) Range: 1 Space Duration: Instant
  • Move Enemy 2 Target: Spaces (9) Range: 1 Space Duration: Instant
  • Speed -4 Target: Creatures (2) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 149
How Many Licks Does It Take
Wondering how many licks it takes to get to the center an enemy you decide to find out! This onslaught rattles your enemy causing them to do far less damage during the pummeling.
  • 7d12 Damage (46) Target: Creature (1) Range: 4 Spaces Duration: 3 Rounds
  • Damage -21 Target: Creature (1) Range: 4 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 148
Roleplay Details for One Punch
Physical
Muscle Tone
Ripped
Height
6 Foot 10 Inches
Movement
Lumbering
Deformation
One arm is small, the other is huge!
Personality
Catch Phrase
I'm the ballerina of the slaughter house!
Catch Phrase
Let's play Patty Cake!
Comportment
Crazy
Boldness
Charge! SMASH!
Alignment
Chaotic Evil
Historical
Alliances
Maybe other psychos. Maybe.
Enemy
Everyone
Converted Date
After Capture
Career
Gang muscle and brute.
Education
None.
Languages
Common
One Punch's Character Notes
Battle Tactics
None. CHARGE! And fight and bash whatever he can that is closest. He can be "pulled" off of others by doing a lot of damage. Some strange urge inside him wants to fight the most dangerous and deadly thing he can.
Created: 2020-11-15 22:47:57 | Updated: 2020-11-16 02:47:57
Damage Machine
One Punch is a damage dealing machine at close range. He unloads and doesn't let up until he is knocked out or dead. His only "smarts" is being able to use his Powers in the most effective way possible.
Created: 2020-11-15 22:49:45 | Updated: 2020-11-16 02:49:45
True Psycho
One Punch is part of a larger group of Psychos. It's pretty clear they have been part of some kind of corporate experiments the exact nature of those experiments is not clear. This should be taken into consideration as he is extremely difficult to communicate or reason with. All such attempts should be made at least with a Greater Penalty of 2xTier or at least Moderate Skill checks.
Created: 2020-11-15 22:52:13 | Updated: 2020-11-16 02:52:13
More Animal than Man
Even though One Punch is very powerful he is an crazy idiot. So anyone wishing to "use" him for security generally isolates him in an area like a rabid dog. Only the very fool-hearty or dumb allow him to wander among them. He is just as likely to attack his allies as he is the PCs. This can be a fun way to play him if you want to get extra wacky with your Encounter!
Created: 2020-11-15 22:54:26 | Updated: 2020-11-16 02:54:26
One Punch's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
One Punch's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
12
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
One Punch's Assets

One Punch's Equipped Items

One Punch's Unequipped Items

One Punch's Power Pools
At Will Powers
Offensive Combatant
Power Cap
75
Points Left
0
Signature Powers
Offensive Combatant
Total Points
458
Power Cap
151
Points Left
27

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

One Punch's At Will Powers
Take a Bath in Meat Juice
Feeling the full battle frenzy you shout out "Bath time in meat juice!" and go one a smashing spree smacking everyone in a large area. You revel in the gore which grants a short term resistance to damage.
  • Damage +10 Target: Creature (1) Range: Self Duration: Instant
  • Resistance +15 Target: Creature (1) Range: Self Duration: 1 Round
  • 1d12 Damage Target: AOE (5x5) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 75
One Punch's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
One Punch's Signature Powers
Balerina Bloodbath
You decide it's a great time to pirouette! You sling out your meat tenderizing mega fist and spin about merrily smacking the crap out of anyone nearby shouting "I'm the ballerina of the slaughter house!" while you do it.
  • 7d12 Damage Target: Aura 1 Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 134
Ground Wave
You raise your mighty fist into the ground and slam it down with massive seismic force. This produces a ground wave that travels through the ground in a line blasting up shards of rock and stone. It also toss those effected around. Two of the closest enemies have their ankles twisted and their speed reduced significantly for a few rounds. This will make them easy prey!
  • 5d12 Damage Target: Spaces (9) Range: 1 Space Duration: Instant
  • Move Enemy 2 Target: Spaces (9) Range: 1 Space Duration: Instant
  • Speed -4 Target: Creatures (2) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 149
How Many Licks Does It Take
Wondering how many licks it takes to get to the center an enemy you decide to find out! This onslaught rattles your enemy causing them to do far less damage during the pummeling.
  • 3d12 Damage Target: Creature (1) Range: 4 Spaces Duration: 3 Rounds
  • Damage -21 Target: Creature (1) Range: 4 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 148

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

One Punch's Level One Choices
Traits
Body
18
Mind
5
Spirit
4
Rank
Boss
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
12
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Devoted
Skill 1
Athletics
Skill 2
Nature
Disciplines
Signature
Offensive Combatant
Range Tactics
Both
Target Tactics
Both
Level One Notes
This massive and mutated bandit psycho has obviously been experimented on. Enhanced with eridium this crazy reckless monster is a force to be reckoned with. The most obvious mutation is that one of it's arms is small and scrawny while the other is a massive knot of muscle with it's fist wrapped in spiked scrap metal like a massive meat tenderizer.
Tags
Aggressor, Champion, Combatant, Damage Increase, Devoted, Enhanced Damage, Speed, Stone Age
One Punch's Skill Point Distribution
Athletics
12
Crafting
0
Nature
12
Perception
0
Religion
0
Scholar
0
Social
0
Subterfuge
0
One Punch's Specialty Choices
Level Gained
Specialty and Description
13
Greater Damage Increase
'Add 20 Damage to all offensive Powers that Damage Hit Points.
13
Greater Enhanced Damage
'Add 4 dice to all powers that damage Hit Points.
13
Greater Speed
'Increase Speed by 4.
One Punch's Cheater Stuff
Name and Description
Modification
Amount

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