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Robotic Submarine - N4T1LS
Robotic Submarine - N4T1LS is a Combatant Protector who is Focused
Character
Level
17
Tier
5
NPC Tier
Boss
Difficulty
0
Group Level
14
Group Size
3 - 5
Body
17
Mind
6
Spirit
11
Durability
105%
Mobility
Reaction
17
Speed
9
Move Type
Swim
Max Move
750
Health
Hit Points
1,884
Resistance
25
Defenses
Body
56
Mind
45
Spirit
50
Defense Bonus
4
Healing
Mystic
21
Generalist
26
Attacks
Body
32
Mind
21
Spirit
26
Add Range
10
Damage
Combatant
49
Mystic
21
Add Dice
5
Robotic Submarine - N4T1LS's Skills : 27 / 37 / 47
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
5 5 3 33 2 2 3 28
Robotic Submarine - N4T1LS's Advanced Atomic RPG Options
Robotic Submarine - N4T1LS's Active Abilities
Uses
Name and Description
Superior Lessen Critical Hit
Critical Hits do 100 less damage to your character.
At Will Powers | Defensive Combatant
d20 +32 to Attack Body Defense | +49 to Damage
Basic Attack
This is Robotic Submarine - N4T1LS's Basic Attack.
  • 5d12 Damage Target: 1 Space Range: 20 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Robotic Submarine - N4T1LS's Combat Maneuvers.
Deck Gun
This powerful waterproof weapon can auto target and fire at enemies. It can work both above and below the water's surface.
  • Damage +45 Target: Creature (1) Range: Self Duration: Instant
  • 6d16 Damage (51) Target: AOE (5x5) Range: 17 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 101
Signature Powers | Defensive Combatant
d20 +32 to Attack Body Defense | +49 to Damage
Activate Damage Control
You activate systems that begin to analyze and repair system problems.
  • 1d16 Healing (9) Target: Creature (1) Range: Self Duration: 5 Rounds
  • Healing +28 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 185
Electrified Field
You produce a powerful electified field around you causing great harm to any enemies nearby.
  • 7d16 Damage (60) Target: Aura 2 Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 201
Tactical Missile Launch
You fire a tactical missile at your enemy!
  • Damage +55 Target: Creature (1) Range: 1 Space Duration: Instant
  • 6d16 Damage (51) Target: AOE (7x7) Range: 25 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 181
Torpedo Volley
You send a volley of torpedoes at your enemies.
  • Attack +5 Target: Creature (1) Range: Self Duration: Instant
  • Damage +21 Target: Creature (1) Range: Self Duration: Instant
  • 13d16 Damage (111) Target: Creatures (2) Range: 20 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 206
Roleplay Details for Robotic Submarine - N4T1LS
Physical
Length
150 Feet
Height
50 Feet
Age
Fairly Recent Manufacture Date
Cleanliness
Micro Bots keep it clean.
Movement
Stealthy
Personality
Alignment
Neutral
Catch Phrase
Happy to comply.
Catch Phrase
I'm sorry. I can't do that.
Emotional Disposition
Very Calm
Primary Motivation
Follow orders of the captain.
Secondary Motivation
Self preservation.
Quirks
Will not damage itself intentionally.
Historical
Ally
Captain
Alliances
Crew
Enemy
Anyone intentionally causing it harm.
Enemy
Any the captain declares as the enemy.
In War
Used for War
Nickname
AL - Autonomous Logistics ( System )
Languages
Binary
Robotic Submarine - N4T1LS's Character Notes
Battle Tactics
There are two levels of tactics here. One, ship to ship battles where you would use the Powers the ship has itself against other ships. And the ship to passenger level where the AI of the ship works against those inside. Or of course, it can just be a regular vehicle. When fighting ship to ship it will generally use the tactics given to it by the captain. When acting against those on the ship in more of a security fashion it will use traps, robotic NPCs, and other surprises it might devise.
Created: 2020-11-15 11:07:58 | Updated: 2020-11-15 15:07:58
Included Map
The map that is included with this NPC is just an idea of the layout and design. Using it the sub also has two extendable arms which it uses for a gang plank. These arms can also be used like robotic arms for salvage, repair, and other creative uses the captain might come up with. However, if you would like to design your own interior feel free! There are lots of possibilities to be had here.
Created: 2020-11-15 11:10:19 | Updated: 2020-11-15 15:10:19
Size and Scale
These are important considerations when creating an encounter with this NPC. Is this going to be ship to ship? Are the PCs going to stow away on it? Is it going to be ship to PC. Once this is decided make sure that you reference the Size and Scale modifiers for this type of Encounter: https://atomicrpgsystem.com/running-a-Atomic-rpg-game/battle-time/combat-modifiers/ If the PC's will be inside then it is best to stick to normal size rules and treat it more as a dungeon crawl then the s
Created: 2020-11-15 11:39:09 | Updated: 2023-01-15 18:13:36
AI
If used as a full robotic ship then it has an AI that can easily do many of the manual tasks. It generally is coded to follow the orders of the captain but can make some decisions on it's own. If left to it's own devices it usually will try to carry out the last major mission or orders it was given. It is programmed this way so that if something catastrophic happens it will return to it's home port with hopefully still completing the mission.
Created: 2020-11-15 11:42:21 | Updated: 2020-11-15 15:42:21
Hacking the Central Intelicore
This has an incredibly sophisticated computer and power source that runs the submarine. It is more difficult to hack into than normal systems as there is an AI installed that will work against any such tampering. However, that doesn't mean it is impossible, just very difficulty. With this in mind hacking the sub should be treated more as a Turn Time Encounter with a series of hacking, engineering, subterfuge, and other deceptive measures taken to fully take control of the sub.
Created: 2020-11-15 11:45:00 | Updated: 2020-11-15 15:45:00
Robotic Submarine - N4T1LS's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Robotic Submarine - N4T1LS's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
15
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Robotic Submarine - N4T1LS's Assets

Robotic Submarine - N4T1LS's Equipped Items

Robotic Submarine - N4T1LS's Unequipped Items

Robotic Submarine - N4T1LS's Power Pools
At Will Powers
Defensive Combatant
Power Cap
104
Points Left
3
Signature Powers
Defensive Combatant
Total Points
667
Power Cap
208
Points Left
-106

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Robotic Submarine - N4T1LS's At Will Powers
Deck Gun
This powerful waterproof weapon can auto target and fire at enemies. It can work both above and below the water's surface.
  • Damage +45 Target: Creature (1) Range: Self Duration: Instant
  • 1d16 Damage Target: AOE (5x5) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 101
Robotic Submarine - N4T1LS's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 5d12 Damage Target: Creature (1) Range: 10 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 6 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +5 Target: 5 Creatures Range: 20 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Robotic Submarine - N4T1LS's Signature Powers
Activate Damage Control
You activate systems that begin to analyze and repair system problems.
  • 1d16 Healing Target: Creature (1) Range: Self Duration: 5 Rounds
  • Healing +28 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 185
Electrified Field
You produce a powerful electified field around you causing great harm to any enemies nearby.
  • 2d16 Damage Target: Aura 2 Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 201
Tactical Missile Launch
You fire a tactical missile at your enemy!
  • Damage +55 Target: Creature (1) Range: 1 Space Duration: Instant
  • 1d16 Damage Target: AOE (7x7) Range: 15 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 181
Torpedo Volley
You send a volley of torpedoes at your enemies.
  • Attack +5 Target: Creature (1) Range: Self Duration: Instant
  • Damage +21 Target: Creature (1) Range: Self Duration: Instant
  • 8d16 Damage Target: Creatures (2) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 206

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Robotic Submarine - N4T1LS's Level One Choices
Traits
Body
17
Mind
6
Spirit
11
Rank
Boss
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
15
Character Type
Archetype
Combatant
Style
Protector
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Defensive Combatant
Range Tactics
Both
Target Tactics
Both
Level One Notes
This is a big ass Borderlands style part robotic submarine. It holds several dozen crew. It is an amalgam of many different machines. Most notibly though, it is one size category larger then PCs.
Tags
Borderlands, Boss, Combatant, Damage Resistance, Defenses, Enhanced Damage, Focused, Future, Lessen Critical Hit, Military, Modern, Protector, Ranged Combat, Robot, Stone Age
Robotic Submarine - N4T1LS's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
15
Religion
0
Scholar
0
Social
0
Subterfuge
15
Robotic Submarine - N4T1LS's Specialty Choices
Level Gained
Specialty and Description
17
Superior Damage Resistance
'Reduce damage by 25 anytime damage is taken.
17
Superior Defenses
'Add 5 to all Defenses.
17
Superior Enhanced Damage
'Add 5 dice to all powers that damage Hit Points.
17
Superior Lessen Critical Hit
'Critical Hits do 100 less damage to your character.
17
Superior Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 10 Spaces.
Robotic Submarine - N4T1LS's Cheater Stuff
Name and Description
Modification
Amount

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